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My first bloomy plan
My first bloomy plan
| Name: | Aun Arinyasak | ![]() |
|---|---|---|
| Date Posted: | Aug 06, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Aun Arinyasak |
Blog post
Yesterday I had a chat with Anton and a few others in the irc channel. The chat was on how to make a bloom filter with nvidia's CG. I told Anton that I will show my current work in my plan and let him and others who came in here tell me what you think of my work and some ideas improving it :)
Well, I been long working with J2me and lecturing Java for the Software Promotion Agency of Thailand.To tell the turth , since I was using Java for so long I hadn't been using any C++. So, last month when my team started a new project which is a type of educational game thing , I thought it would a good time for me to start learning C++.
I listed what I wanted to change in the engine. And came up with about three things that is :
1. Add a post process (using CG)
2. Add a new chase camera object (or is it a fluid camera?)
3. Add some more needed functions to the AI object
Now, the chase camera object and the AI functions are done . But The Bloom effect still doesn't satisfy me , I been playing with it for quite sometime and it still doesn't look enough bloomy. So here are some screenies.
screenshot

screenshot

screenshot

screenshot

Added a blur filter from ATI's Render Monkey sample and that killed the framerate like ****
screenshot

An inverse filter
screenshot

A CG editor for the mission designer.And the last pic is the one I'll be using for my Bloom effect.
screenshot

This morning I just bought TLK which was a great idea and should've happen along time ago. TGE really looks better with it !!
It is a must for every TGE users.
I have to thank.. Pisal Setthawong www.garagegames.com/blogs/20289/10710 it was his plan that started me on intregrating CG to TGE.
Gosh ... I hope some one will intregrate GLSL to TGE someday . :)
Well, I been long working with J2me and lecturing Java for the Software Promotion Agency of Thailand.To tell the turth , since I was using Java for so long I hadn't been using any C++. So, last month when my team started a new project which is a type of educational game thing , I thought it would a good time for me to start learning C++.
I listed what I wanted to change in the engine. And came up with about three things that is :
1. Add a post process (using CG)
2. Add a new chase camera object (or is it a fluid camera?)
3. Add some more needed functions to the AI object
Now, the chase camera object and the AI functions are done . But The Bloom effect still doesn't satisfy me , I been playing with it for quite sometime and it still doesn't look enough bloomy. So here are some screenies.
screenshot

screenshot

screenshot

screenshot

Added a blur filter from ATI's Render Monkey sample and that killed the framerate like ****
screenshot

An inverse filter
screenshot

A CG editor for the mission designer.And the last pic is the one I'll be using for my Bloom effect.
screenshot

This morning I just bought TLK which was a great idea and should've happen along time ago. TGE really looks better with it !!
It is a must for every TGE users.
I have to thank.. Pisal Setthawong www.garagegames.com/blogs/20289/10710 it was his plan that started me on intregrating CG to TGE.
Gosh ... I hope some one will intregrate GLSL to TGE someday . :)
Recent Blog Posts
| List: | 02/06/08 - Bubble Warrior :: Demo Powered By TGB 07/17/07 - Fly to Malaysia and you'll get Dell's support 02/28/07 - -- Torque Motion -- with Adam and Ava Animations 01/09/07 - Enhance Your Kork Animations - Torque Motion Basic Animation Pack 10/07/06 - -- Lanna -- development blog 08/06/06 - My first bloomy plan |
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Submit your own resources!| Tim Heldna (Aug 06, 2006 at 13:24 GMT) |
Where's the screens? They're not displaying.
| Aun Arinyasak (Aug 06, 2006 at 13:25 GMT) |
| Anton Bursch (Aug 06, 2006 at 13:26 GMT) |
Also, if you download FX Composer, nvidia shader ide, it comes with a very nice bloom. It may also kill your framerate though. I have a 7800, so, I am a little out of touch with framerate slow downs.
Edited on Aug 06, 2006 13:29 GMT
| X-Tatic (Aug 06, 2006 at 13:43 GMT) |
| Matt Vitelli (Aug 06, 2006 at 16:14 GMT) |
| Kirakorn Chimkool (Aug 07, 2006 at 03:19 GMT) |
| Matt Vitelli (Aug 07, 2006 at 06:34 GMT) |
Here's a screenshot:

As you can see, the water colors are a bit off but this really shows how easy it is to migrate shaders back and forth from TSE to TGE+CG
| Pisal Setthawong (Aug 07, 2006 at 17:41 GMT) |
By the looks of it, we got many similar effects, with the desaturation effect looking eriely similar :P
Adding the options of the Cg filter to the option menu is indeed useful! That is a great idea. I wonder at times how simple and useful things are so difficult to think about :O
Keep updated, we'll talk again soon :)
| Aun Arinyasak (Aug 08, 2006 at 00:42 GMT) |
@Tanapat Chimwong Thanks, your my mentor.
@Matt I am glad I was able to help . If anyone would like to do some post process CG stuff ,you could have a look at Paul Jan's resource or ask it here . I am willing to share what I have.
@ Pisal thanks :)
| NewYork Virtual (Aug 08, 2006 at 03:04 GMT) |
| Aun Arinyasak (Aug 08, 2006 at 04:29 GMT) |
| Jeff Loveless (Sep 22, 2006 at 02:11 GMT) |
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