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Cubekind: Dawning Soon!

Cubekind: Dawning Soon!
Name:Dave Young 
Date Posted:Jul 09, 2008
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Blog post
Warning: Picture Heavy!

It's been awhile since I posted a blog of what I've been up to. I have a few projects I've been working on this year; a pretty sweet client project which I'm sure will debut soon, and a pet project that started last year: Cubekind.



Sign up for the Test Drive

Cubekind began as an experiment in 3d world customization and grew organically to become a really cool bundle of technology which is destined to plant a foothold in the next generation of online interaction. The concept of begins with a virtual world model in which people can play games and customize their entire environment, and add features to make it more fun to use.

There's a whole generation of creative user out there who is fond of using easy drag and drop tools to express themselves. They jump on social networking sites, they use software like Weebly to whip up personal web pages, they post pictures in galleries. Partly to keep others informed as to their doings yes, but also to express themselves, design, and create. Cubekind feeds that need, your Cube is your world.

3D Virtual Worlds are nothing new, neither are 3D Chat programs. Cubekind has several features which are pretty unique in the arena and make it very different from current offerings.

Avatar Customization
Of course we have lots of ways to customize your avatar:


Complete Customization
Cubekind makes use of an easy to learn drag and drop interface to customize your world. You can open up your material library and drag and drop textures onto walls, ceilings, floors, and objects to obtain a unique look.

You can drag and drop objects from your object library into the scene, move them around, and rotate them.


The level of customization goes deep. You can click on any interactive object to see all its textures, and drag and drop to swap them out.


You can add your own custom photos inside the Photo Cube and to your avatar.



You can have pets, feed and train them


You can setup a Music Cube to let people listen to your music, or let people listen to an internet radio station inside your cube.



Other cool features:
* You can add special effects and behaviors to items by dragging and dropping them from the Behaviors library. Add cool fire effects, spinning, sound effects, etc.
* Add links to your favorite websites
* Keep a calendar of events
* Add links to other people's cubes, creating networks of cubes within the system.
* Network-wide Search feature to find friends and cubes with content you're interested in

Games
You can install and host games in your Cube, where friends can join in and compete for high scores.
Cubekind will release with several playable minigames, and tons more are planned.
Some in the pipeline now:
* Pet games
* Multiple mazes
* Card games
* Shooting Gallery
* RPG Battle game and PvP

The gaming subsytem we are using is designed to allow for third parties to create games compatible with Cubekind, and be downloaded as premium content. The Cube owner installs games into their Cube, and people who join can play the games you have installed, with the rules and preferences you have configured.

Affiliate Program
Cubekind will offer an affiliate program, which allows content and game developers the ability to create premium content and have it sold in Cubekind. Everything from avatars, accessories, props, furniture, entire Cube texture themes, and minigames. Any style of game is valid as a minigame. With some heavy interest by large scale distribution partners, commissions on premium items could be very nice!
More info here.

Other Uses
Cubekind is pretty open ended, and has many foreseeable uses, including:
Meeting places for guilds or communities
3d virtual storefront
Online learning centers
Online 3D art or music portfolio

Cubekind will launch its Test Drive on August 18th. It is *free* to join Cubekind, and we offer a premium membership called the Grid which allows members to actually vote on new content to be added, helping to steer the development of Cubekind. There are other membership advantages, read more here.

See the Full Tour

So... keep an eye on the fun, more info will be forthcoming as we approach the Test Drive date!

Recent Blog Posts
List:07/25/08 - Ingame User Content: Photo Uploading
07/09/08 - Cubekind: Dawning Soon!
06/04/08 - Combat Starter Kit goes to GarageGames QA!
03/23/08 - An Easter reminder
03/19/08 - Combat Starter Kit Update 1.01
03/05/08 - RPG Series: Character Creation for AFX/AFXA
03/04/08 - A moment of silence for Gary Gygax
02/23/08 - RPG Series: Char Creation Course Preview

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J.P. Berry   (Jul 09, 2008 at 19:26 GMT)
That is very cool. So many features. The custom/personal battle games and PvP is a great idea to add to the virtual world. Can't wait to see more!

Ron Kirkland   (Jul 09, 2008 at 21:18 GMT)
Looks great Dave.

I have a question... I've been trying to find out the status of the next class for the RPG series, and got a couple of replies that it was being worked on, close to completion, due in a couple of weeks etc... that was months ago..

Afterwards, I posted in the forums at the torque school, but didn't get any replies, adn since then have emailed a few times, but got no reply.

What's going on? Is the RPG series dead?

Dave Young   (Jul 09, 2008 at 21:20 GMT)
No sir, I've just been busy as can be. I am as close to releasing the next course as I was a couple of months ago, need a couple free days to finish it up.

Ron Kirkland   (Jul 09, 2008 at 21:30 GMT)
Cool man, thanks for the update

Jeff Faust   (Jul 10, 2008 at 14:50 GMT)
Hi Dave, this stuff is looking real good. It looks like a promising model for a social networking site.

I notice some AFX gui elements... Are you finding any usage for actual effects yet? Environment effects that users can decorate their cube with?

Dave Young   (Jul 10, 2008 at 14:55 GMT)
Jeff, we're making great use of AFX tech in several of the minigames, and I have a whole category of Effect Behaviors which are in essence effectrons to place on items. It made the entire addon effects system possible, and when AFX 1.2 comes out I will be making IMMEDIATE use of it hehe.

Jeff Faust   (Jul 10, 2008 at 15:26 GMT)
Yeah, the effect parameterization features slated for AFX 1.2 would probably be useful here if you want to expose some effect parameters to your users. Actually, it probably needs to be pushed a little further since, as much as possible, you'll probably want to do live editing.

Any examples of addon effects in action?

Gareth Fouche   (Jul 10, 2008 at 20:23 GMT)
Wow, this looks really great Dave. Nice work :)

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