by date
Templar Skies- August Update
Templar Skies- August Update
| Name: | Drew Robson | ![]() |
|---|---|---|
| Date Posted: | Aug 31, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Drew Robson |
Blog post
This is the August update for the project formerly known as Inspire.
That name and concept have finally been shelved for now, as is the way with some indie projects. The good news is, out of the fires of hard work, code and assets, I'm bringing a smaller, more refined games, titled Templar Skies. It's essentially an evolution of Inspire, based on a smaller feature set. Still has our armless hero, hordes of invading monsters, tower building, resource & points collection, but I've taken out the persistence and multiplayer layers. I'd love to reuse that tech in a future title, but for now it's just not feasible.
Work on this is going slowly, but progress continues. I've been hoping to release a demo for the past month, and that goal keeps sliding out of reach. I will say that most functionality is ready however, and I just have to make it public-ready. This is a bigger task than it seems, and will probably throw up some new bugs along the way.
The most valuable lesson I've learnt from this project is, your project is still to large :P Which I'm taking into my future games, which will be small, focused fun. I'm also going back to 2D for these, much easier for a simple indie like me.
Sorry, no screenshots or media this update.
For more information: Blog
That name and concept have finally been shelved for now, as is the way with some indie projects. The good news is, out of the fires of hard work, code and assets, I'm bringing a smaller, more refined games, titled Templar Skies. It's essentially an evolution of Inspire, based on a smaller feature set. Still has our armless hero, hordes of invading monsters, tower building, resource & points collection, but I've taken out the persistence and multiplayer layers. I'd love to reuse that tech in a future title, but for now it's just not feasible.
Work on this is going slowly, but progress continues. I've been hoping to release a demo for the past month, and that goal keeps sliding out of reach. I will say that most functionality is ready however, and I just have to make it public-ready. This is a bigger task than it seems, and will probably throw up some new bugs along the way.
The most valuable lesson I've learnt from this project is, your project is still to large :P Which I'm taking into my future games, which will be small, focused fun. I'm also going back to 2D for these, much easier for a simple indie like me.
Sorry, no screenshots or media this update.
For more information: Blog
Recent Blog Posts
| List: | 09/27/07 - Templar Skies - September Update 08/31/07 - Templar Skies- August Update 07/29/07 - Inspire: July Update 06/24/07 - Inspire: Movie, Screenshots, Announcement 05/26/07 - Inspire May Update 04/24/07 - Inspire - 3D sidescroller MMO |
|---|
Submit your own resources!You must be a member and be logged in to either append comments or rate this resource.



Not Rated


