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Torque Beginner Experience
Torque Beginner Experience
| Name: | Greg Wright | |
|---|---|---|
| Date Posted: | Feb 10, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Greg Wright |
Blog post
So I finally purchased Torque and let me say that it is great to be working with it. However, it can seem a bit overwhelming at the start. My big question was...where do I begin? I took a look at the starter FPS and found that there was just too much code to read. Not that I have a problem with breaking code down, but I prefer to start from skeleton code and build on top of it, testing everything until I am happy with it.
I ended up digging out 3D Game Programming All in One and using it as a resource. I must say that I am impressed. I actually read the book through without touching the engine. I didn't think it was a bad idea at the time, but you really need to work with the engine while reading the book. The questions that I needed answered were around the structure of the code and how it all worked together.
Once, I have my skeleton code written, I can now focus on creating. I'll let you know how I progress.
I ended up digging out 3D Game Programming All in One and using it as a resource. I must say that I am impressed. I actually read the book through without touching the engine. I didn't think it was a bad idea at the time, but you really need to work with the engine while reading the book. The questions that I needed answered were around the structure of the code and how it all worked together.
Once, I have my skeleton code written, I can now focus on creating. I'll let you know how I progress.
Recent Blog Posts
| List: | 02/11/06 - Torque 1.4 SDK and 3DGP All in One CH4 02/10/06 - Torque Beginner Experience |
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Submit your own resources!| Vashner (Feb 10, 2006 at 14:53 GMT) |
| Stephen Zepp (Feb 10, 2006 at 17:19 GMT) |
| Donald \"Yadot\" Harris (Feb 10, 2006 at 22:34 GMT) |
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