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Impressive. Most impressive.

Impressive. Most impressive.
Name:James Randall
Date Posted:Feb 19, 2006
Rating:Not Rated
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Bought myself a copy of Torque 2D yesterday afternoon. I have a few game ideas that I think would be suitable for the download market and have been looking at engines to use as I really can't see the point of reinventing the wheel for games that aren't too technology dependant.

Spent the rest of yesterday going through the tutorials (excellently written by the way - just watch out for references to the deprecated setGroup) and today had a go at writing something of my own to learn a bit more.

After 6 hours I have a nice little three level Breakout style game with a couple of twists - like some blocks falling with gravity rather than disappearing.

I've written small games like this before using C++ and SDL but this was much easier, much quicker and more pleasant. I think I'll find myself sticking with Torque for my future games.

I'll post the code eventually when I've learned a bit more - being such a newbie with Torque I'm not convinced my code would be the best for others to learn from!

Recent Blog Posts
List:03/03/06 - Marbles Blast on 360
02/28/06 - All coded out
02/19/06 - Impressive. Most impressive.

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Anders Linder-Noren   (Feb 19, 2006 at 16:41 GMT)
Congratiulations for obtaining TGB(Can't i just say T2D?). I haven't yet... Need to get a new computer first, but then, TGB is on the top of the list. Welcome to the community!

Chris Labombard   (Feb 19, 2006 at 17:18 GMT)
if you want a fellow T2Der to chat with or discuss code problems, look me up on MSN :)

chrislabombard@hotmail.com is my MSN addy

Melv May   (Feb 19, 2006 at 17:40 GMT)
The "setGroup()" thing was unfortunatley missed in the doco when we updated everything, sorry for the confusion. So much is changing (for the better) recently that mistakes like that were bound to happen.

Anyway, it's really nice to hear newcomers comments, more so when they're positive. I guess it shows we're on the right track if you can get at least a basic game out in so short a time.

Welcome to the community and look forward to seeing some of your work.

Good Luck,

- Melv.

fireVein   (Feb 19, 2006 at 23:16 GMT)
Thats awsome; I'm glad to hear good things about T2D/TGB. I'm planning to pick me up a copy sometime soon(hopefully).

-Jase

James Randall   (Feb 22, 2006 at 13:08 GMT)
Thanks everyone for your kind welcome.

I finished the breakout game that day. It has a couple of niggles (such as the ball sometimes bouncing at right angles) which I could fix if I had time but it was a learning exercise and I've learned what I needed to!

I'll post it up here tonight along with the (somewhat messy - I was hacking away trying to understand T2D) source tonight.

James

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