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Why I loathe Blender
Why I loathe Blender
| Name: | Francis | |
|---|---|---|
| Date Posted: | Feb 18, 2007 | |
| Rating: | 1.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Francis |
Blog post
Because nothing is ever simple in that bloody program. Thats the reason i use wings, cause everything in blender is a longwinded and annoying process. The interface sucks too. SO i went to put my .dts exporter script into blender.
But blender was like "Y halo thar! Whats this nu stuffz, no thx, bundled see?"
So I went to the forums and tried there, and people were helpful. But blender wasnt. I was told to use a second script directory which i could make through the user preferances window. So I reopened blender and got my user referances tab out and It gave me language prefrances. Expected. What isnt expected is the complete lack of obviouse ways to switch this to setting script paths. "blender once again is all like "Y halo thar, look a million buttons and not one of them is worth anything!" And grins like a mad pygmy with a hardon....
Oh god I want the next wings installment to have a .dts exporter hehehe...
I absolutly hate blender.
But blender was like "Y halo thar! Whats this nu stuffz, no thx, bundled see?"
So I went to the forums and tried there, and people were helpful. But blender wasnt. I was told to use a second script directory which i could make through the user preferances window. So I reopened blender and got my user referances tab out and It gave me language prefrances. Expected. What isnt expected is the complete lack of obviouse ways to switch this to setting script paths. "blender once again is all like "Y halo thar, look a million buttons and not one of them is worth anything!" And grins like a mad pygmy with a hardon....
Oh god I want the next wings installment to have a .dts exporter hehehe...
I absolutly hate blender.
Recent Blog Posts
| List: | 07/29/08 - It's been a while and there have been changes. 01/20/08 - Textureing wise, I'm screwed 11/25/07 - Back to square one? 10/20/07 - Finally! 08/20/07 - Oh so much going on. 03/30/07 - The story 03/18/07 - So what have we learnt? 02/25/07 - Several things |
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Submit your own resources!| Okashira (Feb 18, 2007 at 14:36 GMT) |
| Kostiantyn Teterin (Feb 18, 2007 at 15:13 GMT) |
| Caylo Gypsyblood (Feb 18, 2007 at 15:58 GMT) |
Personally if one is going to spend time learning to use a program, it should as well follow some industrial standard rules and terminology... Blender makes up its own rules and terms.
Blender is great for someone that is starting out, and do not have any idea what a 3D mesh modeling program should be like. And Blender do have the perfect price for what it is...
| Ed Johnson (Feb 18, 2007 at 16:10 GMT) |
Effortless UV unwrapping... built-in.
| Okashira (Feb 18, 2007 at 16:56 GMT) |
Quote:
Blender is great for someone that is starting out, and do not have any idea what a 3D mesh modeling program should be like.
You would think so - but it was my first 3D modelling package, so when I tried to move on to another one with a more standard interface I was confused as hell.
Quote:
Blender do have the perfect price for what it is...
True, true...
Quote:
Effortless UV unwrapping... built-in.
I agree, it has good UV unwrapping - though I prefer UVMapper Classic myself(nice and free).
| Tank Dork (Feb 18, 2007 at 17:33 GMT) |
| Marcus (Feb 18, 2007 at 18:00 GMT) |
| Saurabh Torne (Feb 18, 2007 at 18:29 GMT) |
| Tom Bampton (Feb 18, 2007 at 18:53 GMT) |
Quote:
I always thought Blenders user interface was designed by a programmer... Never let programmers design a user interface.
I thought that too, but someone (ages ago) corrected me and told me it was actually designed by artists. Which makes it even more baffling. I am yet to meet a professional artist that has anything good to say about Blender, and I know a lot of professional artists.
I could be wrong of course, my memory is not famed for being good. Quite the opposite, in fact ;)
T.
| Joseph Greenawalt (Feb 18, 2007 at 19:06 GMT) |
That being said, you might try asking for help next time. There's a whole forum devoted to the exporter:
www.garagegames.com/mg/forums/result.forum.php?qf=134
Also:

Not the most intuitive thing in the world, granted.
| Tom Bampton (Feb 18, 2007 at 19:50 GMT) |
Quote:
So I went to the forums and tried there, and people were helpful
See ? :)
| Joseph Greenawalt (Feb 18, 2007 at 19:55 GMT) |
Click his profile, click the link to view his posts. No posts in the exporter forums. See ? :)
Edited on Feb 18, 2007 21:39 GMT
| Vashner (Feb 18, 2007 at 22:08 GMT) Resource Rating: 1 |
I think the interface is very simple and it's built on unix/linix xwindows / X11 type of layout.
Just have to give yourself time. There is a reason why it's hard to master any of the 3d tools out there.
For the price I don't see merit in the complaint.
Gallery Eye Candy
www.blender.org/features-gallery/gallery/images/
| Eric Roberts (Feb 18, 2007 at 22:23 GMT) Resource Rating: 1 |
Granted, it takes time to learn and adapt from a "normal" UI, but IIRC there was a lot of thought put into the design and UI (from reading the tutorials/docs). It becomes more intuitive the more you use it.
Good luck with everything.
Edited on Feb 18, 2007 22:25 GMT
| David Montgomery-Blake (Feb 18, 2007 at 23:09 GMT) |
The Blender Manual covers why the UI is the way it is and from that perspective it makes sense. I never jelled with it, though it is definitely a very functional application.
| Joseph Greenawalt (Feb 18, 2007 at 23:22 GMT) |
In any case: www.blender.org/forum/viewtopic.php?t=10540
Quote:
Without reading the manual there are only handful of 3D apps I've been able to use - Silo, Wings, and sharpconstruct - and even then I required some manual for both Silo and Wings to do figure out some features. For XSI, Maya, 3DS Max, Houdini, Cinema4D, Truespace, ZBrush -- all have been fairly useless without reading a manual or viewing tutorials.
I do agree that ease of migration between some of those programs is quite a bit easier than between any of those and blender.
Also to get started with blender you can read just the quickstart guide - not even a full manual :)
Also as already noted the interface is due to being historically in house software that was originally developed on hardware that had different user interface conventions.
That said - the interface is to become fully customizable after 2.43 - and likely will have some themes that can have things work in a similar fashion to Maya, XSI, etc.
LetterRip
(emphasis added)
Edited on Feb 18, 2007 23:23 GMT
| Fucifer (Feb 18, 2007 at 23:53 GMT) |
| Joe Rossi (Feb 19, 2007 at 01:20 GMT) |
| Will Zettler (Feb 19, 2007 at 01:26 GMT) |
Personally I use Max 9, that's what works best for me anyway. Use what works best for you. I know there are going to be some good and bad packages out there to each their own but remember, like in game making, even a bad program is hard to make. You should know that as an Indy. I know first hand at how hard it is programming. Some people catch on faster then others, but still, no need to bash the software just cause YOU hate it. Some people would swear by it... like I said, each to their own... Hope you find a modeling pack to suit your needs man. Just shop around, something is out there for all levels.
Be safe,
Will Zettler
Digital Lightstorming
dlstorminc@yahoo.com
| Tom Bampton (Feb 19, 2007 at 03:18 GMT) |
Ah ;-)
@Joe Rossi,
Quote:
Another thing that bothers me is that everyone KNOWS it sucks. And it's open source. And nobody has stepped up to the task of redoing the UI.
The problem is, everyone who is capable of doing it KNOWS it will be a horrendously time consuming and boring job - the experience of fixing that would be akin to being stretched on a rack whilst being forced to drink beer that had previously been used to give the world's fattest person colonic irrigation.
It is easy for us here to sit and point fingers and complain about how shitty Blender is. But, spare a thought for the poor bastards that have to actually write the code. As mentioned above, someone already has the task of fixing the UI. Whilst they are doing that they have to listen to the many hundreds of thousands/millions of people on the entire Internet complain about how shitty their software is despite the fact that they are spending ungodly amounts of hours trying to sort it out. And you can bet that the complaining won't stop after 2.43 ships with the new UI.
Personally, as a programmer, I don't envy those guys at all. In fact, I think that everyone who uses Blender should send them a case of beer as a thank you for their efforts.
| Ed Averill (Feb 19, 2007 at 19:53 GMT) |
I've fiddled with a lot of tools, and own a couple, so maybe it's my past history with things like Lightwave and 3DSR4 (remember that?) that's ruined Blender for me.
ZBrush was second for "what were they thinking?" in my book, but I was pretty darn motivated to learn it since I had paid good money for it, and it wasn't *totally* alien.
I agree about the work of fixing the UI - it'd be tedious, painful, and it would probably totally tick off all the people that spend ages to learn the original UI. You'd never win, no matter what you did. :-|
| Francis (Feb 20, 2007 at 12:20 GMT) |
OOooh so thats where it is.
Personnally I would never have in my life considered dragging the top bar down hahaha!
And thank you for the link. Much appreciated.
| Jameson Bennett (Feb 20, 2007 at 19:04 GMT) |
Blender's UI can be customized to look how you need it to, it just doesnt have purty little icons (they can be added with some python knowledge). Now that I am accustomed to it, I prefer the interface to most other 3d apps. Any 3d app worth it's time has "a million buttons and not one of them is worth anything", at least until you learn it's worth.
All complainers should spend an hour with the VAST number of resources out there (including video tutorials) that cover Blender's interface, including the pulling down of the top bar to access the options. I think the major issue here is a lot of people hacking away at 3d without a solid foundation in the basic concepts and workflow. Once you have those nearly all 3d apps are similar.
Why I love Blender: 2.43 just released with another amazing feature set added. Can you name any other company drops releases as often?
| Francis (Feb 21, 2007 at 15:36 GMT) |
| Ed Johnson (Feb 25, 2007 at 17:44 GMT) |
:-)
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