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Random Mission Pack:It's not dead!

Random Mission Pack:It's not dead!
Name:Richard_H 
Date Posted:May 30, 2007
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
My previous blogs can be found here(First and Second)

I doubt any of you remember, but I have been working on a code-pack for TGE (though it should work in TGEA) called the Random Mission Pack. This pack makes it easy to add random mission generating capabilities to your existing game. It consists of an additional C++ file and several script files. The only thing that remains is finishing an example of a random city. The city is made of a bunch of modular difs all stuck together by the computer. All the user has to do is input a size for the grid the city will be placed on.
Here is what I have so far:
(be warned, it's programmer art)

A view from above

A closer view

I still need to replace some of those blank places with small stores. If anyone is willing to make some art to go with this (there could be some payment), email me at j a vag ame r _at_ m ac -dot- c om (w/o the spaces).

Recent Blog Posts
List:09/15/07 - Redesigned Website
07/04/07 - AI Wars
06/21/07 - Random Mission Pack:Done!
05/30/07 - Random Mission Pack:It's not dead!
03/14/07 - Random Mission Pack:Road Update
02/24/07 - Random Mission Pack
11/29/06 - New Game
11/09/06 - Temp Resource: Script Time

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Richard_H   (May 30, 2007 at 12:05 GMT)
Oh, I forgot to mention, what would you be willing to pay for this (assuming the art stays how it is)? Or would you not get it?

bank   (May 30, 2007 at 12:50 GMT)
I would buy it... I'm interested mostly in code of this, hehe. The art is not important here I think.

Christian Herzog   (May 30, 2007 at 15:43 GMT)
Just a little tip: check out the 3D-Diggers City-Packs!
(Streets, buildings, roadsigns & co )

www.3d-diggers.de
http://www.3d-diggers.de/webshop/default.php?cPath=43_49
Edited on May 30, 2007 15:45 GMT

Tom Perry   (May 30, 2007 at 16:26 GMT)
Would it work for connecting DIFs? Like caves for example?

Richard_H   (May 30, 2007 at 19:10 GMT)
It would definitely work for caves, it would work best if they are all the same size, but it wouldn't be hard to accomidate different sized caves. It's rather flexible, only the backbone is in C++, all the rest is in script.

Roland Orr   (May 31, 2007 at 02:19 GMT)
This is interesting, i think i would buy it. Not for my current project but for one that is on the white board scheduled for design and concepting. INteresting stuff.

Tom Bentz   (May 31, 2007 at 06:27 GMT)
This is really cool. Would be an awesome way to create random car racing tracks. I would probably pick this up but right now Im swimming in work and wouldn't be able to touch it for a while.

One suggestion for your consideration though- the more polish you put into this, the more people will want to buy it. This has really great potential... great job!

James Laker (BurNinG)   (May 31, 2007 at 09:13 GMT)
It would be nice to see curved roads connecting correctly.

Francis   (Jun 03, 2007 at 12:57 GMT)
Impressive. I like the way this is turning out.

Are the buildings all made of the same size blocks (with varying heights) stuck together, or are there a range of size?

Richard_H   (Jun 03, 2007 at 17:17 GMT)
Francis, every tile is the same size (24 x 24) and just stuck together. I made a flash video to explain how this level was made (acutaly a slightly newer level), http://java-addict.tripod.com/RandomMissionPackHow.swf .

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