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Content Pack

Content Pack
Name:Game Arts
Date Posted:Jul 11, 2007
Rating:4.0 out of 5
Public:YES
Comments:YES
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DEX URBAN CONTENT PACK

,



and



The D.E.X Urban Content Pack contains all the following items and vehicles all in one. It should be ready within a week or two. Just have to figure out a few things. I have been able to port all the items to torque (DTS) with the exception of the fence. I have run into a few problems.

How to make the fence texture double sided in Maya (once I can figure this out I will probably add 2 other fences to the pack)
And
How to basically get the vehicles ready for export. Like setting up mount points, setting up a flying vehicle etc. its all quite complex for me.

If anyone knows how to sort this out in Maya, I will gladly give you the pack for free.
Apart form that, I am trying to make the pack as cheap as possible. So feedback will be greatly appreciated. Just tell me how much you are willing to pay for all this. I'm thinking like $40 for items and the vehicles a freebie when you buy the pack. As I am not sure if I can figure everything out related to the vehicles.

The files will be in DTS, Maya (mb) and OBJ format

Pack Content:

Items:

1. Barrel A
2. Barrel B
3. Barrel C
4. Street Light
5. Base Light
6. Water Tank
7. Communication Tower
8. Satellite Dish
9. Gas Tank
10. Electric Box
11. Fence
12. Sand Bag
13. Wooden Crate
14. Wooden Box
15. Wooden Port Crate
16. Health
17. Power Capsule

Vehicles:

1. Helicopter
2. Sand Buggy
3. Snow Mobile

Extras:

Wooden Electric Pole
Fence 2
Fence 3
Water Tank
Simple Buggy (Once I figure out everything)

Tell me what you think.

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Jay Crossler   (Jul 11, 2007 at 11:31 GMT)   Resource Rating: 5
Very nice! Any chance the buggy in the Extra pack can come with the weapon as an optional attachment?

Game Arts   (Jul 11, 2007 at 11:55 GMT)
Cool, No problem. i will custom make it to suit everyone.

Rex   (Jul 11, 2007 at 12:15 GMT)
Clean looking work!, vehicles are very nice for seemingly lowPoly. I think it will definitely help market the content by getting these objects as 'Torque-ready' as possible, with the needed nodes for functionality setup; as you, yourself said, 'it's all quite complex'...to have 3 vehicles working in a pack representing the 3 vehicle classes along with some enrivo-side goodies, smart idea! Wish I knew Maya...might also help to get the assets into some other formats for the 'endusers' of the 3D world? OBJ is a nice robust format...pretty generic, good choice. Might thing about a lowEnd boned format as well?? Just a thought.

...might also help to perhaps include some [dts]shapes that might 'normally' accompany these type of vehicles?? just a thought! Fuel cans, tools, etc...;). Immersion, baby, immersion....almost looks like two separate products...vehicles & urban enviromentals.

Good luck!

Rex

Jacque Preen   (Jul 11, 2007 at 14:09 GMT)
wheres the urban base?

Game Arts   (Jul 11, 2007 at 15:01 GMT)
I actually have a base pack in the works. that should be out in a little over a month.

J Sears   (Jul 11, 2007 at 21:51 GMT)
I could see that stuff being good for rts developers, all the scenery things a person needs, towers, fences, barrels, buggies. nice work

Todd Pickens   (Jul 12, 2007 at 03:20 GMT)
Great Job!

Game Arts   (Jul 12, 2007 at 06:29 GMT)
thanks man. Now all i need is to figure out how to get the vehicles torque ready.

Julian R   (Jul 15, 2007 at 00:27 GMT)
Looking Good!
Vehicle would look great Torque ready, Mad Max style with seperate rockets at the back as projectiles. Canon fire at the front. Maybe a wire mesh texture over the windows to make it look like it's been reinforced with amour.
Edited on Jul 15, 2007 00:29 GMT

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