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Animated Sprite pack (decals)
Animated Sprite pack (decals)
| Name: | Simon Benge | |
|---|---|---|
| Date Posted: | May 03, 2006 | |
| Rating: | 4.2 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Simon Benge |
Blog post
For the past 6 months I've been putting together a professional quality animated sprite pack which goes on sale pretty today. There are 60 animated sprites which can be used for different kinds of game effects.
Each texture plate is 1024x1024 and contains 16 frames of animation. There are explosions, fire and impact effects as well as surface effects such as water and raindrops.
The sprites are in PNG, JPG and AVI format, there are also some static sprites for things like muzzleflashes and particle effects.
I used a combination of 3dsMax, Adobe Photoshop and Particle Illusion to make them.
You can order the sprite pack Here (I wrote the pack with all Game engines in mind, but as TGC are selling it they've labelled it for DBpro)
A 6mb DivX video is available Here that shows a few of the sprites in action - you have to check out the rain animation at the end of the video - I think it rocks :)
Heres some screenshots:


And examples of all the animated sprites - 100x100 pixels and only four frames displayed




examples of the static sprites at a lower resolution


I'll be giving away a free animated sprite at the end of this week.
Each texture plate is 1024x1024 and contains 16 frames of animation. There are explosions, fire and impact effects as well as surface effects such as water and raindrops.
The sprites are in PNG, JPG and AVI format, there are also some static sprites for things like muzzleflashes and particle effects.
I used a combination of 3dsMax, Adobe Photoshop and Particle Illusion to make them.
You can order the sprite pack Here (I wrote the pack with all Game engines in mind, but as TGC are selling it they've labelled it for DBpro)
A 6mb DivX video is available Here that shows a few of the sprites in action - you have to check out the rain animation at the end of the video - I think it rocks :)
Heres some screenshots:


And examples of all the animated sprites - 100x100 pixels and only four frames displayed




examples of the static sprites at a lower resolution


I'll be giving away a free animated sprite at the end of this week.
Submit your own resources!| Timlon (May 03, 2006 at 18:15 GMT) Resource Rating: 5 |
Those water textures look great, I have tried and tried to find decent water textures - and then this pack pops up!
This is a great pack - I'm buying this :)
| Paul /*Wedge*/ DElia (May 03, 2006 at 18:21 GMT) |
The water and rain isn't really useful to TGE (maybe the water textures non-animated), but some of the stuff seems fairly decent, I like the faux window light rays.
| Todd Pickens (May 03, 2006 at 18:41 GMT) |
Very nice stuff.
What game engine was the video demo evnironment creatd in?
| Mathieu (May 03, 2006 at 18:52 GMT) |
| Vashner (May 03, 2006 at 19:04 GMT) |
| Eran Caspi (May 03, 2006 at 19:59 GMT) |
TSE got animated textures, but how can you put them in TGE (Im talking about the animated ones)?
| James Laker (BurNinG) (May 04, 2006 at 07:55 GMT) |
Docs
animateTexture =true
animTexName[0] = "~/data/explosions/explosion1/expl0"
animTexName[1] = "~/data/explosions/explosion1/expl1"
animTexName[2] = "~/data/explosions/explosion1/expl2"
animTexName[3] = "~/data/explosions/explosion1/expl3"
animTexName[4] = "~/data/explosions/explosion1/expl4"
animTexName[5] = "~/data/explosions/explosion1/expl5"
framesPerSec = 5
We are using texturelists in our game too instead of particles, to keep the frame rate up and the explosions pretty and big.
Edited on May 04, 2006 07:56 GMT
| Eran Caspi (May 04, 2006 at 16:36 GMT) |
Thank you for the help.
| Louis Dufresne (May 14, 2006 at 04:18 GMT) |
Thanks
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4.2 out of 5


