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All Done!

All Done!
Name:Jason Bakker 
Date Posted:Nov 19, 2006
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Well, we've got Cataclysm handed in - it's been a long road, and while it isn't everything we imagined, it's a lot more than some people were expecting, and a pretty fun game too ;)

Here's what it ended up looking like:



If you're interested in seeing a Cataclysm in action, you can download a short clip of me playing it here. (requires DivX 6.4.0 Codec)

This might be my last post for a couple of months, as I don't have any Torque related projects coming up in the near future; feel free to drop me a line at jason.bakker@gmail.com if you'd like any more information on the project or myself; if you'd like to contact Rachel Wu, our 3D and Graphic Artist, or the team's Lead Programmer Zaid Crouch, just let me know and I'll forward their emails - alternately, you can check out their websites at raimagination.com and zaid-crouch.com.

/salute!

Recent Blog Posts
List:11/19/06 - All Done!
10/04/06 - Cataclysm Gui Update
07/30/06 - Cataclysm Screenie

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Alexander "taualex" Gaevoy   (Nov 19, 2006 at 19:46 GMT)
Congratz, man! You've done it, and it's not easy to get the game out of the door...

Tom Bentz   (Nov 20, 2006 at 00:13 GMT)
Looks cool, is there a demo?

Jason Bakker   (Nov 22, 2006 at 03:54 GMT)
Thanks guys :) There should be a "demo" up in a week or so (since it's a student project, we'll probably release the full game, as it is), mainly because we want to put some finishing touches on it to prepare it for wider use, such as a high scores screen and so forth. I'll keep you posted!

Jason Bakker   (Dec 29, 2006 at 17:34 GMT)
Turns out it's been harder to get the demo prepared than I expected. We've all been pretty busy, and haven't had the few days that we'd need to get something we could release to the public prepared. I'll keep you posted.

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