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New Project: Exodus; First Impression, No screens.

New Project: Exodus; First Impression, No screens.
Name:Kevin Erkelenz
Date Posted:Aug 07, 2007
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
Well hello again my dear GarageGames community members and visitors,

Tonight I want to introduce my newest and first official project with the Torque Game Engine advanced, the project is Exodus and in this post I will reveal a little bit about the story in the game and your role as as the player, however, I can not reveal to much about the game as far as gameplay goes. I am unable to present any screenshots to you at this time, even though I know how much you all love to see nice, bright looking screenshots in blog posts but look forward to that one glorious day when the Exodus screenshot appears in the gallery.

The game's story can be compared to a SciFi Dawn of the Dead combined with Half Life 2 like gameplay and story advancements, in the near future Scientists employed by the U.S. Army will develop a mechanism to clone human beings with growth acceleration and enhancements in strength, endurance, willpower, and brain activity. It was soon to be noticed that these clones do not have a conscious and very low self awareness, but what was really going on is that these human beings were not created by the hand of god and were not granted a soul, the devil noticed this very small defect and immediately took advantage of the situation granting the clones a corrupted and evil soul. An entire army, populated by over 600.000 clones went missing
over night and project Exodus was shut down immediately. 30 years later, out of the dark, the clone army took control of the united states, and the majority of all European countries, what came then was another army no one would have ever expected, gods elite they say. An army of Angels bound to the word of god, but the word of god was not to protect the humans, but to destroy the devils army and anything in their way, even human civilizations. God was not fighting for the humans, god was only fighting for what was rightfully his, Earth, and all the planets surrounding it.

The game begins with an introductory movie showing a character dressed in a black suit approaching an altar in an empty room with a mysterious light shining in the middle, the character kneels down and starts talking to god, god tells him to seek the source of the clones and to terminate it.
this character will be the player and this is where the Half Life 2 like gameplay comes in to place. The players job is to seek the source of the clone infestation, of course this will not be possible without any fighting whatsoever but a lot of the times in the game there will be dialog with real voice and facial animation still letting the player move around freely in the games environment. And just like in Metal Gear solid 4, there is an intense war going on, but you still have to be stealthy. Exodus will not be a stealth game but it is sometimes better to find ways around battle to avoid death. Of course the messenger of god can not just die like any human being, so churches will be the checkpoints in the game and also the respawn points, there will be a lot of humans in each church and since the clone army cant enter any churches and neither can they destroy them, they are the only refuge for humans. You may or may not take advantage of human weaknesses but it is better not to since sometimes they have useful information or items for you throughout the game.

That is about all I have to share for now and if you wan't more information on the game or if you are confused about certain things, please comment this blog and I will respond to your questions.

Thank you and have a great night,
-Kevin

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08/07/07 - New Project: Exodus; First Impression, No screens.
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