Previous Blog Next Blog
Prev/Next Blog
by date

Torque Beginner Experience

Torque Beginner Experience
Name:Greg Wright 
Date Posted:Feb 10, 2006
Rating:4.0 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Greg Wright

Blog post
So I finally purchased Torque and let me say that it is great to be working with it. However, it can seem a bit overwhelming at the start. My big question was...where do I begin? I took a look at the starter FPS and found that there was just too much code to read. Not that I have a problem with breaking code down, but I prefer to start from skeleton code and build on top of it, testing everything until I am happy with it.

I ended up digging out 3D Game Programming All in One and using it as a resource. I must say that I am impressed. I actually read the book through without touching the engine. I didn't think it was a bad idea at the time, but you really need to work with the engine while reading the book. The questions that I needed answered were around the structure of the code and how it all worked together.

Once, I have my skeleton code written, I can now focus on creating. I'll let you know how I progress.

Recent Blog Posts
List:02/11/06 - Torque 1.4 SDK and 3DGP All in One CH4
02/10/06 - Torque Beginner Experience

Submit ResourceSubmit your own resources!

Vashner   (Feb 10, 2006 at 14:53 GMT)
This should be a plan not a resource??

Stephen Zepp   (Feb 10, 2006 at 17:19 GMT)
Plans are stored internally as resources. He did write a .plan, but they all show up as resources in the search.

Donald \"Yadot\" Harris   (Feb 10, 2006 at 22:34 GMT)
I would be interested to see how this unfolds. I have some very stong thoughts on the book. I have made it to chapter 5 and feel like I have only learned one chapter worth of material.

You must be a member and be logged in to either append comments or rate this resource.