by date
Impressive. Most impressive.
Impressive. Most impressive.
| Name: | James Randall | ![]() |
|---|---|---|
| Date Posted: | Feb 19, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for James Randall |
Blog post
Bought myself a copy of Torque 2D yesterday afternoon. I have a few game ideas that I think would be suitable for the download market and have been looking at engines to use as I really can't see the point of reinventing the wheel for games that aren't too technology dependant.
Spent the rest of yesterday going through the tutorials (excellently written by the way - just watch out for references to the deprecated setGroup) and today had a go at writing something of my own to learn a bit more.
After 6 hours I have a nice little three level Breakout style game with a couple of twists - like some blocks falling with gravity rather than disappearing.
I've written small games like this before using C++ and SDL but this was much easier, much quicker and more pleasant. I think I'll find myself sticking with Torque for my future games.
I'll post the code eventually when I've learned a bit more - being such a newbie with Torque I'm not convinced my code would be the best for others to learn from!
Spent the rest of yesterday going through the tutorials (excellently written by the way - just watch out for references to the deprecated setGroup) and today had a go at writing something of my own to learn a bit more.
After 6 hours I have a nice little three level Breakout style game with a couple of twists - like some blocks falling with gravity rather than disappearing.
I've written small games like this before using C++ and SDL but this was much easier, much quicker and more pleasant. I think I'll find myself sticking with Torque for my future games.
I'll post the code eventually when I've learned a bit more - being such a newbie with Torque I'm not convinced my code would be the best for others to learn from!
Recent Blog Posts
| List: | 03/03/06 - Marbles Blast on 360 02/28/06 - All coded out 02/19/06 - Impressive. Most impressive. |
|---|
Submit your own resources!| Anders Linder-Noren (Feb 19, 2006 at 16:41 GMT) |
| Chris Labombard (Feb 19, 2006 at 17:18 GMT) |
chrislabombard@hotmail.com is my MSN addy
| Melv May (Feb 19, 2006 at 17:40 GMT) |
Anyway, it's really nice to hear newcomers comments, more so when they're positive. I guess it shows we're on the right track if you can get at least a basic game out in so short a time.
Welcome to the community and look forward to seeing some of your work.
Good Luck,
- Melv.
| fireVein (Feb 19, 2006 at 23:16 GMT) |
-Jase
| James Randall (Feb 22, 2006 at 13:08 GMT) |
I finished the breakout game that day. It has a couple of niggles (such as the ball sometimes bouncing at right angles) which I could fix if I had time but it was a learning exercise and I've learned what I needed to!
I'll post it up here tonight along with the (somewhat messy - I was hacking away trying to understand T2D) source tonight.
James
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


