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TGB - Game in a Day

TGB - Game in a Day
Name:Rodney Rindels - Torqued
Date Posted:Jun 08, 2006
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Rodney Rindels - Torqued

Blog post
Pong Rally - Sit down with a friend at a keyboard, and Rally it out. This is a great way to blow off a little steam with a colleague, or settle your dispute the old fashioned way.. Head to Head!

I sat down yesterday to learn more about the physics, collisions, and triggers in TGB. 5 Hours Later, this is what I ended up with ..

2 player pong game with a few physics hints to shift gameplay a tad, + the concept of Rallying points the longer the ball stays in play.

a few touchups this morning on the resitution, and I''m pretty happy with it. The background is designed to make the player focus harder on where the ball is, and where its going.

If you would like a copy of it. You can download here carapace.servehttp.com/images/PongRally.zip

This is a compiled version, not a source Example. However if people request it, I'll post a tutorial on how to build it on TDN.

EyeCandy:


My next installment of this will be network playable. While I learn TGB networking.

Enjoy!

Recent Blog Posts
List:11/27/06 - Tri Poker Plus
09/17/06 - Lion, and Tigers and Lawyers , ohh my!
07/18/06 - TGB Memory Game Demo
06/12/06 - Capicu - Street Rules Dominoes
06/08/06 - TGB - Game in a Day
06/03/06 - T2d A (star) pathfinding almost a reality.
05/31/06 - T2D Pause Screen

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Justin DuJardin   (Jun 08, 2006 at 18:12 GMT)   Resource Rating: 5
Rodney,

This looks really interesting, I'll check it out as soon as I get a second! Great to see people making cool stuff with TGB :)

Weeeeee, Cheers
-Justin

Rodney Rindels - Torqued   (Jun 09, 2006 at 03:56 GMT)
@Justin - People may not think Pong is not all that cool, but I can't think of a better way to successfully build something to learn Triggers, Callbacks, Collisions, World Limits, Speed, Velocity, Physics, and the Level Editor. In a day, and have a playable game to prove it! Most tasks in a "real" project are so large scale, alot of people give up before getting anywhere because they dont take baby steps I think. Up to now, I've been doing low level game stuff, and I'm just really starting to use the editor after --the documentor formally known as "tut" mentioned how helpful they have been to him lately. Figured I would give it a try.

thanks for the encouragement, I hope you get to give it a try soon and give me some feedback :-)
Edited on Jun 09, 2006 05:32 GMT

Matthew Langley   (Jun 09, 2006 at 05:19 GMT)   Resource Rating: 5
Great style and progress in a day (btw also thank you for all the feedback you've given us - as well as me over IRC :)... nothing beats a good concise game, even the classics :)

Edit: I finally had to drop my nickname of "King Tut" (tut for tutorial) due to it giving Ben Garney nightmares with TDN rights and access
Edited on Jun 09, 2006 05:22 GMT

Rodney Rindels - Torqued   (Jun 09, 2006 at 05:31 GMT)
Ahh I had visions of you sitting on a golden throne too.. You need a new nickname.... :-)

And your welcome, hard work and effort deserves positive feedback!

I'm trying to get involved in the community as much as possible lately, I've found I learn tons more helping than I do staring at this blank canvas before me!
Edited on Jun 09, 2006 05:36 GMT

Rodney Rindels - Torqued   (Jun 09, 2006 at 05:39 GMT)
Yeah when I added "Torqued" to my name, it blew away all "My Contribution" links on TDN also, but the search feature works well enough to make it not a problem for me, and unlike you I haven't posted 20K pages :-)

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