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Name:Christian Siebmanns 
Date Posted:Sep 08, 2007
Rating:3.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Christian Siebmanns

Blog post
Hi,
there's now a new release of CS Wheels avaible.

Changes:
Multiplayer Missiondialog fixed.
mission preview: city
countdown clock added
select wheels screen error resolved
added new music api(I hope to get it fully working next week)
checkpoint message added
lap completed message added
race completed message added

PS: I'm searching for game music, if you know free music please post the link here!

Christian

Download


Recent Blog Posts
List:07/10/08 - Wheels 3 Update 1
07/08/08 - Next Wheels out now
04/30/08 - Wheels 3 Development diary - The problem with the size
04/29/08 - What I am currently doing
04/27/08 - ITunes vs. Windows Media Player
04/27/08 - About myself
03/22/08 - Wheels2 released for free!
02/22/08 - Wheels2 Update

Submit ResourceSubmit your own resources!

Andy Hawkins   (Sep 08, 2007 at 22:19 GMT)
here's some free music posted last week.
nooless music pack

Andy Hawkins   (Sep 09, 2007 at 00:40 GMT)
This is looking good, but a few suggestions. The camera in 3rd person mode slips too much - the lag should be tighter. I think it's this...
cameraLag = 0.0;

There is an error when tryng to load the city..."you do not have the correct version of the fps starter kit or related art..."

here's the console...

*** LOADING MISSION: Game/data/missions/city1.mis
*** Stage 1 load
*** Stage 2 load
Executing Game/data/missions/city1.mis.
*** Mission loaded
Missing spawn points group MissionGroup/Bot
Object 'Taillight' is not a member of the 'GameBaseData' data block class
Game/server/scripts/car.cs (296): Register object failed for object (null) of class StaticShape.
Object 'Taillight' is not a member of the 'GameBaseData' data block class
Game/server/scripts/car.cs (300): Register object failed for object (null) of class StaticShape.
Game/server/scripts/car.cs (302): Unable to find object: '0' attempting to call function 'setHidden'
Game/server/scripts/car.cs (303): Unable to find object: '0' attempting to call function 'setHidden'
Set::add: Object "0" doesn't exist
Set::add: Object "0" doesn't exist
Game/server/scripts/carbot.cs (14): Unable to find object: 'CarPath' attempting to call function 'getObject'
Game/server/scripts/carbot.cs (16): Unable to find object: 'CarPath' attempting to call function 'getCount'
...
*** New Mission: Game/data/missions/city1.mis
*** Phase 1: Download Datablocks & Targets
Mapping string: MissionStartPhase1Ack to index: 0
Could not locate texture: demo/data/environment/lightning1frame1
Could not locate texture: demo/data/environment/lightning1frame2
Could not locate texture: demo/data/environment/lightning1frame3
Mapping string: MissionStartPhase2 to index: 8
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Could not locate texture: creator/data/water/water
Could not locate texture: creator/data/water/water
Sending request for file creator/data/skies/sky_day.dml
No such file 'creator/data/skies/sky_day.dml'.
Connection error: Invalid packet..


Tim Heldna   (Sep 09, 2007 at 02:16 GMT)
Looks like the mission file should have set the skybox path to the "Game" folder instead of the "creator" folder.

Wade Lawrence   (Sep 09, 2007 at 02:20 GMT)
shapeFile = "~/data/shapes/vehicles/tire2.dts";
staticFriction = 5;
kineticFriction = 1.25;
friction = 3.0;

ah ha! add the friction line and BAM! you have some serious gravity!

Deozaan   (Sep 09, 2007 at 04:32 GMT)
Okay I just played this latest version. I picked a red car and some tires and moved some sliders around and then did the Robot Example track and I could not steer my car. In fact I could barely see my tires since the red car was so huge but the tires were small.

The steering seemed just fine until I went around the corner and was heading to the jump and then I turned too far and started going up a hill. Then I tried to turn back but it didn't seem to go right, so I backed up, tried to turn left and it wouldn't. I'm not sure what was going on and I never figured it out but I did manage to almost jump the little canyon.

Then time ran out or the AI won the race or something. So I tried again on the Big Jump level. The texture for the first part of the jump was like a rainbow of colors and seemed very out of place. I'm not sure if that was intentional or not but since you mentioned texture fixes I figured I'd tell you about that.

My car never got going fast enough up the jump to make it even half way across the gap. I turned around and tried again but the steering was so loose I couldn't ever line up the jump again. I don't think it would have mattered anyway since the fastest my car seems to go is 40. I never get the feeling that I'm going fast in this game. It's not really very fun and the sloppy/slippery controls don't help.

I'm sorry to sound so negative about it, please don't take it personally. I'm sharing my feedback as a player to try to help you find the parts that need work.

Tim Heldna   (Sep 09, 2007 at 06:40 GMT)
He needs to implement auto-centering for the steering, pretty easy to do.

Andy Hawkins   (Sep 09, 2007 at 09:31 GMT)
here's the recentre resource
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6305

Wade Lawrence   (Sep 09, 2007 at 14:30 GMT)
friction = 3.0;
just add that line on your tire springs trust me

Deozaan   (Sep 09, 2007 at 19:51 GMT)
Wade, what file do I edit to add that line of code?

Wade Lawrence   (Sep 10, 2007 at 00:28 GMT)
In your car.cs file on the tire like this,





datablock WheeledVehicleTire(defaultCarTire)
{
// Tires act as springs and generate lateral and longitudinal
// forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that
// act on the rigid body.
shapeFile = "~/data/shapes/vehicles/tire2.dts";
staticFriction = 5;
kineticFriction = 1.25;
friction = 3.0;
// Spring that generates lateral tire forces
lateralForce = 16000;
lateralDamping = 4000;
lateralRelaxation = 1;

// Spring that generates longitudinal tire forces
longitudinalForce = 16000;
longitudinalDamping = 4000;
longitudinalRelaxation = 1;
};

datablock WheeledVehicleSpring(defaultCarSpring)
{
// Wheel suspension properties
length = 0.85; // Suspension travel
force = 800; // Spring force
damping = 100; // Spring damping
antiSwayForce = 1; // Lateral anti-sway force
};

H.W. Kim   (Jan 11, 2008 at 15:15 GMT)
Looks like interesting.

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