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The next step in project management
The next step in project management
| Name: | Kevin Erkelenz | ![]() |
|---|---|---|
| Date Posted: | Sep 04, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Kevin Erkelenz |
Blog post
Hello again,
Today I started developing a program for my team that will make communication between all of our members significantly easier, the program is intended to synchronize all the work on a local computer with the main project on our web-server. To explain this a bit more in detail, each team member has a copy of the game project on their local machine which they can work on in any way they want, then after completing an assignment the specified team member will run the program, write a report on what has been modiefied and the program will synchronize the the updated local copy of the project with the copy on the server and from there on all the other authorized team members will have access to the latest version of the project. I will also include support for direct communication with the Overlord management system. After finishing this project I will release it to the public in two different versions:
-A full version that will cost around $20 with all the above features plus the ability to directly preview Interior and shape files within the program, and of course general files like textures, TorqueScript files, etc. plus a ton of other features yet to be thought of.
-A bit more limited version that will cost around $5 or maybe even free that will exclude the Overlord support and the previewing of Interiors and Shapes, and if deemed necessary also any features I may come up with in the future.
More details on this project later when I have something to show, but for now let me ask you if you think this would make the process of team/server communication easier?
Thanks,
-Kevin
Today I started developing a program for my team that will make communication between all of our members significantly easier, the program is intended to synchronize all the work on a local computer with the main project on our web-server. To explain this a bit more in detail, each team member has a copy of the game project on their local machine which they can work on in any way they want, then after completing an assignment the specified team member will run the program, write a report on what has been modiefied and the program will synchronize the the updated local copy of the project with the copy on the server and from there on all the other authorized team members will have access to the latest version of the project. I will also include support for direct communication with the Overlord management system. After finishing this project I will release it to the public in two different versions:
-A full version that will cost around $20 with all the above features plus the ability to directly preview Interior and shape files within the program, and of course general files like textures, TorqueScript files, etc. plus a ton of other features yet to be thought of.
-A bit more limited version that will cost around $5 or maybe even free that will exclude the Overlord support and the previewing of Interiors and Shapes, and if deemed necessary also any features I may come up with in the future.
More details on this project later when I have something to show, but for now let me ask you if you think this would make the process of team/server communication easier?
Thanks,
-Kevin
Recent Blog Posts
| List: | 02/19/08 - The Fanatix theory 09/04/07 - The next step in project management 08/28/07 - Aside of my main project. 08/09/07 - I have a dream... 08/07/07 - New Project: Exodus; First Impression, No screens. 06/05/07 - Got Depression? 03/27/07 - Torque Game Engine Advanced 02/15/07 - All for One |
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Submit your own resources!| AndrewOsborne (Sep 04, 2007 at 11:20 GMT) |
| Kevin Erkelenz (Sep 04, 2007 at 11:49 GMT) |
| Kevin Erkelenz (Sep 04, 2007 at 11:53 GMT) |
| Magnus Blikstad (Sep 04, 2007 at 12:01 GMT) |
...just the whole reinventing the wheel thing.
| Thomas "Man of Ice" Lund (Sep 04, 2007 at 12:54 GMT) |
| Mark Jordaan (Sep 04, 2007 at 12:58 GMT) |
Finish and release it
there are really hundreds of these types of programs already out there
BUT
u know what ?
Yours will be unique, it will allow you to do the things you want
AND
The bonus prize is that it may become the new standard
so GO, RE- INVENT ,
and make it better
| Kevin Erkelenz (Sep 04, 2007 at 13:33 GMT) |
| Jonathan A. Garay M. (Sep 04, 2007 at 14:22 GMT) |
| Mark Jordaan (Sep 04, 2007 at 14:53 GMT) |
World falls into two groups,
those that get it and those that dont.
Stay on your side, world is more interesting that way
| Donald \"Yadot\" Harris (Sep 04, 2007 at 15:38 GMT) |
First off I am not one to squash the creative effort. But from a business point of view, I can't understand why you would create this. The things you listed: Methane based Air Travel, Sony's Batteries and even the Tire are old items with new ways of working. There is a demand for less pollution and a softer ride. What will your tool answer as far as market demands? Will your system cater to an audience who does no like SVN or will just a front end tool to make using the SVN easier? Explain to me why someone would want to buy this? Everyone knows that the free tools are out there and they run really really well. Why the need to change?
| Fucifer (Sep 04, 2007 at 17:10 GMT) |
| Joe Rossi (Sep 04, 2007 at 17:34 GMT) |
| Kelly Asay (Sep 04, 2007 at 18:37 GMT) |
#1 There are things you learn from others experience,
#2 There are things you learn from your own experience,
#3 There are things you never learn regardless of the experience.
Your #1 could be someone elses #3....
| David Higgins (Sep 04, 2007 at 22:49 GMT) |
Put file in, pull file out, revert file to previous version ... thats SCM for you ... add some bells and whistles such as Labeling, Branching, etc ... and viola ... (Labelling and Branching aren't even used by most smaller teams ... )
Anyhow -- I wish you the best of luck, and just wanted to offer up that simple suggestion ... don't do work you don't have to do ... your program sounds great, but the backend SCM aspect can be done for you already ... ;)
As for everyone's comments about "don't write this" ... read his entire message, he's not just trying to write an SCM system ... he's trying to write an entire user-friendly GUI with in-tool viewers for various Torque related file formats ... granted, DTS and DIF can be viewed in Constructor or Show Tool ... but having a nice user friendly tool that lets you compare Last Weeks Model against this weeks Model ... side-by-side ... might be useful to some artists out there ...
all really depends what the GUI offers ... but I do agree, re-inventing the SCM wheel seems fairly ... pointless (yes, I've stated that a number of times in this comment, for a reason ;p)
| David Higgins (Sep 04, 2007 at 22:51 GMT) |
| Kevin Erkelenz (Sep 06, 2007 at 10:21 GMT) |
It makes me learn and I didnt even know there was free ones out there, I thought they all cost a crapload of money cuz frankly, ever since I built my computer Im always broke... :P I'll write the program for my team, experience and personal pleasure/reward and then if it prooves to be useful Ill hand it out to you guys. That sounds a bit better dont it?
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