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Big Bad Robot blows up some Robots

Big Bad Robot blows up some Robots
Name:Terence Tan
Date Posted:Oct 19, 2006
Rating:Not Rated
Public:YES
Comments:YES
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Rus, our technical artist talked me into playing around with explosions because....well their cool. So in the last 2 days we played around with making our robots explode without making our heads explode. After a few wierd things going on with the death animation crashing (because we didn't add a ground transform and some ski node...huh?)...

It's kinda sad that Jin (Our Art Director dude) is away on vacation (Gone back to his home town in East Malaysia) and missed all the fracas. So you guys get to see it before he does...both of us were fairly excited about it...excuse all the unfinished stuff (like the helicopter monkeys..that have no animations).

Here ya go: Da video


Sob..for this award..I would like to thank mah mother..sistas and brothers and all the good people at GarageGames..and you guys too...

Recent Blog Posts
List:09/24/08 - Big Bad Robots is hiring....
07/29/08 - Updated Honor and Money website
06/19/08 - New website and content packs
12/19/07 - Honor and Money, Proteon Corp (Merry X'mas)
10/11/07 - Gameplay Videos & UI for Honor and Money
07/13/07 - Honor and Money website, closed testing
04/17/07 - Whooo..Purty!
03/24/07 - Honor and Money Stage 1 almost done

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Andy Hawkins   (Oct 19, 2006 at 13:50 GMT)
Looks great. Demo soon or are you just getting started?

Jeff Loveless   (Oct 19, 2006 at 16:46 GMT)
what is that TGB or TGE? I could use some help getting explosions going :) Looks cool!

Jeppie   (Oct 19, 2006 at 17:19 GMT)
Very nice. I love your explosions and sound fx.

Dan MacDonald   (Oct 19, 2006 at 20:37 GMT)
Awesome, this game has some nice potential to it. (to become a game I would really enjoy playing)

Nikhil Sharma   (Oct 19, 2006 at 21:16 GMT)
Nice. If it's possible, please upload a little high quality version for this (YouTube sucks when it comes to quality). Still, looks fun.

Terence Tan   (Oct 20, 2006 at 03:10 GMT)
Heh,

We are just getting started. Basically working on our Gameplay prototype first. Explosions were on our list of 'whats cool' so we decided to pay around with it. Overall we are trying to nail down the art style, game play and tech before we start production. We have got our pipeline working fairly decent now.

It's TGE..Explosions side are a bit broken in 1.4...needs the fix posted on the forum. It's fixed in 1.4.2 and 1.5 me thinks.
Edited on Oct 20, 2006 03:12 GMT

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