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Raising the Bar: Dream Game Contest now $10K
Raising the Bar: Dream Game Contest now $10K
| Name: | Dave Young | |
|---|---|---|
| Date Posted: | Mar 07, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Dave Young |
Blog post
In this blog we pre-announced the upcoming 1 year Dream Game contest.
Updates:
We've raised the bar with an additional sponsor, and the grand prize is now $10,000.
The contest entry date has also been moved to 4/1/2007. An odd day for a beginning, but it's no April Fool's.
NDAs will be signed by required parties to protect your intellectual property.
"Some people do not suffer fools gladly".
Also, a clarification that the contest will allow games built using (as a base) Torque game engines (TGE, TGB, TGEA, TorqueX) and the use of content packs is allowed, indeed encouraged as they significantly reduce development time. Products like ArcaneFX, Gryphon (previously known as MMO Enhancement Kit)/MMOKIT, and Titas will also greatly reduce the coding burden.
We will be hopefully announcing some new products by Dream Games soon which will also jumpstart your game development in a big big way!
Most of the points in the contest are awarded to get teams to adhere to good game design/team/project principles, so any team participating in this contest is going to learn quite a bit about getting the job done right.
It's time to show the world and your fellow Indies what you can do given the right tools and the motivation.
If you want to chat with us about the contest or come hang out with a great Torque community, come by IRC!
irc.mydreamrpg.com
#MyDreamRPG
Dream Games, Inc.

Updates:
We've raised the bar with an additional sponsor, and the grand prize is now $10,000.
The contest entry date has also been moved to 4/1/2007. An odd day for a beginning, but it's no April Fool's.
NDAs will be signed by required parties to protect your intellectual property.
"Some people do not suffer fools gladly".
Also, a clarification that the contest will allow games built using (as a base) Torque game engines (TGE, TGB, TGEA, TorqueX) and the use of content packs is allowed, indeed encouraged as they significantly reduce development time. Products like ArcaneFX, Gryphon (previously known as MMO Enhancement Kit)/MMOKIT, and Titas will also greatly reduce the coding burden.
We will be hopefully announcing some new products by Dream Games soon which will also jumpstart your game development in a big big way!
Most of the points in the contest are awarded to get teams to adhere to good game design/team/project principles, so any team participating in this contest is going to learn quite a bit about getting the job done right.
It's time to show the world and your fellow Indies what you can do given the right tools and the motivation.
If you want to chat with us about the contest or come hang out with a great Torque community, come by IRC!
irc.mydreamrpg.com
#MyDreamRPG
Dream Games, Inc.

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Submit your own resources!| Mathieu (Mar 07, 2007 at 12:31 GMT) |
Edited on Mar 07, 2007 12:33 GMT
| Christian S (Mar 07, 2007 at 12:34 GMT) |
You never stop amazing me Dave. Im pretty sure that this is going to be a blasting contest, as well as a devfeast for sure.
Sideeffects such as raising dead coders, dormant projects and boosting the sale/use of content packs will be good im pretty sure.
Thanks for stirring the pot in a good way man!
| Brian \\\"Cybore\\\" Smith (Mar 07, 2007 at 12:34 GMT) |
| Kevin McLaughlin (Mar 07, 2007 at 13:17 GMT) Resource Rating: 5 |
I'll echo Mat's question - with that big a prize, are there 2nd and 3rd prizes too?
| Dave Young (Mar 07, 2007 at 13:19 GMT) |
Edited on Mar 07, 2007 13:19 GMT
| David Montgomery-Blake (Mar 07, 2007 at 16:22 GMT) |
| Todd Pickens (Mar 07, 2007 at 17:22 GMT) |
| Gustavo Munoz (Mar 07, 2007 at 18:14 GMT) |
Very nice initiative, you guys are doing a fantastic job at MMORPGKIT, keep it up.
Gustavo M
| Benjamin L. Grauer (Mar 07, 2007 at 21:03 GMT) |
And, if we have also a side-project, can we register 2 games for one team ?
Edited on Mar 07, 2007 21:04 GMT
| Andy Hawkins (Mar 07, 2007 at 23:43 GMT) |
| Ashley Kelley (Mar 07, 2007 at 23:55 GMT) |
| Dave Young (Mar 08, 2007 at 00:18 GMT) |
It can't be something that a good dev could put together within a couple week's time. We expect people have some experiments and beginnings laying around, and hopefully the good beginnings of a design doc, but something a team has been working on for 3 months, or a single person for longer, is not a fair entry. The idea is to take the concept from soup to nuts, and learn some lessons while it gets done. I know this is a little bit fuzzy, but the length of the contest will level the field somewhat, as will the rest of the requirements.
We want entries close enough to their beginnings that they will experience, benefit from, and share the process of the entire game development cycle with the rest of the Indie world. We're all meant to learn from these projects, as much as possible!
Edited on Mar 08, 2007 00:21 GMT
| Frank Carney (Mar 08, 2007 at 02:58 GMT) |
| Tom Feni (Mar 08, 2007 at 03:16 GMT) |
well I definatey will be watching this anyways.. :)
TomFeni
| Dave Young (Mar 08, 2007 at 17:16 GMT) |
This better fits the spirit:
Game can't have been a previous contest winner in any contest, and game cannot have been published already or be in consideration to be published.
| Andy Hawkins (Mar 08, 2007 at 22:39 GMT) |
Edited on Mar 09, 2007 22:55 GMT
| bank (Mar 08, 2007 at 22:50 GMT) |
Just joking!
wanted to say - hey, you are doing really great!
It will be very interesting to have a look at the progress :)
... hope to find some time for getting my hands on your pack..
| Robert Nash (Mar 09, 2007 at 03:24 GMT) |
Edited on Mar 09, 2007 03:28 GMT
| Nathan Snell (Mar 09, 2007 at 04:32 GMT) |
| James Laker (BurNinG) (Mar 09, 2007 at 08:04 GMT) |
| Norv Brooks (Mar 09, 2007 at 22:31 GMT) |
Norv
| Jonathon Stevens (Mar 14, 2007 at 21:25 GMT) |
Can we submit more than 1 game? After the Dream Build Play contest, we have an MMO, an RTS and an FPS all in the works along with a couple casual games here at Last Straw, so need to know how many I can submit or if I need to pick one.


| Andy Hawkins (Mar 14, 2007 at 22:43 GMT) |
Quote:
NDAs will be signed by required parties to protect your intellectual property.
You want to keep your IP at all costs. Just grant people such as Dreamer and co. the right to publicise (ize) the game.
@Dreamer and co - can we get started on preproduction yet? Drawings, maps, sketches etc?
| Dave Young (Mar 15, 2007 at 01:25 GMT) |
(Also, Dreamer is not involved with Dream Games, Inc. anymore) www.mydreamrpg.com/community/showthread.php?t=1357
You can submit more than 1 game if it and the team meet the requirements of the contest.
Edited on Mar 15, 2007 01:25 GMT
| Jonathon Stevens (Mar 15, 2007 at 03:55 GMT) |
Quote:
You can submit more than 1 game if it and the team meet the requirements of the contest.
*rubs hands together* *cracks neck*
You stated it can't be a game that has won any contests, but can it have been submitted to another contest if the building hasn't even started and wont until after April 1st? We're building 2 games for Dream Build Play which has a much shorter timeline.
The other question I have is what if it doesn't take us a year? We can't really do updates each month if the game has finished before the end of the contest.
| Dave Young (Mar 15, 2007 at 11:19 GMT) |
| Dave Young (Mar 27, 2007 at 13:37 GMT) |
1 Year Game Contest
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