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Long time no Blog
Long time no Blog
| Name: | Dennis De Marco | |
|---|---|---|
| Date Posted: | May 22, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Dennis De Marco |
Blog post
Well, it's been since last October since I blogged something. I can't say I've been super active in the game development world. I've been focusing on my career a bit, and I'm proud to say I am now a Redhat Certified System Engineer.
It was a wild certification test. In hindsight it was not too difficult when I think back on it. The great difficulty in the test was the great amount of pressure I had not wanting to fail it. It's an all hands on test that must be completed in a certain amount of time. Safe to say, I finished in record speed (First one done) and with a perfect score.
That kind of made me thinking, that I really hate games which put a set countdown timer on you. Rescue the person before the building blows up, or disarm the bomb. I always seem to have to reload and keep trying over and over.
I've also released my python 'ultima map viewer' program. It's nothing super to look at, but it seems to work great so far. It can read all the ultima game maps from ultima 3 to 5. I've also added a little 'viewer' for ultima 5 maps. My little attempt into learning Python and some SDL libraries
svn @
www.demarco.com/repos/uview/
I'm also hosting an Ultima IV Multiplayer shard that Johnny www.shatteredmoon.com wrote. He's making a mini 'mmo' engine in which uses those fun old style tilesets. You can check out the demo at:
www.demarco.com/ultima
I've also spotted this, which looked interesting in my travels.
www.panda3d.org
It's a 3D engine which you can program in Python. It's what they made Disney's Toon Town.
Anyways, that in a nutshell is what I've been up to!
Peace,
Dennis
It was a wild certification test. In hindsight it was not too difficult when I think back on it. The great difficulty in the test was the great amount of pressure I had not wanting to fail it. It's an all hands on test that must be completed in a certain amount of time. Safe to say, I finished in record speed (First one done) and with a perfect score.
That kind of made me thinking, that I really hate games which put a set countdown timer on you. Rescue the person before the building blows up, or disarm the bomb. I always seem to have to reload and keep trying over and over.
I've also released my python 'ultima map viewer' program. It's nothing super to look at, but it seems to work great so far. It can read all the ultima game maps from ultima 3 to 5. I've also added a little 'viewer' for ultima 5 maps. My little attempt into learning Python and some SDL libraries
svn @
www.demarco.com/repos/uview/
I'm also hosting an Ultima IV Multiplayer shard that Johnny www.shatteredmoon.com wrote. He's making a mini 'mmo' engine in which uses those fun old style tilesets. You can check out the demo at:
www.demarco.com/ultima
I've also spotted this, which looked interesting in my travels.
www.panda3d.org
It's a 3D engine which you can program in Python. It's what they made Disney's Toon Town.
Anyways, that in a nutshell is what I've been up to!
Peace,
Dennis
Recent Blog Posts
| List: | 05/22/07 - Long time no Blog 10/13/06 - Where I've been since April? 04/23/06 - Getting Feet wet with Torque 04/18/06 - My first Wiki post in TDN 04/15/06 - New guy playing with Torque, initial thoughts. |
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Submit your own resources!| Kenneth Holst (May 22, 2007 at 04:42 GMT) |
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