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Diary of a coder 1

Diary of a coder 1
Name:The Trusted One 
Date Posted:Aug 10, 2006
Rating:1.0 out of 5
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I find myself in a position that probably thousands who have come before me find themselves, I am a skilled programmer, passionate about making games, I have what I consider to be the most talented people in my area working with me. I have never developed a "Major" game before, so I will be learning as I go. It is my intention with this Blog to document my path, what I learned, how and when so that those who come after me may have an easir path.

I am a 12 year vet of programming, everything from BASIC on my TRS-80 (oh all the lines of code to animate the slot machine arm) to full scale windows/linux distributed information systems. I have played with game development almost all my life however, only recently has life given me the opportunity to dive right in.

Like most developers I started by planning to write my own engine, well long story short 1 runaway terrain engine that forced a OS re-install and I went looking for a better solution. I found TGE and consider it to be the best money I ever spent.

So again with the short version my team and I set out on figuring out what this Game Dev thing is all about, I quickly start to notice that aside from my music guy I am the only one who has any real computer experience, OUCH.

So heres the team,

Heather - Author

John - Lead Artist

Nathan - Concept artist/weapons master (yes he make real versions of all the games weapons)

Josh - Concept artist

Kevin - Music

Brian - were not sure what he does yet, but he drives and brings us jolt and smokes so we will find him a role

Michael - Myself - Software Engineer/Producer/Modeler and a bunch of jobs I dont know about yet.

Michael D - Marketing/Public relations/Graphic Design

After I met Nathan he mentioned that he had been working on art for a game for about 3 years now, hoping to find a team he could work with :) and with that he pulled out 4 MASSIVE cities each drawn on two 3' x 4' sized pages. WOW.

He then told me that there are 6 more he is working on. Okay so we have a HUGE world, good I wanted one.

So I have started to teach them how to use 3D Studio Max. I thaught we were in good shape, until I realized that Max cannot efficiently be used to build interiors.

So I started working with Quark, I hate it, but I am good with it, I cant wait for Constructor.

We are working on building the cities first, in the mean time I will be working with the engine to expand it to waht we need. I will try to post as often as I can.

Recent Blog Posts
List:08/11/06 - Diary of a coder 2
08/10/06 - Diary of a coder 1

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Surge   (Aug 10, 2006 at 19:35 GMT)
I use 3DS max and export with GLB3.0($30 or $40). Then QuArk to export to DIFF.
Edited on Aug 14, 2006 12:39 GMT

John Rockefeller   (Aug 10, 2006 at 19:57 GMT)
I use 3D World Studio. Definitely worth the money because my highway track is kilometers big and it shows it all at once.
If you're doing smaller detail then even the free Worldcraft will work.

The Trusted One   (Aug 11, 2006 at 09:51 GMT)
Thanks for youre reply guys, I am downloading the free version of the max plugin. Have you noticed any changes that are noteworthy in version 3?

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