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End of Year Thanks and Pics
End of Year Thanks and Pics
| Name: | Graham Evans | |
|---|---|---|
| Date Posted: | Dec 31, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Graham Evans |
Blog post
Greetings all :)
At the end of the year, it's time to send out a Happy New Year and a thanks to everyone that has helped me get where I am, and also to do an end of year update on the game :)
Since the last Blog a few weeks ago :-
The following is now done :-
Simple pathfinding and Bot Movement using precompiled nav nodes using this resource:-
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8531
A time and weather management system using this resource :-
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6107
a lot of code optimisation, especially in the database area and re-organising scripts so that the normal path through them is the quickest.
A schedule system for the bots to move around the village based on time of day, day of week, weather etc etc. It makes a huge difference in bringing life to the game to have characters wandering around appearing to do things rather than just being static placeholders for quests etc :)
Addition of factions, classes and charisma settings.
Changing of colours of dots on the radar and on the GuishapenameHUD to represent those factions and friendly/enemy/other player status.
A lot of work on the zone and the environment.
BUT... none of this could have been done without the wonderful resources and the friendly advice given here in the community, and of course, without the engine and GG itself.
So to finish, some pics (a must have) and to all those that see their work and their resources in these pictures, you really do have all my thanks and appreciation for all the hard work you have provided to this community.
So, without further ado....
An overall view of the human starting village of Summerhaven at this point on a cold, rainy day :-

The Docks area :-

A ground level view in the Village :-

A view of the pathfinding NavNet the bots use to navigate around the village :-

And finally (at last I hear you say) the Graveyard.. where you will respawn on death :-

Once again, to all who have provided art, resources, code and help, and to everyone in the GG community... THANK YOU and HAPPY NEW YEAR :)
Regards
Graham Evans
At the end of the year, it's time to send out a Happy New Year and a thanks to everyone that has helped me get where I am, and also to do an end of year update on the game :)
Since the last Blog a few weeks ago :-
The following is now done :-
Simple pathfinding and Bot Movement using precompiled nav nodes using this resource:-
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8531
A time and weather management system using this resource :-
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6107
a lot of code optimisation, especially in the database area and re-organising scripts so that the normal path through them is the quickest.
A schedule system for the bots to move around the village based on time of day, day of week, weather etc etc. It makes a huge difference in bringing life to the game to have characters wandering around appearing to do things rather than just being static placeholders for quests etc :)
Addition of factions, classes and charisma settings.
Changing of colours of dots on the radar and on the GuishapenameHUD to represent those factions and friendly/enemy/other player status.
A lot of work on the zone and the environment.
BUT... none of this could have been done without the wonderful resources and the friendly advice given here in the community, and of course, without the engine and GG itself.
So to finish, some pics (a must have) and to all those that see their work and their resources in these pictures, you really do have all my thanks and appreciation for all the hard work you have provided to this community.
So, without further ado....
An overall view of the human starting village of Summerhaven at this point on a cold, rainy day :-

The Docks area :-

A ground level view in the Village :-

A view of the pathfinding NavNet the bots use to navigate around the village :-

And finally (at last I hear you say) the Graveyard.. where you will respawn on death :-

Once again, to all who have provided art, resources, code and help, and to everyone in the GG community... THANK YOU and HAPPY NEW YEAR :)
Regards
Graham Evans
Recent Blog Posts
| List: | 02/26/07 - Happy New Year 1879 12/31/06 - End of Year Thanks and Pics 12/09/06 - If at first.... 04/23/06 - And we go forward. 03/08/06 - Always Learning. 01/09/06 - An Idea, a Dream and cynical reality |
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Submit your own resources!| Brian \\\"Cybore\\\" Smith (Dec 31, 2006 at 17:25 GMT) |
These resources look like some awesome stuff, is there anywhere I can download the source?
| Todd Pickens (Dec 31, 2006 at 18:36 GMT) |
Great work. Thats really coming along.
I wood suggest trying the roofs with a blue tone rather than green. With the ground shades of green, the roofs also being green is a little overkill.
| NewYork Virtual (Dec 31, 2006 at 20:24 GMT) |
| Graham Evans (Dec 31, 2006 at 20:55 GMT) |
Thanks, and no source yet, theres still a long road to go, but hopefully, anything that I do that's origional and will work of straight 1.5 I will release back as a resource. Unfortunately at the moment, most of the stuff is based upon multiple resources.
@ Todd..
Thank you. The point about the roofs is well taken, I will drop in a new pick in a few minutes to compare:)
@Kefan TY :)
Regards
Graham
| Jonathon Stevens (Dec 31, 2006 at 21:01 GMT) |
Is it still just you working on this, or did you land a couple other people? As soon as my company launches our TXE game late Jan, we might be in the market for an MMO to publish if you are interested. I'll hit you up later next month.

| Graham Evans (Dec 31, 2006 at 21:07 GMT) |
okay it was a quickie.. and a bit bright, but here's the blue roof special :) Again not sure.. maybe tile red? LOL I'll experiment:)

@Jonathon Thanks:) and yes, stay in touch, who knows:) Yep, still just me doing all the work, but as I said I have used a lot of content packs, and I have now got Andrew producing some custom art for me.
Ultimately, the team will have to grow, theres a long way yet, but there is some possible funding on the horizon so who knows, but till then, I get to make all the decisions and do all the work, but that's not really a problem, it's my vision I am creating and the hardest part of building the team would be ensuring the vision stays pure:)
Regards
Graham
Edited on Dec 31, 2006 21:11 GMT
| Justin DuJardin (Dec 31, 2006 at 21:07 GMT) |
-Justin
| Vincent van Delden (Dec 31, 2006 at 21:35 GMT) |
| Tendai Chateau (Dec 31, 2006 at 21:56 GMT) |
still it looks a bit empty in my opinion but I guess that fits
| Edward Smith (Dec 31, 2006 at 22:26 GMT) |
| Todd Pickens (Jan 01, 2007 at 00:27 GMT) |
| Tom Eastman (Eastbeast314) (Jan 01, 2007 at 04:46 GMT) |
Looking great!
| Leroy Frederick (Jan 01, 2007 at 10:51 GMT) |
Edited on Jan 01, 2007 10:51 GMT
| Matthew Durante (Jan 01, 2007 at 15:36 GMT) |
Edited on Jan 01, 2007 15:36 GMT
| Todd Pickens (Jan 01, 2007 at 19:05 GMT) |
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