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RPG Series: 160pg Character Creation Course
RPG Series: 160pg Character Creation Course
| Name: | Dave Young | |
|---|---|---|
| Date Posted: | Feb 08, 2008 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Dave Young |
Blog post

RPG Series: Character Creation for AFXA
Quote:
The heroes of the world desperately await to enter your game and become the world-saving, maiden-rescuing and villain-smashing characters they were born to be!
Yet you can't let them in... you don't have a character creation and appearance customization system!
Through hard won victories and the dusty ever changing Dusts of Change we bring you this first course in a new series:
RPG Series: Character Creation for AFXA
Course Cost: $50
Course Length: 160+ pages (Roughly 4 weeks)
Included: Complete Source code, GUI screens, Engine Code, Scripts, and assets (excluding character models)
Course Start Date: February 21st, 2008
Table of Contents Link
About the RPG Series
This series, when complete, will chronicle the full development of an online RPG and will provide you with the skills necessary to add major RPG features to your game. Each course comes with fully documented working code, engine code, GUIs, necessary art assets, and examples. Pick and choose the functionality you want, and learn the skills necessary to customize and build your own modifications by following each module's evolution from design to finished work.
About the Course
This introductory course, Character Creation for AFXA covers novice and expert level coding, and is designed to teach you everything you need to know to get together a complete character creation and avatar appearance system for use in your game. From selecting an avatar to customizing appearance attributes down to skin color, hair style and color, facial hair, clothing textures and geometry, all the steps in character creation are meticulously explained. The course also includes an example of a player stat system, skills/talents, name generation, and starting location selection. It's over 160 pages of education and documentation, designed to launch you into getting the most out of your project and game making career.
This Internet-based course will run about 4 weeks, though the full materials will continue to be available to you. Attendance at weekly IRC sessions is not taken; you take the lessons at your own pace online, and there is an instructor dedicated to helping you through the materials. There is a dedicated forum and a weekly IRC session to talk live to the instructor. Students who successfully complete the course will receive a course completion certificate, along with their newfound power!
Not only do you get the tips, best practices, technical detail and design principles that go into such a system, but it is given from an editorial perspective which chronicles every moment along the way for you. Engine code has been enhanced to overcome problems and offer new functionality. Learn how to use straight GUI to make your system, or use a local mission to do a full character creation scene. Included are many new GUI Profiles. Learn the differences and benefits of techniques like skinning VS mesh hiding and object mounting, and when to use each one. Many different techniques for building complex GUIs and achieving specific looks are covered in depth. Most of the design issues and technology issues translate to other game engines, though of course syntax will vary from the Torque platform.
The Platform
Most of the RPG Series will be written specifically for ArcaneFX for TGEA, to take advantage of this premier product's additions, making it the perfect platform to begin an RPG on, and demonstrate the glitz and glory of advanced graphics.
The very first of its kind, you get full working source code and full documentation for all of it! This is not a tutorial, it's a glorious manifesto of a course which you will walk away from with a bag full of tricks and skills.
Features:
*Full Character Creation Framework
*Fully functional GuiObjectView for TGEA with Mesh Hiding, Material Swapping, Camera Positioning
*Fully functional appearance customization GUIs and Script
*Fully functional Player Stats GUIs and Script
*All GUI Assets as pictured
*Many New GUI Control Profiles
*New GUIControl: Skinned Popup (Dropdown) Control
*New GUIControl functionality: render background image
*New GUIControl functionality: change bitmapbutton font state
*New GUIControl functionality: left, right, top, bottom align
*Fully functional server code to display appearance customizations
*Server side character validation
*Network Optimized Multiple Material Swapping
*Network Optimized Multiple Mesh Hiding/Showing
*Local Mission/Optimized Server for Character Creation
*Naming Convention Use
*Bitmap Arrays explained in depth
Here are some of the screens (included) you will learn to build from scratch:
Step 1: Heritage/Race Selection

Step 2: Appearance Customization

Step 3: Profession and Attributes Selection

Step 4: Talents/Skills Selection

Step 5: Name and Starting Location

Scene Based Step 1: Heritage/Race Selection

Scene Based Step 2: Appearance Customization

Notes: This course is built upon the incredible framework provided by the REQUIRED ArcaneFX: CoreTech for TGEA product, found here. A version of the course ported to AFX for TGE will follow.
Many examples in the course are built using the art provided in the Frogames' CS: Warriors and Commoners Pack, found here. The pack is not included or required but is recommended, if you already have it you will be using it in wonderful new ways :)
This course is *free* to previously licensed MMOKIT or TITAS owners, products originally sold through www.mydreamrpg.com which are no longer available. Signups for those people are available on the mydreamrpg forums, here.
Class begins February 21st, sign up now!
Recent Blog Posts
| List: | 07/25/08 - Ingame User Content: Photo Uploading 07/09/08 - Cubekind: Dawning Soon! 06/04/08 - Combat Starter Kit goes to GarageGames QA! 03/23/08 - An Easter reminder 03/19/08 - Combat Starter Kit Update 1.01 03/05/08 - RPG Series: Character Creation for AFX/AFXA 03/04/08 - A moment of silence for Gary Gygax 02/23/08 - RPG Series: Char Creation Course Preview |
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Submit your own resources!| David Montgomery-Blake (Feb 08, 2008 at 21:35 GMT) |
EDIT:
Just thought I would subscribe and try out the course!
Edited on Feb 08, 2008 21:48 GMT
| Prairie Games II (Feb 08, 2008 at 21:51 GMT) |
| Joseph *Nailo* Rick (Feb 08, 2008 at 22:00 GMT) |
| Mikael Pettersson (Feb 09, 2008 at 00:02 GMT) |
| Jeff Faust (Feb 09, 2008 at 15:54 GMT) |
| Pesto126 (Feb 10, 2008 at 19:31 GMT) |
| Dave Young (Feb 11, 2008 at 11:46 GMT) |
When the free mini-courses come out, come tell me they're not worth it.
Why make games and ask people to pay money for them when you can get some games for free?
| Pesto126 (Feb 11, 2008 at 13:51 GMT) |
But I guess that's just how things are... sounds like a great program.. I hope you do well with it.
| Dave Young (Feb 12, 2008 at 04:34 GMT) |
| Scott Doerrfeld (Feb 21, 2008 at 20:18 GMT) |
| Dave Young (Feb 21, 2008 at 23:02 GMT) |
A more advanced system using a multimesh avatar is done and awaiting art and edits, it will follow as a course annex or advanced course.
| Scott Doerrfeld (Feb 25, 2008 at 18:56 GMT) |
| Dave Young (Feb 25, 2008 at 20:56 GMT) |
| Scott Doerrfeld (Feb 26, 2008 at 15:39 GMT) |
Edited on Feb 26, 2008 15:39 GMT
| Dave Young (Feb 26, 2008 at 16:11 GMT) |
| Scott Doerrfeld (Feb 26, 2008 at 19:18 GMT) |
| Anthony Potamitis (Mar 06, 2008 at 00:14 GMT) |
Come on Dave, TGE FTW!!! =D
| Rajesh Kumar (May 07, 2008 at 21:58 GMT) |
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