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Immersive AI and RTS TLK fun!
Immersive AI and RTS TLK fun!
| Name: | Gavin Bunney | ![]() |
|---|---|---|
| Date Posted: | Jun 06, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Gavin Bunney |
Blog post
Since my purchase of TGE back in February, I have been more or less searching for a good solid game idea. I was fortunate enough for my final year engineering project to be able to do research and development of an AI system... naturally with Torque! So along came Immersive AI.
Immersive AI
The project is to develop an immersive game environment, through creating a living world - basically creating an AI system that controls agents to make them appear as real as possible. Using a goal-based AI system, each agent is assigned a general lists of goals (such as patrol, entertain etc), and it is up to the agent to satisfy the goal using a range of techniques, depending on their current personality traits. Such as given a goal of rake leaves it is up to the agent to work out how to achieve that goal, whether through buying a rake, stealing one, or killing another agent for their rake.
Primary application would be in an RPG setting, however using the system (in a cut down manner!) in an FPS could be achieved as well. Immersive AI will be completed by the end of October this year, so until then you will just have to wait!

RTS, TLK, v1.4
I have noticed a few people on the forums asking about running RTS + TLK + TGE 1.4 together... and it is possible... actually it is really quite simple. The only files, which can give you some grief, are the various terrain ones... William Fox (www.garagegames.com/mg/forums/result.thread.php?qt=44135) has posted an update to those for TGE 1.4, so if you diff those (WinMerge is awesome) against the auto-patched version of RTS+TLK 1.3.5, and just add the relative TLK code blocks to the ones in Williams guide, then it works fine... assuming that you are merging the RTS into a TLK ready version of TGE.

If anyone is having any substantial problems with the TLK and RTS for 1.4, I might post up a complete guide on it. I am also looking at integrating the CG water upgrade (www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1035...) into the RTS kit, well because I love that CG water! The main issue with it being that the RTSTSCtrl needs to be converted to include a view-port for the cg reflection rendering... If anyone has already done this, let me know... save me some hassles :)
Happy Torque-ing!
Immersive AI
The project is to develop an immersive game environment, through creating a living world - basically creating an AI system that controls agents to make them appear as real as possible. Using a goal-based AI system, each agent is assigned a general lists of goals (such as patrol, entertain etc), and it is up to the agent to satisfy the goal using a range of techniques, depending on their current personality traits. Such as given a goal of rake leaves it is up to the agent to work out how to achieve that goal, whether through buying a rake, stealing one, or killing another agent for their rake.
Primary application would be in an RPG setting, however using the system (in a cut down manner!) in an FPS could be achieved as well. Immersive AI will be completed by the end of October this year, so until then you will just have to wait!

RTS, TLK, v1.4
I have noticed a few people on the forums asking about running RTS + TLK + TGE 1.4 together... and it is possible... actually it is really quite simple. The only files, which can give you some grief, are the various terrain ones... William Fox (www.garagegames.com/mg/forums/result.thread.php?qt=44135) has posted an update to those for TGE 1.4, so if you diff those (WinMerge is awesome) against the auto-patched version of RTS+TLK 1.3.5, and just add the relative TLK code blocks to the ones in Williams guide, then it works fine... assuming that you are merging the RTS into a TLK ready version of TGE.

If anyone is having any substantial problems with the TLK and RTS for 1.4, I might post up a complete guide on it. I am also looking at integrating the CG water upgrade (www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1035...) into the RTS kit, well because I love that CG water! The main issue with it being that the RTSTSCtrl needs to be converted to include a view-port for the cg reflection rendering... If anyone has already done this, let me know... save me some hassles :)
Happy Torque-ing!
Recent Blog Posts
| List: | 06/20/07 - Script Assert and AFX+CS+RTS 02/27/07 - Immersive AI - Project Summary 07/29/06 - iAI - Path finding shenanigans 06/06/06 - Immersive AI and RTS TLK fun! |
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Submit your own resources!| Surge (Jun 06, 2006 at 13:50 GMT) |
Ive been integrating TLK with so many resources and Im happy with the results too.
Great Job Gavin Keep it up.
_Surge
| Ricky Taylor (Jun 06, 2006 at 16:00 GMT) |
Fog-o-War (started... a bit), Pathfinding (done, terrain only), TGE 1.4 (done), Im also adding the "general" RTS-SK updates from the forums.... William Fox just decided to re-post the 1.4 updates.
I was just gonna send the whole thing to GG and hope they put it on the download list!
I want to see iAI, AI is always fun!
| Matt Huston (Jun 11, 2006 at 04:12 GMT) |
| Jeff Loveless (Jul 09, 2006 at 22:38 GMT) |
| Nathan Bowhay (ESAL) (Jul 19, 2006 at 21:41 GMT) |
Maybe they could even get a zip from you and update the TLK zip that you download, so it would have it.
You might want to ask them about that. (I emailed them to ask if they would consider it)
I have followed all the steps for RTS + TGE 1.4.
Even just a list of changes to go from RTS + TGE 1.4
to that + lighting kit. File changes, project changes!
Is the lighting kit kinda a separate set of files and folders with a couple of line changes of similar files or are there quite a few line changes?
I am working on a project and we are quite busy trying to do other more important changes (like flying) to the RTS so going through and trying to make the changes might take too much time, when we should really work on the other stuff.
We obviously know our changes, but not the lighting kit ones.
Edited on Jul 19, 2006 22:08 GMT
| Edward (Feb 27, 2007 at 14:12 GMT) |
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