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Cataclysm Gui Update
Cataclysm Gui Update
| Name: | Jason Bakker | |
|---|---|---|
| Date Posted: | Oct 04, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jason Bakker |
Blog post
It's me again!
In our group, I'm primarily concerned with the programming (and some of the art) behind the GUIs - including the HUD, controls, and pretty much everything else in the client folder ;) Anyway, I've been working on this for quite a while - it uses quite a few new controls that I created (which I had had plans on releasing to the community, but which are far too buggy and finicky to do so), as well as a modified guiAnimBitmapCtrl.
Anyway, this is what it looks like at the moment!

It probably seems a little strange when not in context of the game itself, but anyway should look interesting ;) It's mid-explosion, after the exit button has been clicked, causing a chain reaction. Creating the 2D "particle emitter" (and by particle emitter I mean, random .png spitter) was an interesting endeavour, but one that I don't think I'd like to repeat ;)
Oh, in case anyone was wondering how I was able to get it to take a screenshot mid-explosion without it looking all choppy - I created an infinitely recursive function, then scheduled it to happen at a strategic time - and had a two second window in which to snap away :D (I called it "deathCoil()" - guess who plays too much WoW.)
That's it, pretty much. In a couple of weeks we've got presentation and handin, and we have a LOT to do before then. So I'd better get cracking!
In our group, I'm primarily concerned with the programming (and some of the art) behind the GUIs - including the HUD, controls, and pretty much everything else in the client folder ;) Anyway, I've been working on this for quite a while - it uses quite a few new controls that I created (which I had had plans on releasing to the community, but which are far too buggy and finicky to do so), as well as a modified guiAnimBitmapCtrl.
Anyway, this is what it looks like at the moment!

It probably seems a little strange when not in context of the game itself, but anyway should look interesting ;) It's mid-explosion, after the exit button has been clicked, causing a chain reaction. Creating the 2D "particle emitter" (and by particle emitter I mean, random .png spitter) was an interesting endeavour, but one that I don't think I'd like to repeat ;)
Oh, in case anyone was wondering how I was able to get it to take a screenshot mid-explosion without it looking all choppy - I created an infinitely recursive function, then scheduled it to happen at a strategic time - and had a two second window in which to snap away :D (I called it "deathCoil()" - guess who plays too much WoW.)
That's it, pretty much. In a couple of weeks we've got presentation and handin, and we have a LOT to do before then. So I'd better get cracking!
Recent Blog Posts
| List: | 11/19/06 - All Done! 10/04/06 - Cataclysm Gui Update 07/30/06 - Cataclysm Screenie |
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