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And so it begins...

And so it begins...
Name:Gunslinger 
Date Posted:Sep 02, 2006
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Step #1: Familiarize self with C# and all of its DirectX workings. Get C++ version of renderer ported over. Analyze RocketCommander and Spacewar.

Step #2: Prototype ship combat / Prototype fantasy combat using test objects. Make decisions about project direction (tactical fantasy or submarine space). Get billboards and mesh rendering online since those features will be used for both.

Step #3: Will figure out once step #2 is completed...

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