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First alpha

First alpha
Name:Christian Siebmanns 
Date Posted:Aug 31, 2007
Rating:3.0 out of 5
Public:YES
Comments:YES
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Blog post
Hello again,
A long time ago, I worked on CS Wheels, my game. Today I'm really happy to say the first alpha version is released! Just go to www.greatgamesexperiment.com/game/cswheels and get it!

PS: It would be helpful for me, if you could post all errors/feature requests here!

Thanks,
Christian

Recent Blog Posts
List:07/10/08 - Wheels 3 Update 1
07/08/08 - Next Wheels out now
04/30/08 - Wheels 3 Development diary - The problem with the size
04/29/08 - What I am currently doing
04/27/08 - ITunes vs. Windows Media Player
04/27/08 - About myself
03/22/08 - Wheels2 released for free!
02/22/08 - Wheels2 Update

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Sam Redfern   (Aug 31, 2007 at 18:10 GMT)
Well done, looks good!

Josh Caba   (Aug 31, 2007 at 19:46 GMT)
Awesome. Nice work.

Christian Siebmanns   (Aug 31, 2007 at 20:56 GMT)   Resource Rating: 3
Thanks,
Edited on Aug 31, 2007 20:56 GMT

Wade Lawrence   (Sep 07, 2007 at 15:54 GMT)
datablock WheeledVehicleTire(defaultCarTire)
{
// Tires act as springs and generate lateral and longitudinal
// forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that
// act on the rigid body.
shapeFile = "~/data/shapes/buggy/wheel.dts";
staticFriction = 4;
kineticFriction = 1.25;

do you have the friction right?

Christian Siebmanns   (Sep 08, 2007 at 15:10 GMT)   Resource Rating: 3
Yes, I've got the same values.

Deozaan   (Sep 09, 2007 at 03:52 GMT)
I tried out this alpha version and I had such a terrible time I got rid of it and didn't even want to say anything here because I was so frustrated I didn't have anything nice to say at the time. I'm downloading your latest version as I type this but thought I should mention some things:

When you select the car, it is possible to zoom in on the shape enough so that it disappears behind an invisible box. That needs to be fixed.

When adjusting the care settings with sliders, I was able to put in values that made the game unplayable. For instance the weight of my vehicle was so much that the car wouldn't accelerate. That was the very first race I attempted so I thought the game was broken. You need to put limits on the sliders (and tell us what value the slider is at) so that players don't accidentally break the game without realizing it.

Steering is terrible! It's just like the steering in Halo, except three billion times worse. The good thing about Halo steering was that you always went in the direction of the center of the screen, so you just had to line up the camera and your vehicle would eventually start moving that direction. In CSWheels you just go any which way. Most of the time I couldn't even line up my car to make the jumps across the canyon, bringing me to my next issue...

When you fall into a canyon with no way out, you need to automatically reset the car. And not from the beginning of the race, but a little before the jump.

Okay, the latest update finished downloading, so I'll give it a try and comment on your .PLAN about it.

EDIT: Oh yeah, and when you install it, it doesn't even create a link to the game in the start menu. Just a link to uninstall it. Not very useful if it went into a custom directory and I have to navigate several levels deep to get to the game.
Edited on Sep 09, 2007 03:54 GMT

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