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Enhance Your Kork Animations - Torque Motion Basic Animation Pack
Enhance Your Kork Animations - Torque Motion Basic Animation Pack
| Name: | Aun Arinyasak | ![]() |
|---|---|---|
| Date Posted: | Jan 09, 2007 | |
| Rating: | 4.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Aun Arinyasak |
Blog post

For the last two months or so, I've been busy with a motion capture project my team have been working on. As an indie, it's really hard to find a good position in the market where you can stand out and make the rest of the people remember who you are. After our last game, we knew with the amount of developers and money we have, threre's no way we could establish a finish game and still buy food and pay our rent. We came with a strategy to filled up what's not already avilable in the market, so here you see it.
The last game(my last plan) we worked on was a hazard. It required us to have 5 tribes, each tribe with many different animations (some basic animations can be shared in different tribes some can not) and structure. Making the animation work correctly on each model was a nightmare , just imagine I as the programer and my co-worker as the animator had to fix the slash animation of each tribes to collide and play correctly. This might not sound as horrible for a larger team but from a team with only one programer and one animator, it is really horrible and time consuming.
We came with a solution that we think will aid indies with the same problem we have encounter. That is by making a preanimated animation pack so indies that need to protyped their game can easily get through.
More infomation about us can be found hereon our website

Here are some infomation about Torque Motion Basic Animation Pack for kork.
Torque Motion :: Basic Animation Pack > what is it ???
: It is a preanimated animation pack especially for kork. It contains 60 preanimated basic animation (*.dsq) in it.
How do I know that the animations will suite my needs ?
: We have listed all animation names , infomation and gif animated pictures in our website. We encourage you to visit our website and give us some feedbacks how you feel about it.
Animation's Info
Note one thing : All the animations are animated for basical use, not especially for one game genre.

A downloadable video can be found here[20 Meg ,*.wmv].
What is the technology behind Torqur Motion :: Basic Animation Pack ?
: Every animations are motion captured from a real actor (except the death animations which are half half mo-cap and generate ) then animate by hand again to run in a perfect loop with the correct bone tranform.
Will it be easy to drop in my game ?
: If you are using Kork to prototype you game it will be very easy. Since , some animations requried TGE tuning YOU WILL HAVE TO BE A TGE OWNER. All changes need to be made are included in the Torque Motion :: Basic Animation Pack with documentation(almost 150 pages).
The Torque Motion :: Basic Animation Pack will also include source and documentation of this simple Animation Player Gui so you can easily test your animations in game.

When will it be available and what price?
: It's coming soon, just some document correction left to do. It will be at a very affortable price.
We already have plans for our next pack. You can see by the name of this pack we have already prepare ourselves for a fps animation pack and maybe ported this pack to some other models available in garagegames. Before that, we really want to hear your feed backs.

Aun Arinyasak.
Torque Motion.

Recent Blog Posts
| List: | 02/06/08 - Bubble Warrior :: Demo Powered By TGB 07/17/07 - Fly to Malaysia and you'll get Dell's support 02/28/07 - -- Torque Motion -- with Adam and Ava Animations 01/09/07 - Enhance Your Kork Animations - Torque Motion Basic Animation Pack 10/07/06 - -- Lanna -- development blog 08/06/06 - My first bloomy plan |
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Submit your own resources!| Ian Roach (Jan 09, 2007 at 07:10 GMT) |
| Thak (Jan 09, 2007 at 09:34 GMT) |
| Leroy Frederick (Jan 09, 2007 at 10:11 GMT) Resource Rating: 4 |
| Steve L (Jan 09, 2007 at 11:19 GMT) |
If you could do one based on the soldier pack I would definitely buy it straight away!
| Richard_H (Jan 09, 2007 at 11:45 GMT) |
| Jesse (Midhir) Liles (Jan 09, 2007 at 12:03 GMT) |
very nice looking work.
| Surge (Jan 09, 2007 at 12:46 GMT) |
Like Richard said - Do we get the source animation files, or is it just the DSQ's?
This would intrest me if it was more than just the DSQ's
| Phil Carlisle (Jan 09, 2007 at 12:59 GMT) |
You really need to get a more "human" character model to animate though. Kork is fine as a model, but his shape is really quite outside of the proportion of most game characters I would think.
But a great idea for a product and certainly should sell as you get more packs available for more characters.
| Ben -Djaggernaut- Chavigner (Jan 09, 2007 at 13:15 GMT) |
[unobjective comment] Yes one based on the soldier pack would be great! [/unobjective comment]
| David Montgomery-Blake (Jan 09, 2007 at 15:39 GMT) |
On a marketing note, I would recommend changing the banner up a bit for native English speakers.
"all your needs for building a game" (I'm not sure about the "up game" part and precisely what was meant).
"script include" should be "scripts included".
Looks great! I'd be very interested to see this with the soldier pack or adam or Jill as well.
| Billy L (Jan 09, 2007 at 15:53 GMT) |
But i must agree with Phil here, animation for a human characters would
make this even more interesting.
Using kork run animation on a human looks stupid.
Nice work guys !
| Plague (Jan 09, 2007 at 17:37 GMT) |
| Dave Young (Jan 09, 2007 at 18:18 GMT) |
| Justin DuJardin (Jan 09, 2007 at 19:29 GMT) Resource Rating: 5 |
Seriously cool stuff, really :)
| Chris Calef (Jan 09, 2007 at 21:45 GMT) |
| Aun Arinyasak (Jan 10, 2007 at 07:17 GMT) Resource Rating: 5 |
At the moment all I can say is that we will be supporting *.dsq for Kork first.
We have started our next pack already with a better solution than *.dsq so we hope other indie developers can extend our pack to their game more nicer.
For the soldier or human animations the community requested, we hear your request and it will be our first priority. So please keep your eyes open for the being of Torque Motion::Basic Animation Pack and our next pack ""coming just after the Basic Pack""" :).
@ Ian Roach , Leroy Frederick ,Plague ,Dave Young ,Chris Calef
: Thank you
@ Thak , Steve L , Richard_H , Surge , Phil Carlisle ,Ben "Djaggernaut" Chavigner , Billy L
: I can't give any promise yet, but we have already tried all our animation with most of the available models that are being selled at GG. We are working on a solution but I .... arhh.... cann't say anything about it yet.
@ Jesse \"Midhir\" Liles
: I've coded a Gui Animation Player which is included in the pack so you can test you animations from there.
@ David Blake
: We will fixed the grammar asap, Thanks
@ Justin DuJardin
:I'm a big TGB fan , so your not a stranger to me :p
Thanks again guys.
Aun.
www.torque-motion.com
Edited on Jan 10, 2007 07:25 GMT
| Pisal Setthawong (Jan 11, 2007 at 16:41 GMT) |
Quote:
As an indie, it's really hard to find a good position in the market where you can stand out and make the rest of the people remember who you are. After our last game, we knew with the amount of developers and money we have, threre's no way we could establish a finish game and still buy food and pay our rent. We came with a strategy to filled up what's not already avilable in the market, so here you see it.
Its difficult to go mainstream, and one area is to find a viable niche and fill it well, and then plan for the future. I like your approach. Best wishes for your success :)
| Aun Arinyasak (Jan 13, 2007 at 03:30 GMT) Resource Rating: 5 |
@ Ben "Djaggernaut" Chavigner : arhh.... I'm feeling pretty stupid when I over look your name. We have bought your soldier pack and we are trying to think of a solution for it.
Aun.
| Aun Arinyasak (Feb 03, 2007 at 05:02 GMT) Resource Rating: 5 |
Thank you for all your support and comment we will still be working hard on our next product.
Aun.
| Anthony Potamitis (Feb 03, 2007 at 09:04 GMT) |
I was hoping that it would be usable with our Dwarf Model Pack, but Kork quite a bit bigger :(
I have been told that the pack is worth buying even without the animations. The documentation and code is supposed to be great and gives a good leg up for anyone wanting to use animations in Torque and wanting to learn just what to do.
| jydog (Feb 03, 2007 at 14:04 GMT) |
Randy
| Aun Arinyasak (Feb 03, 2007 at 17:14 GMT) Resource Rating: 5 |
Thanks, the document contains all the source code changes.Even if you are not buying the pack you can download the full document in the product page, hope the community might find it useful.
Aun.
CMD Works
www.torque-motion.com
Edited on Feb 04, 2007 01:46 GMT
| Sixth World Games Team (Feb 06, 2007 at 02:46 GMT) |
| Aun Arinyasak (Feb 08, 2007 at 15:12 GMT) Resource Rating: 5 |
Aun
CMD Works
www.torque-motion.com
| Aun Arinyasak (Feb 28, 2007 at 07:00 GMT) Resource Rating: 5 |
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4.7 out of 5


