by date
MMOKIT 1.04 Patch Released
MMOKIT 1.04 Patch Released
| Name: | Dave Young | |
|---|---|---|
| Date Posted: | Jun 24, 2006 | |
| Rating: | 4.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Dave Young |
Blog post
MMOKIT 1.04 patch is released!

www.mydreamrpg.com
The MMOKIT is the end result of all of Dreamer's work on the MMORPG Tutorials. Each tutorial built up in milestones and Dreamer and other members of the community kept building the code up and adding to it, integrating resources, making things work together. The goal of the tutorials was to teach people how to use Torque to build their own MMO games. Once Dreamer felt the code base was firm enough to get it into people's hands, we released it!
The Kit is *not* an out -of-the-box solution. It is either a base for your own MMO or RPG game, or a huge working collection of resources and over 100,000 lines of custom code to do things like:
* Multiple Playable Races (Including Human (Male & Female))
* Full SQLite and/or ODBC database integration
* Login and Character Creation System
* Persistent Character Stats, Skills, Levels and Experience
* Multiple Characters
* Drag'n'Drop Items & Inventory System
* Melee & Ranged Combat
* Extensible Magic and Spell system (Teleports, DD, DOT, AOE, etc)
* Multiple modes of interaction with target
* Tradeskills (with crafting and harvesting) with skill trainers
* Fully network aware day/night/weather cycles
* Dynamically Generated Fractal Skies
* NPCs supporting quest, dialog and vendor abilities
* Database driven Mob Spawns
* Party Grouping
* Guilds
* IRC Based Lobby
* Full chat system w/ commands and emotes (/tell /say /sit /invite)
* Mountable pets
* Revamped AI (with fine grained control of awareness,Attack, Run Away, Call for Help, etc)
* Multiple AI types including pathed, patrolling, wandering and dungeon
* Factions
* Tracking Projectiles
* Enhanced melee combat
* The Emerald Plains which shows the largest size zone the engine can handle
* Live camera view Map GUI that tracks the player
* Drag'n'Drop Hotbar can add items, spells, etc and access them via custom hotkeys
* Dynamic changeable player skins
* RPGHUD displays color and extra information for the selected target
* Zoning
* Custom billboard target indicators
* Client-side raycasting/targetting
* Names over creatures change colors based on relative difficulty level
* Excellent php login/account creation/player creation system
* Draggable GUI windows with custom borders
* RPG conversation system
* Central rules system so everything that has to do with gameplay can be changed in one place, completely customizing the feel of the game
* Skill system/skill trees
* Fully customizable dynamic quests
* Tradeskill and crafting functions
* Resource types added to TSStatic shapes and fxShapeReplicators, for cool harvesting capabilities
* Player Information Screens (Character, Skills, Quests, Stats)
* Md5 password and file encryption
If you ever wanted any of this kind of functionality in your game and have had trouble figuring out how to do it, the MMOKIT is the product for you. You are going to get a huge jumpstart on your development. We keep an IRC chat running all the time to help people with getting setup with php and mySQL, these are usually the rough parts of setting up a server.
More upcoming features here
We also have a few more versions of the kit in the works.
TLK Version - Almost complete
Single Player Version
TSE Version (codename Titas) - WIP, EA Version available now
Also over at mydreamrpg.com:
* Gold Member subscription gives access to exclusive art and access to our WIP codebase
* Team subscription for teams to come set up their own SVN repos, and work on their games using our website and bandwidth
* New MMOKIT owners get a coupon for Arteria Gaming products!
* We rent out dedicated linux servers.
* Custom development work
We are not redistributing any of GG source code, you need to be a licensed TGE owner. Our kit is a .exe patch which must be installed over TGE (from CVS HEAD). The kit will not work without it.
Come on over to mydreamrpg.com and see what all the excitement is about!

www.mydreamrpg.com
The MMOKIT is the end result of all of Dreamer's work on the MMORPG Tutorials. Each tutorial built up in milestones and Dreamer and other members of the community kept building the code up and adding to it, integrating resources, making things work together. The goal of the tutorials was to teach people how to use Torque to build their own MMO games. Once Dreamer felt the code base was firm enough to get it into people's hands, we released it!
The Kit is *not* an out -of-the-box solution. It is either a base for your own MMO or RPG game, or a huge working collection of resources and over 100,000 lines of custom code to do things like:
* Multiple Playable Races (Including Human (Male & Female))
* Full SQLite and/or ODBC database integration
* Login and Character Creation System
* Persistent Character Stats, Skills, Levels and Experience
* Multiple Characters
* Drag'n'Drop Items & Inventory System
* Melee & Ranged Combat
* Extensible Magic and Spell system (Teleports, DD, DOT, AOE, etc)
* Multiple modes of interaction with target
* Tradeskills (with crafting and harvesting) with skill trainers
* Fully network aware day/night/weather cycles
* Dynamically Generated Fractal Skies
* NPCs supporting quest, dialog and vendor abilities
* Database driven Mob Spawns
* Party Grouping
* Guilds
* IRC Based Lobby
* Full chat system w/ commands and emotes (/tell /say /sit /invite)
* Mountable pets
* Revamped AI (with fine grained control of awareness,Attack, Run Away, Call for Help, etc)
* Multiple AI types including pathed, patrolling, wandering and dungeon
* Factions
* Tracking Projectiles
* Enhanced melee combat
* The Emerald Plains which shows the largest size zone the engine can handle
* Live camera view Map GUI that tracks the player
* Drag'n'Drop Hotbar can add items, spells, etc and access them via custom hotkeys
* Dynamic changeable player skins
* RPGHUD displays color and extra information for the selected target
* Zoning
* Custom billboard target indicators
* Client-side raycasting/targetting
* Names over creatures change colors based on relative difficulty level
* Excellent php login/account creation/player creation system
* Draggable GUI windows with custom borders
* RPG conversation system
* Central rules system so everything that has to do with gameplay can be changed in one place, completely customizing the feel of the game
* Skill system/skill trees
* Fully customizable dynamic quests
* Tradeskill and crafting functions
* Resource types added to TSStatic shapes and fxShapeReplicators, for cool harvesting capabilities
* Player Information Screens (Character, Skills, Quests, Stats)
* Md5 password and file encryption
If you ever wanted any of this kind of functionality in your game and have had trouble figuring out how to do it, the MMOKIT is the product for you. You are going to get a huge jumpstart on your development. We keep an IRC chat running all the time to help people with getting setup with php and mySQL, these are usually the rough parts of setting up a server.
More upcoming features here
We also have a few more versions of the kit in the works.
TLK Version - Almost complete
Single Player Version
TSE Version (codename Titas) - WIP, EA Version available now
Also over at mydreamrpg.com:
* Gold Member subscription gives access to exclusive art and access to our WIP codebase
* Team subscription for teams to come set up their own SVN repos, and work on their games using our website and bandwidth
* New MMOKIT owners get a coupon for Arteria Gaming products!
* We rent out dedicated linux servers.
* Custom development work
We are not redistributing any of GG source code, you need to be a licensed TGE owner. Our kit is a .exe patch which must be installed over TGE (from CVS HEAD). The kit will not work without it.
Come on over to mydreamrpg.com and see what all the excitement is about!
Recent Blog Posts
| List: | 07/25/08 - Ingame User Content: Photo Uploading 07/09/08 - Cubekind: Dawning Soon! 06/04/08 - Combat Starter Kit goes to GarageGames QA! 03/23/08 - An Easter reminder 03/19/08 - Combat Starter Kit Update 1.01 03/05/08 - RPG Series: Character Creation for AFX/AFXA 03/04/08 - A moment of silence for Gary Gygax 02/23/08 - RPG Series: Char Creation Course Preview |
|---|
Submit your own resources!| Stefan Lundmark (Jun 24, 2006 at 15:14 GMT) |
Quote:
* Md5 password and file encryption
What's that?
| Dan - (Jun 24, 2006 at 15:16 GMT) |
| Stefan Lundmark (Jun 24, 2006 at 15:35 GMT) |
Edit: Ie, *what* encryption? Is the password *sent* as a MD5 hash, and if so how is it initially transfered to create the hash? As an encrypted string?
Edited on Jun 24, 2006 15:38 GMT
| Matt Huston (Jun 24, 2006 at 16:03 GMT) |
| Dave Young (Jun 24, 2006 at 16:13 GMT) |
The md5 file encryption is something I put into the engine to lay the groundwork for an autoupdater/patcher. Tom Bushby on our team has done the initial work on a nice autoupdater, we need to work it in now.
Edited on Jun 24, 2006 17:12 GMT
| Stefan Lundmark (Jun 24, 2006 at 17:17 GMT) |
I'll keep an eye on the MMOKit though, you guys are doing a great job and it might turn out to be useful.
| Dave Young (Jun 24, 2006 at 17:21 GMT) |
The connection server is done using a branching logic php page which is staring at a mySql database. It handles all the account and player creation/login tasks before a connection to the game server is even made. Uses http object on the client side.
| Stefan Lundmark (Jun 24, 2006 at 19:41 GMT) |
Thanks again.
| Michael Branin (Jun 24, 2006 at 21:24 GMT) |
Edited on Jun 24, 2006 21:26 GMT
| Mincetro (Jun 24, 2006 at 23:22 GMT) |
EDIT: Sorry, just read that it will have, I missed it first time round ;)
Edited on Jun 24, 2006 23:26 GMT
| Justin Woodman (Jun 25, 2006 at 05:02 GMT) |
| John Doppler Schiff (Jul 02, 2006 at 17:52 GMT) Resource Rating: 4 |
You must be a member and be logged in to either append comments or rate this resource.


4.5 out of 5


