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Dream Games $10k Contest Point List
Dream Games $10k Contest Point List
| Name: | Dave Young | |
|---|---|---|
| Date Posted: | Apr 19, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Dave Young |
Blog post
We have released the point list for the Dream Games 1-Year $10,000 contest. These points form the criteria by which a contest entry gets judged. Changes to this list will take place up to May 1st, and from then on it will remain final barring major events.
Points began tallying April 1st.
Point List
Reminder that the Deadline to Enter is: Midnight EST on July 1st, 2007.
Right now there are 30 teams who have entered the contest.
Good luck, teams!
Points began tallying April 1st.
Point List
Reminder that the Deadline to Enter is: Midnight EST on July 1st, 2007.
Right now there are 30 teams who have entered the contest.
Good luck, teams!
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Submit your own resources!| Jay Barnson (Apr 19, 2007 at 19:11 GMT) Resource Rating: 5 |
Adherence to Design Document: This one bugs me, but at least it has a low score. But I'm kinda opinionated about design documents. I see them as paper prototypes, a critical foundation to start from but not a blueprint. After a while, the game becomes its own prototype. But if you are going to be flexible on this (and permit the design doc to be a "living document"), it's not quite such a big deal.
(Note to other contest entries: The one good thing about trying to maintain a living design doc is that big chunks of it can be torn out at the end and re-used as the player's documentation).
The COOL THING about these judging points, though, is that it makes it somewhat relative to the skills / size / budget of the team. It's interesting about it being about process. I imagine that if you score well in these goals, your game also has a pretty good chance of doing well in the marketplace.
| Dave Young (Apr 19, 2007 at 19:22 GMT) |
This approach should do a lot to balance out the team sizes and conception of "project A is further along then Project B" and let the teams pick which areas they will focus on.
| Jay Barnson (Apr 19, 2007 at 19:25 GMT) Resource Rating: 5 |
Better submit soon then!
Edited on Apr 19, 2007 19:40 GMT
| Dave Young (Apr 19, 2007 at 19:38 GMT) |
| Prairie Games (Apr 19, 2007 at 20:10 GMT) Resource Rating: 5 |
| Dave Young (Apr 19, 2007 at 20:54 GMT) |
| Richard Van Stone (Apr 20, 2007 at 17:45 GMT) |
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