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New Character Pack Part2
New Character Pack Part2
| Name: | T Squared (Thanhda Tie) | ![]() |
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| Date Posted: | Jul 05, 2007 | |
| Rating: | 4.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for T Squared (Thanhda Tie) |
Blog post
So after working hearing what people thought of our half model

We decided to take some people advice, and now show what we have right now. Let us know what you think. What you like. and what you dont.



We decided to take some people advice, and now show what we have right now. Let us know what you think. What you like. and what you dont.


Recent Blog Posts
| List: | 04/27/08 - Sci-Fi Soldier Pack Now Available in GG Store! 03/09/08 - SciFi Solider Pack Coming to TGE/TGEA 01/24/08 - TGEA Character Pack? 11/13/07 - SciFi Character Pack - Updates(video) 09/27/07 - New SciFi Solider Pack. (In Game Shots) 07/09/07 - New Character Pack has a Gun 07/05/07 - New Character Pack Part2 07/03/07 - New Soldier Character pack. (WIP) |
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Submit your own resources!| Tim Heldna (Jul 05, 2007 at 07:30 GMT) |
Texturing could do with a little more contrast though.
I'd like to see a wireframe and poly count if possible.
| AndrewOsborne (Jul 05, 2007 at 08:00 GMT) |
| Daz (Jul 05, 2007 at 08:23 GMT) |
Still looks awesome though!
| James Laker (BurNinG) (Jul 05, 2007 at 08:36 GMT) |
| Chris *Quessir* Sibilski (Jul 05, 2007 at 08:36 GMT) |
| Phil Carlisle (Jul 05, 2007 at 09:09 GMT) |
One thing I really want from a character pack, especially a soldier one, is the ability to take a basic figure, then to add embellishments. So for instance, having a soldiers head (as a swappable mesh), helmet, upper body without armour, upper body with armour, torso without armour, torso with armour, legs without beltkit, legs with beltkit etc.
Add in things like a backpack etc. Basically have base mesh + lots of accessories that will allow a great deal of variation.
Another thing to mention, is to not have the texture layers baked down to a single texture but to have photoshop layers for it. That way we can do our own lighting based shadows, change the camo on the base texture etc.
For reference, I really like how they did it at complete characters with the texture layers etc.
Make sense?
| Tim Heldna (Jul 05, 2007 at 09:40 GMT) |
It may sound expensive however it breaks down to around $30 per model. A team I'm working with have licensed the Complete Characters library and the models are extremely professional. The presentation and quality is beyond any other content vendor I've found. From the mesh to the texture to the skinning and animation, these models are flawless. The guys at Rocketbox are pros selling commercial quality artwork - a lot of companies falsely make this claim however Rocketbox is an exception, they really do sell commercial quality products.
Highly recommended.
| Weston (Jul 05, 2007 at 10:39 GMT) |
| Stephan (viKKing) Bondier (Jul 05, 2007 at 10:56 GMT) |
I like it a lot.
This soldier lacks protection in many places, though (legs, stomach,...)
I agree with Phil about the customization scheme.
BTW, anyone got that complete characters or soldiers pack working with TGE?
| Tim Heldna (Jul 05, 2007 at 11:08 GMT) |
Quote:
BTW, anyone got that complete characters or soldiers pack working with TGE?
Yes.
| Edward (Jul 05, 2007 at 15:28 GMT) |
| Tank Dork (Jul 05, 2007 at 16:29 GMT) |

But the model itself and, imo, the texturing are excellent!
edit: spellings
Edited on Jul 05, 2007 16:34 GMT
| T Squared (Thanhda Tie) (Jul 05, 2007 at 16:31 GMT) Resource Rating: 5 |
| Mario N. Bonassin (Jul 05, 2007 at 16:41 GMT) |
| Jacque Perin (Jul 05, 2007 at 19:03 GMT) |
| Jacque Perin (Jul 05, 2007 at 19:04 GMT) |
| T Squared (Thanhda Tie) (Jul 06, 2007 at 01:56 GMT) Resource Rating: 5 |
| Chris *Quessir* Sibilski (Jul 06, 2007 at 08:51 GMT) |
| Leroy Frederick (Jul 06, 2007 at 11:59 GMT) Resource Rating: 4 |
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4.5 out of 5


