by date
Survival Strike moves to TGEA
Survival Strike moves to TGEA
| Name: | Julian R | ![]() |
|---|---|---|
| Date Posted: | Mar 31, 2008 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Julian R |
Blog post
Survival Strike was originally developed in TGE around about the 2 year mark now, but not released - this move was prompted by the fact that the guys at Garage Games have excelled themselves with the imminent release of TGEA 1.7 which is certainly a step up from the previous release and there has never been a better time to move over to, or buy TGEA now.
From what I can remember, I originally bought the Torque engine back in the days of version TGE 1.1 as a way of developing a prototype and learning the Torque Engine, but never really used it to create a full game until release 1.4 - I wanted it to mature a little more.
I'm now looking to port everything over to TGEA within the next 60 days, along with the addition of creating new character models for the game that will take advantage of the graphics capabilities the engine can bring. Our game website should also be launched at the same time if not before the game is launched at www.survivalstrike.com. Or visit our main website (which is also due for a revamp) to see what other games we have produced on Flash, and future releases coming our www.something2play.com
Original TGE screenshot; Of Dropship and Drop pods.

From what I can remember, I originally bought the Torque engine back in the days of version TGE 1.1 as a way of developing a prototype and learning the Torque Engine, but never really used it to create a full game until release 1.4 - I wanted it to mature a little more.
I'm now looking to port everything over to TGEA within the next 60 days, along with the addition of creating new character models for the game that will take advantage of the graphics capabilities the engine can bring. Our game website should also be launched at the same time if not before the game is launched at www.survivalstrike.com. Or visit our main website (which is also due for a revamp) to see what other games we have produced on Flash, and future releases coming our www.something2play.com
Original TGE screenshot; Of Dropship and Drop pods.

Recent Blog Posts
| List: | 10/03/08 - Survival Strike - TGEA - Work in progress #3 09/06/08 - Web Based Score Ranking System for Torque 06/13/08 - Survival Strike - TGEA - Work in progress #2 06/07/08 - So you want to be a games producer eh? 06/05/08 - Survival Strike - TGEA - Character #1 05/27/08 - Flash Games, Flash Game Port and SS 03/31/08 - Compass Textures Free Pack 03/31/08 - Survival Strike moves to TGEA |
|---|
Submit your own resources!| Henry Garle (Mar 31, 2008 at 19:51 GMT) |
Henry
| Julian R (Mar 31, 2008 at 20:06 GMT) |
I also found that I had to limit myself on the number of objects in TGE on the largest parts of the game, missions and lighting would take forever to load up, even reducing the textures down did help but not significantly, so the frame rate will definately help in TGEA 1.7
I'll post some screenshots when I've moved some of it over :)
Edited on Mar 31, 2008 20:18 GMT
| Brett Seyler (Mar 31, 2008 at 22:01 GMT) |
| Julian R (Mar 31, 2008 at 22:49 GMT) |
Edited on Mar 31, 2008 22:53 GMT
| Ben Ewing (Mar 31, 2008 at 22:50 GMT) |
| Maxim Lyulyukin (Apr 01, 2008 at 09:10 GMT) |
| Julian R (Apr 01, 2008 at 09:18 GMT) |
| Julian R (Apr 01, 2008 at 09:22 GMT) |
Edited on Apr 01, 2008 09:24 GMT
| fireVein (Apr 01, 2008 at 09:43 GMT) |
| Maxim Lyulyukin (Apr 01, 2008 at 11:26 GMT) |
and I will need to check out demo of tgea 1.7 as i am thinking move to the Unity 3d engine..
anyway,wish you luck and bigger budget...
| Julian R (Apr 01, 2008 at 11:35 GMT) |
| Maxim Lyulyukin (Apr 01, 2008 at 12:00 GMT) |
as for hi-poly - i mean hi-poly modeling for advanced texture genereration...
workflow for such things will takes more time....
| Florian (Apr 01, 2008 at 14:11 GMT) |
I bet the game will look great if you use TGEA correctly.
Since I got TGEA I don't do without it anymore. So it seems you will be having 2 busy months!
If you need me to make Next-Gen maps(Normal/Specular) and material scripts for my work, I could do it in no time ;).
I wish you good luck.
| Julian R (Apr 01, 2008 at 22:55 GMT) |
| Julian R (Apr 01, 2008 at 22:56 GMT) |
| Gregory Stewart (Apr 02, 2008 at 00:13 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


