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Survival Strike - TGEA - Character #1

Survival Strike - TGEA - Character #1
Name:Julian R
Date Posted:Jun 05, 2008
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
Things are progressing nicely with the move over to TGEA, which means a completely new overhaul of the missions with more detail, characters, and gameplay. Survival Strike for TGE was more of a prototype, and a steep learning curve for me, whereas now TGEA is more serious and a step up in the right direction. It does seem like the norm, start with TGE - see if the engine is for you and then move over to TGEA, which I am sure you will agree is the best approach.

For now, a teaser screenshot of one of six futuristic characters in the game;


Until the next update, we should then have some in-game screenshots for you to drool over :)

Recent Blog Posts
List:10/17/08 - Building Modules Kit #1
10/11/08 - Survival Strike - TGEA - Work in Progress #4
10/03/08 - Survival Strike - TGEA - Work in progress #3
09/06/08 - Web Based Score Ranking System for Torque
06/13/08 - Survival Strike - TGEA - Work in progress #2
06/07/08 - So you want to be a games producer eh?
06/05/08 - Survival Strike - TGEA - Character #1
03/31/08 - Compass Textures Free Pack

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James Laker (BurNinG)   (Jun 05, 2008 at 14:30 GMT)
Very very nice... cant wait to see more

Tom Eastman (Eastbeast314)   (Jun 05, 2008 at 14:50 GMT)
Nice work...I demand more!

Mark Dynna   (Jun 05, 2008 at 15:16 GMT)
You know, I see screenshots like this, and I hear rumours about artists that can supposedly produce work like this, but I have yet to actually meet one and work with one. I'm starting to think artists that produce "game ready," animated models are some fanciful rumour like the Loch Ness monster. Perhaps they can only be lured out of hiding for a minimum of $2000 a model, but a completely volunteer team doesn't exactly have that kind of money to throw around.

Matt Huston   (Jun 05, 2008 at 15:32 GMT)
@Mark
Loch Ness monster isn't a rumor! A plesiosaur lives in Scotland.

@Julian
Great work.

Julian R   (Jun 05, 2008 at 16:20 GMT)
@James / Tom - Plenty more to come.

@Mark - We're self funded now by creating Flash Games to pay for this kind of work and it keeps my Indie development hat on until at least we go into production, initial investment can only take you so far in development, the rest is either made up with countless hours that you put in yourself, use up any of your hard earned money and savings on a dream that may or may not become a reality, but you have to take the risk, else you will not know if it will work - and would you believe me when I say I managed to get an investor off eBay a few years back now, although I would imagine that it was pure luck or fate. Credit must go to the guys who have created the work like the above, as without them my goals and vision wouldn't become a reality. I just project manage, come up with the ideas, initial draft concepts and put all the things created together in the mission design, and do some of the programming - all part of being an Indie Developer (you learn the ropes, get involved in a mixed bag and come up with something remotely great - then get people that specialise in key areas to enhance on what you have created). On top of that I do manage the budgets and teams involved in whatever project is going on at the time which is key to the success of a project - a good team that work for you like your own in house team would. Do you really want your team to stay volunteer based? Why not put a small plan together and see if you can secure stage 1 investment, then when you have a prototype ready you can then go for stage 2 to see you through to completion?

@Matt - cheers - plenty of things undiscovered in the world that go un-noticed until uncovered. So what will be next?
Edited on Jun 05, 2008 16:33 GMT

Morrock   (Jun 05, 2008 at 17:12 GMT)
Great looking model!

@Matt, fine than can we settle on it's a myth like North Dakota?

Edward Smith   (Jun 06, 2008 at 11:18 GMT)
cool, reminds me of fallout

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