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Random Mission Pack

Random Mission Pack
Name:Richard_H 
Date Posted:Feb 24, 2007
Rating:Not Rated
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Hi,
I've started (yet another) project, a Random Mission Pack. Basicly what this pack will do is allow for easy implementation of a random mission system giving your games infinite replayability. It takes a mission size, and divides your mission into a grid of 24 x 24 sized tiles. This would probably work best for city games.
I'm currently looking for artists. View my forum post.
Here are some pics of what I have now.

A 5x5 sized mission, yet to fill in the middle.

Recent Blog Posts
List:09/15/07 - Redesigned Website
07/04/07 - AI Wars
06/21/07 - Random Mission Pack:Done!
05/30/07 - Random Mission Pack:It's not dead!
03/14/07 - Random Mission Pack:Road Update
02/24/07 - Random Mission Pack
11/29/06 - New Game
11/09/06 - Temp Resource: Script Time

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Clint Herron   (Feb 24, 2007 at 20:43 GMT)
Looks great!

Andy Hawkins   (Feb 24, 2007 at 21:43 GMT)
Add a random maze generator to it - would make a quick and easy, replayable fps shooter.

Richard_H   (Feb 24, 2007 at 21:53 GMT)
A lot will be done in script so it's highly flexible, so random maze generator wouldn't be too hard to add.
BTW, idea how much you would pay for something like this?

Andy Hawkins   (Feb 24, 2007 at 22:18 GMT)
if you could generate level as easy as the fps creator then around $30 for just the level creator, but maybe $50 to slot in enemies, doors, teleporters etc. Check out the fps creator (google it because it's not GG) for an example of what I mean.

Sean H.   (Feb 24, 2007 at 22:27 GMT)
the pieces dont seem to be completely aligned. I think that's whats causing shadows to form in the gaps.

interesting idea. I think youll need to supply some kind of downloadable interactive demo for people to try before they can say if or how much theyre willing to pay for it.

Andy Hawkins   (Feb 24, 2007 at 23:08 GMT)
or at the very least a functional spec of what the pack will contain.

Josh Goodspeed   (Feb 25, 2007 at 02:22 GMT)
Great idea,~!

Frank Carney   (Feb 25, 2007 at 20:09 GMT)
1 Consider a generic mission generator program based upon a database like sqlite.
2 Create an example mission generator that uses the framework such as a city generator.

Doing so will separate the two parts so the user can modify for their own generation needs.

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