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Cataclysm Screenie

Cataclysm Screenie
Name:Jason Bakker 
Date Posted:Jul 30, 2006
Rating:Not Rated
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As promised, our fledgling puzzle game in action! And yes, we haven't got our own particle effects yet ><



Not much to look at yet, but we're getting there.

ed:

Hrm, apparently my first post was eaten or something. Anyway, this is a uni project that I'm doing this year with a couple of friends; culled from our Project Proposal:

"In Cataclysm, your goal is to create the biggest explosions possible, by combining radioactive isotopes into reactions and making them as strong as possible before they reach critical mass and detonate! You play as Hector, an oddball whose job it is to run around grabbing these isotopes and throwing them into piles, until they fuse and start reacting. As you throw more isotopes onto the reaction, it gets more powerful, but be careful: if you're too close to the explosion, you'll become part of it!

Fast, frenetic and with a strategic bent, Cataclysm is a game for everyone who enjoys action puzzles and competitive gaming."

We've just entered our second semester of work on it, and are at the development phase where we pretty much take our prototype and make a game out of it. Wish us luck! ;)

Recent Blog Posts
List:11/19/06 - All Done!
10/04/06 - Cataclysm Gui Update
07/30/06 - Cataclysm Screenie

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DizzyDoo   (Jul 30, 2006 at 06:37 GMT)
Looking very cool. The game idea also sounds really fun.

Ben -Djaggernaut- Chavigner   (Jul 30, 2006 at 13:14 GMT)
Best of luck, can be pretty fun indeed :)

Paul /*Wedge*/ DElia   (Jul 30, 2006 at 23:12 GMT)
Hooray for making big explosions! Sounds like my kind of game.

Chris Calef   (Jul 31, 2006 at 17:52 GMT)
Hey Jason,
Cool-looking game, good luck with it! Just a heads up, though, I think there's a popular space-strategy game of the same name.

Jason Bakker   (Aug 01, 2006 at 03:54 GMT)
Thanks for the encouragement! Yeah, there's Homeworld II: Cataclysm; we found out about halfway through last semester. I don't think we should have any huge issues because of the overlap though, unless things go incredibly, incredibly well :P

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