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New SciFi Solider Pack. (In Game Shots)
New SciFi Solider Pack. (In Game Shots)
| Name: | T Squared (Thanhda Tie) | ![]() |
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| Date Posted: | Sep 27, 2007 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for T Squared (Thanhda Tie) |
Blog post
Hi guys, sorry for not posting this up sooner, but our company has been busy working on a few new side projects. Anyway we thought it was about time to test out how the solider guy would look like in game. So here are a few screen shots. Please give some feedback. (yes i am aware the gun on his back isnt being lite properly. and yes, the gun may be monsterly big on the back too. we may be removing it all together, or replacing it with a large and in proportion sniper rifle









Edit:
SOME MORE WITH BLOOM

























Edit:
SOME MORE WITH BLOOM
















Recent Blog Posts
| List: | 04/27/08 - Sci-Fi Soldier Pack Now Available in GG Store! 03/09/08 - SciFi Solider Pack Coming to TGE/TGEA 01/24/08 - TGEA Character Pack? 11/13/07 - SciFi Character Pack - Updates(video) 09/27/07 - New SciFi Solider Pack. (In Game Shots) 07/09/07 - New Character Pack has a Gun 07/05/07 - New Character Pack Part2 07/03/07 - New Soldier Character pack. (WIP) |
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Submit your own resources!| Barry Gallagher (Sep 27, 2007 at 20:19 GMT) |
| Phil Carlisle (Sep 27, 2007 at 20:35 GMT) |
Would be interesting to see that with spec/normal maps on it in TGEA too.
| Johnny Hill (Sep 27, 2007 at 21:02 GMT) |
| Justin Myers (jlmstudio) (Sep 27, 2007 at 21:09 GMT) |
One thing I may suggest is that specular levels on the gun look fine at a distance but the one shot you have close up makes it look outlined in white.
I'm referring to the 2nd and 3rd shot. The white around the edges make it looked outlined and at the same time flat. It really pops out in that shot because everything else around it is quite dark.
You may want to tweak that depending on if the guy is used in first person or third person. If the camera is always pointed on his back it will be more apparent. It may be also because the person's model is receiving shadows and the gun is not.
Hope some of that helps. It is turning out quite nice. Keep up the good work.
Hope some of that helps. It is turning out quite nice. Keep up the good work.
| Ben Sparks (Warspawn) (Sep 27, 2007 at 21:17 GMT) |
about how long did it take you to model that one? (just curious)
| Sean H. (Sep 27, 2007 at 21:17 GMT) |
the soldier model and textures look very nice, no room for improvement at all.
| T Squared (Thanhda Tie) (Sep 27, 2007 at 21:24 GMT) Resource Rating: 5 |
The model was modelled withint 3 days including texturing, just took a more time tweaking and small adjustments.
@Phil Carlisle
We may make a TGEA version of this character. but we wouldnt just slap on a normal map. Depending on the demand we may just make a high poly version with few new things and generate a proper normal mapped character for TGEA. High poly version is always made first.
.
Edited on Sep 28, 2007 01:01 GMT
| Jonathan A. Garay M. (Sep 28, 2007 at 01:07 GMT) |
| Francis (Sep 28, 2007 at 12:50 GMT) |
| James Laker (BurNinG) (Sep 28, 2007 at 12:51 GMT) |
| Mike Pearson (Sep 28, 2007 at 13:26 GMT) |
| Saurabh Torne (Sep 28, 2007 at 19:34 GMT) |
I recall that from quake: BFG10k
Closeup, highlights are too wide.They take too much of the area. I think they can be made more sharp and with a blending falloff in the shadows part.
| Pierre (DragoFire) Hay (Sep 28, 2007 at 22:08 GMT) |
Just wondering as it looks like you've used own made weapons(correct?).
| Anthony Potamitis (Jan 20, 2008 at 22:54 GMT) |
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