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Templar Skies - September Update
Templar Skies - September Update
| Name: | Drew Robson | ![]() |
|---|---|---|
| Date Posted: | Sep 27, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Drew Robson |
Blog post
This is the September update for Templar Skies, as part of the Dream Games Competition.
I'd like to thank anyone who still reads and follows the development of this game. The public display of the development progress has been an interesting exercise, especially considering how embarrassing this process can be. In my case, I started off with a lot of big ideas and plans, and after taking frequent blows from the reality bat, have wrangled the mangled results into a viable prototype, and a potential game.
Templar Skies is a single-player, 3rd person avatar, tower defense game. The player is a mighty Templar defending their lands against hordes of invading demons. Against these demons, Templars can use brutal melee attacks, devastating spells, and build mighty defensive towers.
The player chooses the abilities and towers they are going to use, then enters the mission. It then plays out like a tower defense game - demons which reach the destination take some lives. The big difference is, the player controls a character in 3rd person view, which can build towers as well as cast melee and ranged spells. Demons follow a fixed path through the mission. Some can even attack the player and their towers.
Templar Skies is currently in early alpha. Most features are complete, but the biggest problem is content. Art costs money, and levels take time to build. And testing, a tedious task. These are the biggest hurdles I'll be facing for the completion of Templar Skies. I'm actually looking forward to marketing and selling, once I get the game finished.
Development can be tracked at the development blog. I still need to update the website for Templar Skies.
The game isn't quite ready for public screenshots yet, so here's some renders of the recently completed male Keeble armor, by artist Scott Thunelius.


I'd like to thank anyone who still reads and follows the development of this game. The public display of the development progress has been an interesting exercise, especially considering how embarrassing this process can be. In my case, I started off with a lot of big ideas and plans, and after taking frequent blows from the reality bat, have wrangled the mangled results into a viable prototype, and a potential game.
Templar Skies is a single-player, 3rd person avatar, tower defense game. The player is a mighty Templar defending their lands against hordes of invading demons. Against these demons, Templars can use brutal melee attacks, devastating spells, and build mighty defensive towers.
The player chooses the abilities and towers they are going to use, then enters the mission. It then plays out like a tower defense game - demons which reach the destination take some lives. The big difference is, the player controls a character in 3rd person view, which can build towers as well as cast melee and ranged spells. Demons follow a fixed path through the mission. Some can even attack the player and their towers.
Templar Skies is currently in early alpha. Most features are complete, but the biggest problem is content. Art costs money, and levels take time to build. And testing, a tedious task. These are the biggest hurdles I'll be facing for the completion of Templar Skies. I'm actually looking forward to marketing and selling, once I get the game finished.
Development can be tracked at the development blog. I still need to update the website for Templar Skies.
The game isn't quite ready for public screenshots yet, so here's some renders of the recently completed male Keeble armor, by artist Scott Thunelius.


Recent Blog Posts
| List: | 09/27/07 - Templar Skies - September Update 08/31/07 - Templar Skies- August Update 07/29/07 - Inspire: July Update 06/24/07 - Inspire: Movie, Screenshots, Announcement 05/26/07 - Inspire May Update 04/24/07 - Inspire - 3D sidescroller MMO |
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Submit your own resources!| Clint Herron (Sep 27, 2007 at 14:34 GMT) |
Reminds me of a mix between Fate and Rayman.
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