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New Game
New Game
| Name: | Richard_H | |
|---|---|---|
| Date Posted: | Nov 29, 2006 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Richard_H |
Blog post
I think I have finaly started a project which I can complete. I decided that there could be more problem solving games so I decided to combine that with my love of FPS games to create a first-person stealth based assasination game. As far as name goes the best I can come up with is "Silent Killer".
Here are some of the planned features.
-Stealth
It is risky to show yourself (espesialy while armed or in suspisous places). It is best to stick to the shadows, kill while no one is around, with no one to here the screams or find the body. When that is not an option it must look natural, no arrows sticking out someone's back.
-Problem Solving
You will always have limited resources and it is a matter of exploring and observing. There will always be several methods to competing your goal. Whether loosen the large boulder above the path, weaken the old bridge, or slit the throat when no one's around there will be different strategies for different people.
-Physics
I have added the fast and reliable ODE physics to allow for some more interesting interactions.
-AI
I hope to add lots of Artificial Intelligence so the towns are lively and dynamic apposed to static and dull. This is what I have put most work in so that my simple pathfinding will apear much more dynamic.
-Level Editer
This may be a modded version of the default TGE level editer, but I hope to allow users to make their own levels for infinite replayability.
The game will play like this. You choose a level (that comes with the game or that you or your freind made) and while loading it will give you a brief intro to what must be done. When you enter the level you will have some supplies in your backpack and a target (or group of targets) that must be killed. Using any way that avoids suspicion you must eliminate him.
So how does this sound? And can anyone think of a better name?
Here are some of the planned features.
-Stealth
It is risky to show yourself (espesialy while armed or in suspisous places). It is best to stick to the shadows, kill while no one is around, with no one to here the screams or find the body. When that is not an option it must look natural, no arrows sticking out someone's back.
-Problem Solving
You will always have limited resources and it is a matter of exploring and observing. There will always be several methods to competing your goal. Whether loosen the large boulder above the path, weaken the old bridge, or slit the throat when no one's around there will be different strategies for different people.
-Physics
I have added the fast and reliable ODE physics to allow for some more interesting interactions.
-AI
I hope to add lots of Artificial Intelligence so the towns are lively and dynamic apposed to static and dull. This is what I have put most work in so that my simple pathfinding will apear much more dynamic.
-Level Editer
This may be a modded version of the default TGE level editer, but I hope to allow users to make their own levels for infinite replayability.
The game will play like this. You choose a level (that comes with the game or that you or your freind made) and while loading it will give you a brief intro to what must be done. When you enter the level you will have some supplies in your backpack and a target (or group of targets) that must be killed. Using any way that avoids suspicion you must eliminate him.
So how does this sound? And can anyone think of a better name?
Recent Blog Posts
| List: | 09/15/07 - Redesigned Website 07/04/07 - AI Wars 06/21/07 - Random Mission Pack:Done! 05/30/07 - Random Mission Pack:It's not dead! 03/14/07 - Random Mission Pack:Road Update 02/24/07 - Random Mission Pack 11/29/06 - New Game 11/09/06 - Temp Resource: Script Time |
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Submit your own resources!| Richard_H (Nov 29, 2006 at 01:47 GMT) Resource Rating: 3 |
| Donald \"Yadot\" Harris (Nov 29, 2006 at 02:12 GMT) |
| Richard_H (Nov 29, 2006 at 11:25 GMT) Resource Rating: 3 |
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3.0 out of 5


