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MyMoM or TorqueMoM I can't decide
MyMoM or TorqueMoM I can't decide
| Name: | Daniel Staub | |
|---|---|---|
| Date Posted: | Oct 26, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Daniel Staub |
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Hello all,
I can't make up my mind, anyone want to weigh in thier vote?
I have two long term projects that I am working on.
#1 is a re-make of Master of Magic w/ no changes using TGB or TGE (I have not yet made up my mind what one I want to use).
#2 is my version of Master of Magic w/ Updated Graphics / Hex tiles / and Multi-player (2 Humans and up to 4 AIs) in TSE using what I learned in project #1.
In my head I call project #1 TorqueMoM. I wonder if people will get a kick out of that or will it piss them off?
Can anyone guess what I call Project #2? *grin*
I was planning on creating a project here on garagegames.com and was wondering what one I should create?
What do you think?
Sammual the Newbie
AKA Dan Staub
I can't make up my mind, anyone want to weigh in thier vote?
I have two long term projects that I am working on.
#1 is a re-make of Master of Magic w/ no changes using TGB or TGE (I have not yet made up my mind what one I want to use).
#2 is my version of Master of Magic w/ Updated Graphics / Hex tiles / and Multi-player (2 Humans and up to 4 AIs) in TSE using what I learned in project #1.
In my head I call project #1 TorqueMoM. I wonder if people will get a kick out of that or will it piss them off?
Can anyone guess what I call Project #2? *grin*
I was planning on creating a project here on garagegames.com and was wondering what one I should create?
What do you think?
Sammual the Newbie
AKA Dan Staub
Submit your own resources!| Jacob Fike (Oct 26, 2006 at 17:00 GMT) |
| Daniel Staub (Oct 26, 2006 at 17:18 GMT) |
No vote on which of the two projects to add here on GG to link everything I do with?
| Ben Sparks (Warspawn) (Oct 26, 2006 at 17:35 GMT) |
MoM was a great game, but I say stick to 2D and still update the graphics. Make it multiplayer hotseat turn based strategy.
Then, using what you've learned from that, try to convert it into an RTS.
| Simon Duggan (Oct 26, 2006 at 17:37 GMT) |
Something like MagicMaster would be better.
| Daniel Staub (Oct 26, 2006 at 17:51 GMT) |
@Simon - When I first read about Minions of Mirth going gold it was refered to as MoM and I was SOO happy that someone redid Master of Magic. When I learned that they ment Minions of Mirth I was crushed. To me MoM has always been and always will be Master of Magic. If I ever get to the point where my version of Master of Magic is good enough for release I will name it something other then MyMoM. For now I want to keep MoM in the name to see how many Master of Magic fans chime in, there are a lot more then you would think considering how long ago that game was abandoned.
| Rodney (OldRod) Burns (Oct 26, 2006 at 19:35 GMT) |
*edit* spelling :(
Edited on Oct 26, 2006 22:21 GMT
| Ben R Vesco (Oct 26, 2006 at 22:01 GMT) |
| Tony Richards (Oct 27, 2006 at 02:11 GMT) |
Sprites are way easier to deal with... and you can make some really impressive stuff, pre-rendered into sprites and make a 2d game look absolutely incredible.
| Daniel Staub (Oct 27, 2006 at 14:46 GMT) |
"TBS was a project around the time the RTS pack was being developed/released (2004-2005). I cannot confirm if it's alive or dead but regardless it's not something coming out in the immediate future (if at all)."
TGB it is. Thanks all!
| Daniel Staub (Oct 27, 2006 at 14:56 GMT) |
So the plan for this weekend is to download the TGB 30 day trial and get working on it while I wait for my next paycheck so I can buy it.
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