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Back to square one?

Back to square one?
Name:Francis 
Date Posted:Nov 25, 2007
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Well it's been "back to square ne" for a while now actually.

Simply put I'm not sure that Fred Kask - the guy who wanted to help out and do the programming for my game - is even alive anymore. he seemed a bit down about getting old, havn't heard from im. So I guess I'm back looking for at least a programmer hehe. SO far I've had no more takers. Probably because (i'd guess) that most of GG inhabitants are using a PC and I want to develope this on a Mac and then port it to PC.

On the other hand My little niche in the development of this game has progressed. I've been making a few more buildings - redesigned the fort, it looks alot more like a fort now as opposed to a kind of stylised aztec temple, but without the pyramid deal. Not a good explanation of the original, but it'll have to do. Also made a couple of other models. Again kinda drifted off course with the colour design of the Rak-Pur a bit. but I'm gettig it done little by little. Overall my section is plodding along at a slow but decently steady pace.

I'm working on a character model, got the bsic human shape down, but Once i've done the face and hands I'm going to have to edit it and pull it about a bit and turn it into an Ur'Tesk. And also I REALLY have to get my arse in gear and sort out that Blender DTS exporter. All the models I've made so far have been difs. Speaking of Models I went and downloaded that huge free tree pack. It's amazing! You'd think that soeone would have to have had obsessive compulsive in order not to go stark raving mad with modelling and skinning endless legions of trees! Oh well.

I also shoved a couple of pieces of paper with plans - lists in order of the things Ineed to model, design etc. In comparison to what people who are looking to make entire MMORPG's, I'd say my first milestone techdemo is looking pretty small sometimes.

I think I should also do some research into random or procedual placement of objects. So much of this game depends on procedual and random generation. I like random things, keeps me on my toes.

OH and college. That also keeps me on my toes.

Recent Blog Posts
List:07/29/08 - It's been a while and there have been changes.
01/20/08 - Textureing wise, I'm screwed
11/25/07 - Back to square one?
10/20/07 - Finally!
08/20/07 - Oh so much going on.
03/30/07 - The story
03/18/07 - So what have we learnt?
02/25/07 - Several things

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James Laker (BurNinG)   (Nov 26, 2007 at 13:26 GMT)
I dont see why the OS should be a limiting factor. Rather than creating your game, why not help out on the existing projects you like around here. It's usually hard to sell YOUR idea to other people, if you dont have anything to show yet (or if you or if you have an aren't showing it :P)

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