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It's been a while and there have been changes.
It's been a while and there have been changes.
| Name: | Francis | |
|---|---|---|
| Date Posted: | Jul 29, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Francis |
Blog post
it's been a while since I was last posting here and while my concept for the game I wanted to create hsn't gone out of the window, I have put it nearly on hold for a while. This was becuase I wasn't getting anywhere, due to lack of my ability to stay on one subject or anything for too long, and my general lack of resources, or rather my lack of ability to use the resources at my fingertips to their required ability.
So I'm a 2D, 3D artist and I was having hell loads of trouble getting DTS's into torque (oh most unweildy of file types!), and mostly focused at the time on getting the models down and also using constructor, also making a bunch of ground textures etc. Doing various odd job and not really getting anywhere fast and having sod all to show for myself. So i kinda put it al to the side for a while, still thought about it, visited Garagegames and check up on things. So lately I have been all "wheeeee" witht he arival of a solid houdini build for OS X, downloaded the beta, played aorund with it and so far I really like it. Spent several hours just watching tutorials before I went ahead and modeled the easiest thing in the world I could think of - a sword. It turned out all right. I love the little hair effect and also the 'flames' texture that comes in it. So far Apprentice has been a giant step up from what I'm used to, and much esier to use. I was always loathe to use Blender because I generally found it annoying. it's possible that that's just a mental thing, but whatever. I did my modeling in Wings and exported via Obj - and from there attempted to export to dts. While I don't like blender I do respect it as a considerably capable modeling program with a lot of features which make it viable.
The final point being however - that I now really like Houdini and as soon as the Mac version is exporter happy and all set to go and pleasure the masses, then it's all mine buy wise.
I notice though that - if anyone buys something in a box or package etc - if there is polystyrene packaging in there, then it can be an amazing source of inspiration for kinda neo-gothic/industrial architecture. it's just got all the right shapes. It's kinda like something from Warhammer 40K.. you've just gotta imagine it in a gritty grey colour, heh.
Either way - I haven't been focusing on modeling much lately until I saw Houdini apprentice, for such a lovely
So I'm a 2D, 3D artist and I was having hell loads of trouble getting DTS's into torque (oh most unweildy of file types!), and mostly focused at the time on getting the models down and also using constructor, also making a bunch of ground textures etc. Doing various odd job and not really getting anywhere fast and having sod all to show for myself. So i kinda put it al to the side for a while, still thought about it, visited Garagegames and check up on things. So lately I have been all "wheeeee" witht he arival of a solid houdini build for OS X, downloaded the beta, played aorund with it and so far I really like it. Spent several hours just watching tutorials before I went ahead and modeled the easiest thing in the world I could think of - a sword. It turned out all right. I love the little hair effect and also the 'flames' texture that comes in it. So far Apprentice has been a giant step up from what I'm used to, and much esier to use. I was always loathe to use Blender because I generally found it annoying. it's possible that that's just a mental thing, but whatever. I did my modeling in Wings and exported via Obj - and from there attempted to export to dts. While I don't like blender I do respect it as a considerably capable modeling program with a lot of features which make it viable.
The final point being however - that I now really like Houdini and as soon as the Mac version is exporter happy and all set to go and pleasure the masses, then it's all mine buy wise.
I notice though that - if anyone buys something in a box or package etc - if there is polystyrene packaging in there, then it can be an amazing source of inspiration for kinda neo-gothic/industrial architecture. it's just got all the right shapes. It's kinda like something from Warhammer 40K.. you've just gotta imagine it in a gritty grey colour, heh.
Either way - I haven't been focusing on modeling much lately until I saw Houdini apprentice, for such a lovely
Recent Blog Posts
| List: | 07/29/08 - It's been a while and there have been changes. 01/20/08 - Textureing wise, I'm screwed 11/25/07 - Back to square one? 10/20/07 - Finally! 08/20/07 - Oh so much going on. 03/30/07 - The story 03/18/07 - So what have we learnt? 02/25/07 - Several things |
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