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Milkshape 3D plugin to export to MAP and its future
Milkshape 3D plugin to export to MAP and its future
| Name: | Rick Kelley | |
|---|---|---|
| Date Posted: | Sep 05, 2008 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Rick Kelley |
Blog post
Perhaps some of you have used my plugin I created way back when for a export to MAP. This was inspired by some torque community users that wanted to see something that could be easily used, since a lot couldnt get the hang of MAP applications, but were familar with modeling tools. I was able to create the tool for the geometry export, but had trouble with the way to export the texture alignment for the Hammer MAP editor and other MAP creators. My solution was to just export all the objects with a setting to apply the texture with no scale or rotation. Lately I had some time, so I revamped it and was able to do proper scaling and rotation of the textures for exportation. You can see an example of this below.

Objects in MS3D

Export opened in Hammer
Now the future of this utility is that I am thinking that I will have it directly create the .dif, and for those that may want to use it in another game format, have a WAD export.
At present, this is only for my use, but the older plugin is still comes packaged with Milkshape3D.
I may be selling this version that does proper scaling and rotation the general public with the added features if I get enough response.
Some may ask, "Why not just allow it to be packaged with Milkshape 3D like the older version of this plugin?" Well, I have spent considerable time to get the code correct, and use it to create prefabs for clients that are using the Torque engine, (I get paid to do it), and my wife has had about 3 different surgies to overcome Breast cancer, and a lot of bills are piling up.
I thank the community for inspiring this plugin, and I can't say that I didn't have fun doing it!

Objects in MS3D

Export opened in Hammer
Now the future of this utility is that I am thinking that I will have it directly create the .dif, and for those that may want to use it in another game format, have a WAD export.
At present, this is only for my use, but the older plugin is still comes packaged with Milkshape3D.
I may be selling this version that does proper scaling and rotation the general public with the added features if I get enough response.
Some may ask, "Why not just allow it to be packaged with Milkshape 3D like the older version of this plugin?" Well, I have spent considerable time to get the code correct, and use it to create prefabs for clients that are using the Torque engine, (I get paid to do it), and my wife has had about 3 different surgies to overcome Breast cancer, and a lot of bills are piling up.
I thank the community for inspiring this plugin, and I can't say that I didn't have fun doing it!
Recent Blog Posts
| List: | 09/05/08 - Milkshape 3D plugin to export to MAP and its future 10/24/06 - Frosty's Revenge: Snowball Run 06/07/06 - Pirate Content pack for the RTS Starter Kit and Torque game engine |
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Submit your own resources!| Apparatus (Sep 05, 2008 at 21:15 GMT) |

| BrokeAss Games (Sep 05, 2008 at 21:45 GMT) |
We would purchase it if it were available.
Keep up the good work.
| Thomas Shaw (Sep 07, 2008 at 05:57 GMT) |
| Sparkling (Sep 08, 2008 at 13:22 GMT) |
I hope your wife feels better soon.
Blessings to you,
-Sparkling
| Rick Kelley (Sep 08, 2008 at 19:47 GMT) Resource Rating: 3 |
Email me if you wish to purchase at this email address:
rickjkelley.rat AT gmail DOT com
(of course AT=@ and DOT=. to keep the bots from hitting my email account)
I can send a invoice request via paypal that can accept credit card payments even if you dont use paypal.
Thanks for your interest.
Edited on Sep 09, 2008 13:06 GMT
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3.0 out of 5


