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Script Assert and AFX+CS+RTS
Script Assert and AFX+CS+RTS
| Name: | Gavin Bunney | ![]() |
|---|---|---|
| Date Posted: | Jun 20, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Gavin Bunney |
Blog post
Phew, what a hectic half-year! Work has been going well - still trying to get my head around our telecom application that is more complex than memorising the dictionary backwards. One thing that has been great is learning new ways to program; beyond the "attempts" at people teaching you to code at university, most just learn on their own and develop a style that is a mash up of habits/examples.
The most recent change is my new habit of Assert. Assert, Assert, Assert! You just need to call asser... wait a tick... TorqueScript doesn't have them! They exist in the engine code everywhere; I think anyone who has used the rendering code is familiar with the conical state AssertFatal test :) But alas, no TorqueScript function - oh well; I thought I would create my own in then!
I've submitted it as a resource... but not yet approved, still have a lookie though - Code: Assert for TorqueScript.
Crusader - RTS
Well after playing around some more with AI engine coding (named Cognisant AI, but more on that at some later date), I decided to actually do what I've been wanting to do - make a complete game! After being a TGE SDK owner for over a year, I mainly focused on the components needed to make a game, rather than having an actual plan for a game.
Enter Crusader! I decided on an RTS for a number of reasons
- I love playing them
- AFX would push the RTS Starter Kit into usability
- CS: Warriors and Commoners gives me almost all the assets I needed
- There is hardly any TGE RTS games around! (granted Dreamlords just rocks, but still)
mmm Character System for RTS games is just golden

One of the first things I've done was implement AFX+TGE1.5.2+RTS Starter Kit into a nice happy family. The initial motivation was to replace the bland green selectron rings, with the AFX selectron system... without too much trouble, all up and running:

The selectron system is beyond flexible - it's insane! I just love AFX selectrons!

Till next time,
Happy Torque'ing!
The most recent change is my new habit of Assert. Assert, Assert, Assert! You just need to call asser... wait a tick... TorqueScript doesn't have them! They exist in the engine code everywhere; I think anyone who has used the rendering code is familiar with the conical state AssertFatal test :) But alas, no TorqueScript function - oh well; I thought I would create my own in then!
I've submitted it as a resource... but not yet approved, still have a lookie though - Code: Assert for TorqueScript.
Crusader - RTS
Well after playing around some more with AI engine coding (named Cognisant AI, but more on that at some later date), I decided to actually do what I've been wanting to do - make a complete game! After being a TGE SDK owner for over a year, I mainly focused on the components needed to make a game, rather than having an actual plan for a game.
Enter Crusader! I decided on an RTS for a number of reasons
- I love playing them
- AFX would push the RTS Starter Kit into usability
- CS: Warriors and Commoners gives me almost all the assets I needed
- There is hardly any TGE RTS games around! (granted Dreamlords just rocks, but still)
mmm Character System for RTS games is just golden

One of the first things I've done was implement AFX+TGE1.5.2+RTS Starter Kit into a nice happy family. The initial motivation was to replace the bland green selectron rings, with the AFX selectron system... without too much trouble, all up and running:

The selectron system is beyond flexible - it's insane! I just love AFX selectrons!

Till next time,
Happy Torque'ing!
Recent Blog Posts
| List: | 06/20/07 - Script Assert and AFX+CS+RTS 02/27/07 - Immersive AI - Project Summary 07/29/06 - iAI - Path finding shenanigans 06/06/06 - Immersive AI and RTS TLK fun! |
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Submit your own resources!| Mathieu (Jun 20, 2007 at 10:00 GMT) |
Good luck on your project!
| metalliandy (Jun 20, 2007 at 10:55 GMT) Resource Rating: 5 |
Good Luck!
| Jeff Faust (Jun 20, 2007 at 12:34 GMT) |
| John McGlamory (Jun 20, 2007 at 15:40 GMT) Resource Rating: 5 |
But I agree, very impressive work!
| Leroy Frederick (Jun 21, 2007 at 14:41 GMT) Resource Rating: 5 |
| James Laker (BurNinG) (Jun 26, 2007 at 13:15 GMT) |
Edited on Jun 26, 2007 13:16 GMT
| Novack (Jun 30, 2007 at 02:50 GMT) |
Btw, its good to know about good-working people join the rts-dev madness :)
2nd BTW: I recommend you this post from the RTS forums. We are talking about RTS community, people and projects :)
Edited on Jul 07, 2007 16:45 GMT
| Sami Pussinen (Oct 10, 2007 at 16:48 GMT) |
But can you tell me how did you merge AFX, TGE1.5.2 and RTS Starter Kit?
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