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Elevator Action
Elevator Action
| Name: | ChrisG | |
|---|---|---|
| Date Posted: | Jul 17, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for ChrisG |
Blog post
I've been working at getting a script only elevator working in my game 'Strange Days'. This is my first real attempt at scripting and I've finally got it working.
I've just got to add sound, and clean up the code and it's done - then I'll post it as a resource.
Since it's script only it doesn't use moving platforms, instead it waits for bit once the doors have closed and then teleports everything inside to the selected floor. Each floor has an identical 'elevator inside' on it.
There are a couple of limitations
- It'll be for single player use only although it could easily be modified for network play.
- Static objects won't move in the elevator and will have to be duplicated in each of the elevator insides.
- At the moment decals don't want to move, although I'm going to see if I can fix this
- The elevator needs to be orientated N, S, E or W to the map.
- The elevator needs to be box shaped
The sliding doors use Mark Holcomb's scripted door resource
Here's a few screen shots...
On the ground floor

Push the button, wait... the door opens

Inside the elevator - still on the ground floor

push the button for the 2nd floor

going up... (meanwhile 'The Girl from Ipanema' musak can be heard the background...)

and here we are on the 2nd floor

I've just got to add sound, and clean up the code and it's done - then I'll post it as a resource.
Since it's script only it doesn't use moving platforms, instead it waits for bit once the doors have closed and then teleports everything inside to the selected floor. Each floor has an identical 'elevator inside' on it.
There are a couple of limitations
- It'll be for single player use only although it could easily be modified for network play.
- Static objects won't move in the elevator and will have to be duplicated in each of the elevator insides.
- At the moment decals don't want to move, although I'm going to see if I can fix this
- The elevator needs to be orientated N, S, E or W to the map.
- The elevator needs to be box shaped
The sliding doors use Mark Holcomb's scripted door resource
Here's a few screen shots...
On the ground floor

Push the button, wait... the door opens

Inside the elevator - still on the ground floor

push the button for the 2nd floor

going up... (meanwhile 'The Girl from Ipanema' musak can be heard the background...)

and here we are on the 2nd floor

Recent Blog Posts
| List: | 05/06/08 - Guess who just got infected? 02/26/08 - ZDay Teaser #2 07/22/07 - Elevator Action - Resource Available 07/17/07 - Elevator Action |
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Submit your own resources!| Ed Johnson (Jul 17, 2007 at 03:13 GMT) |
| mb (Jul 17, 2007 at 03:59 GMT) |
| Stephan (viKKing) Bondier (Jul 17, 2007 at 06:52 GMT) |
| Leroy Frederick (Jul 17, 2007 at 09:13 GMT) |
| ChrisG (Jul 17, 2007 at 09:26 GMT) |
I would love to have interected with the individual buttons but I found that the bounding box of the interact object had to be quite large (something like 1m x 1m as you face it?!?) thus the button bounding boxes would have overlapped each other too much.
| Michael Perry (Jul 17, 2007 at 12:29 GMT) |
| Will Zettler (Jul 17, 2007 at 15:26 GMT) |
Very nice work, what engine will this be for TGE or TGEA? I'm more into TGE 1.5.2 myself. Thanks for posting man looks sharp. Cant wait for the release of the kit. Any release date thus far? Thanks again,
Will
| Blake Lowry (Jul 17, 2007 at 20:31 GMT) |
| ChrisG (Jul 17, 2007 at 22:44 GMT) |
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