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Diary of a coder 1
Diary of a coder 1
| Name: | The Trusted One | |
|---|---|---|
| Date Posted: | Aug 10, 2006 | |
| Rating: | 1.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for The Trusted One |
Blog post
I find myself in a position that probably thousands who have come before me find themselves, I am a skilled programmer, passionate about making games, I have what I consider to be the most talented people in my area working with me. I have never developed a "Major" game before, so I will be learning as I go. It is my intention with this Blog to document my path, what I learned, how and when so that those who come after me may have an easir path.
I am a 12 year vet of programming, everything from BASIC on my TRS-80 (oh all the lines of code to animate the slot machine arm) to full scale windows/linux distributed information systems. I have played with game development almost all my life however, only recently has life given me the opportunity to dive right in.
Like most developers I started by planning to write my own engine, well long story short 1 runaway terrain engine that forced a OS re-install and I went looking for a better solution. I found TGE and consider it to be the best money I ever spent.
So again with the short version my team and I set out on figuring out what this Game Dev thing is all about, I quickly start to notice that aside from my music guy I am the only one who has any real computer experience, OUCH.
So heres the team,
Heather - Author
John - Lead Artist
Nathan - Concept artist/weapons master (yes he make real versions of all the games weapons)
Josh - Concept artist
Kevin - Music
Brian - were not sure what he does yet, but he drives and brings us jolt and smokes so we will find him a role
Michael - Myself - Software Engineer/Producer/Modeler and a bunch of jobs I dont know about yet.
Michael D - Marketing/Public relations/Graphic Design
After I met Nathan he mentioned that he had been working on art for a game for about 3 years now, hoping to find a team he could work with :) and with that he pulled out 4 MASSIVE cities each drawn on two 3' x 4' sized pages. WOW.
He then told me that there are 6 more he is working on. Okay so we have a HUGE world, good I wanted one.
So I have started to teach them how to use 3D Studio Max. I thaught we were in good shape, until I realized that Max cannot efficiently be used to build interiors.
So I started working with Quark, I hate it, but I am good with it, I cant wait for Constructor.
We are working on building the cities first, in the mean time I will be working with the engine to expand it to waht we need. I will try to post as often as I can.
I am a 12 year vet of programming, everything from BASIC on my TRS-80 (oh all the lines of code to animate the slot machine arm) to full scale windows/linux distributed information systems. I have played with game development almost all my life however, only recently has life given me the opportunity to dive right in.
Like most developers I started by planning to write my own engine, well long story short 1 runaway terrain engine that forced a OS re-install and I went looking for a better solution. I found TGE and consider it to be the best money I ever spent.
So again with the short version my team and I set out on figuring out what this Game Dev thing is all about, I quickly start to notice that aside from my music guy I am the only one who has any real computer experience, OUCH.
So heres the team,
Heather - Author
John - Lead Artist
Nathan - Concept artist/weapons master (yes he make real versions of all the games weapons)
Josh - Concept artist
Kevin - Music
Brian - were not sure what he does yet, but he drives and brings us jolt and smokes so we will find him a role
Michael - Myself - Software Engineer/Producer/Modeler and a bunch of jobs I dont know about yet.
Michael D - Marketing/Public relations/Graphic Design
After I met Nathan he mentioned that he had been working on art for a game for about 3 years now, hoping to find a team he could work with :) and with that he pulled out 4 MASSIVE cities each drawn on two 3' x 4' sized pages. WOW.
He then told me that there are 6 more he is working on. Okay so we have a HUGE world, good I wanted one.
So I have started to teach them how to use 3D Studio Max. I thaught we were in good shape, until I realized that Max cannot efficiently be used to build interiors.
So I started working with Quark, I hate it, but I am good with it, I cant wait for Constructor.
We are working on building the cities first, in the mean time I will be working with the engine to expand it to waht we need. I will try to post as often as I can.
Recent Blog Posts
| List: | 08/11/06 - Diary of a coder 2 08/10/06 - Diary of a coder 1 |
|---|
Submit your own resources!| Surge (Aug 10, 2006 at 19:35 GMT) |
Edited on Aug 14, 2006 12:39 GMT
| John Rockefeller (Aug 10, 2006 at 19:57 GMT) |
If you're doing smaller detail then even the free Worldcraft will work.
| The Trusted One (Aug 11, 2006 at 09:51 GMT) |
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