Previous Blog Next Blog
Prev/Next Blog
by date

Survival Strike - TGEA - Work in progress #3

Survival Strike - TGEA - Work in progress #3
Name:Julian R
Date Posted:Oct 03, 2008
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Julian R

Blog post
Not a great deal of progress has been made on my side of things since the last blog entry - I've been working on several contracts developing and project managing other peoples games. Currently on Survival Strike I'm working on the fine detail, everything down to collision boxes in the right places so that all parts of buildings can be walked on without the character looking like they are floating in mid air on slopes and external walk ways. Code differences such as sound and particle effects/nodes need a rethink since TGE and are now being worked on to bring the core but improved functionality back to the characters, such as the Jetpack and one of the weapon systems in the game, once this is done I should be able to show you a video of the progress made so far.

Screenshot; shown from a buildings walkway - just about to take out another player!



Meet the rest of the Survival Strike team of Soldiers; (without shaders)



Latest YouTube video on the Monorail Transport System - watch the better quality version if you can. There is slight camera jerkiness, this is due to the camera being positioned inside and slightly outside of the monorail car causing it to transition between in and outside of the monorail car when moving - fixed in the next video.

Our website is being revamped; www.something2play.com

That's about it for this update.

Recent Blog Posts
List:10/17/08 - Building Modules Kit #1
10/11/08 - Survival Strike - TGEA - Work in Progress #4
10/03/08 - Survival Strike - TGEA - Work in progress #3
09/06/08 - Web Based Score Ranking System for Torque
06/13/08 - Survival Strike - TGEA - Work in progress #2
06/07/08 - So you want to be a games producer eh?
06/05/08 - Survival Strike - TGEA - Character #1
03/31/08 - Compass Textures Free Pack

Submit ResourceSubmit your own resources!

Scott Wilson   (Oct 04, 2008 at 01:57 GMT)
Character texture looks great in the screen shot where he's holding the weapon. Monorail system is neat as well.

Edward   (Oct 04, 2008 at 02:33 GMT)
that group short reminds me of the scenes in mass effects where they are just standing there waiting for the elevator to go up or down. Cool video, cant wait to see this for sale. Its been over a year now :) good to see your still working on that

Ian Roach   (Oct 04, 2008 at 12:55 GMT)
Nice work, very nice character model :D , look forward to seeing more info and shots :D

Steve Flowers   (Oct 05, 2008 at 16:37 GMT)
Looking good. A suggestion for the monorail. Rarely does stuff jump from zero velocity to fullspeed and back. I didn't notice any easing at the start and end of the car travel.

I think this would do wonders for the effect. Would also lend to some nice sound effects for the speed up, slow down, travel, etc.. Would also time your door opening and slow that up a bit. Looks great though. Cool stuff.

Chris \"C2\" Byars   (Oct 06, 2008 at 18:57 GMT)
Looks decent, antialiasing would be your friend.

You must be a member and be logged in to either append comments or rate this resource.