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Random Mission Pack:It's not dead!
Random Mission Pack:It's not dead!
| Name: | Richard_H | |
|---|---|---|
| Date Posted: | May 30, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Richard_H |
Blog post
My previous blogs can be found here(First and Second)
I doubt any of you remember, but I have been working on a code-pack for TGE (though it should work in TGEA) called the Random Mission Pack. This pack makes it easy to add random mission generating capabilities to your existing game. It consists of an additional C++ file and several script files. The only thing that remains is finishing an example of a random city. The city is made of a bunch of modular difs all stuck together by the computer. All the user has to do is input a size for the grid the city will be placed on.
Here is what I have so far:
(be warned, it's programmer art)

A view from above

A closer view
I still need to replace some of those blank places with small stores. If anyone is willing to make some art to go with this (there could be some payment), email me at j a vag ame r _at_ m ac -dot- c om (w/o the spaces).
I doubt any of you remember, but I have been working on a code-pack for TGE (though it should work in TGEA) called the Random Mission Pack. This pack makes it easy to add random mission generating capabilities to your existing game. It consists of an additional C++ file and several script files. The only thing that remains is finishing an example of a random city. The city is made of a bunch of modular difs all stuck together by the computer. All the user has to do is input a size for the grid the city will be placed on.
Here is what I have so far:
(be warned, it's programmer art)

A view from above

A closer view
I still need to replace some of those blank places with small stores. If anyone is willing to make some art to go with this (there could be some payment), email me at j a vag ame r _at_ m ac -dot- c om (w/o the spaces).
Recent Blog Posts
| List: | 09/15/07 - Redesigned Website 07/04/07 - AI Wars 06/21/07 - Random Mission Pack:Done! 05/30/07 - Random Mission Pack:It's not dead! 03/14/07 - Random Mission Pack:Road Update 02/24/07 - Random Mission Pack 11/29/06 - New Game 11/09/06 - Temp Resource: Script Time |
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Submit your own resources!| Richard_H (May 30, 2007 at 12:05 GMT) |
| bank (May 30, 2007 at 12:50 GMT) |
| Christian Herzog (May 30, 2007 at 15:43 GMT) |
(Streets, buildings, roadsigns & co )
www.3d-diggers.de
http://www.3d-diggers.de/webshop/default.php?cPath=43_49
Edited on May 30, 2007 15:45 GMT
| Tom Perry (May 30, 2007 at 16:26 GMT) |
| Richard_H (May 30, 2007 at 19:10 GMT) |
| Roland Orr (May 31, 2007 at 02:19 GMT) |
| Tom Bentz (May 31, 2007 at 06:27 GMT) |
One suggestion for your consideration though- the more polish you put into this, the more people will want to buy it. This has really great potential... great job!
| James Laker (BurNinG) (May 31, 2007 at 09:13 GMT) |
| Francis (Jun 03, 2007 at 12:57 GMT) |
Are the buildings all made of the same size blocks (with varying heights) stuck together, or are there a range of size?
| Richard_H (Jun 03, 2007 at 17:17 GMT) |
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4.0 out of 5


