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First alpha
First alpha
| Name: | Christian Siebmanns | |
|---|---|---|
| Date Posted: | Aug 31, 2007 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Christian Siebmanns |
Blog post
Hello again,
A long time ago, I worked on CS Wheels, my game. Today I'm really happy to say the first alpha version is released! Just go to www.greatgamesexperiment.com/game/cswheels and get it!
PS: It would be helpful for me, if you could post all errors/feature requests here!
Thanks,
Christian

A long time ago, I worked on CS Wheels, my game. Today I'm really happy to say the first alpha version is released! Just go to www.greatgamesexperiment.com/game/cswheels and get it!
PS: It would be helpful for me, if you could post all errors/feature requests here!
Thanks,
Christian

Recent Blog Posts
| List: | 07/10/08 - Wheels 3 Update 1 07/08/08 - Next Wheels out now 04/30/08 - Wheels 3 Development diary - The problem with the size 04/29/08 - What I am currently doing 04/27/08 - ITunes vs. Windows Media Player 04/27/08 - About myself 03/22/08 - Wheels2 released for free! 02/22/08 - Wheels2 Update |
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Submit your own resources!| Sam Redfern (Aug 31, 2007 at 18:10 GMT) |
| Josh Caba (Aug 31, 2007 at 19:46 GMT) |
| Christian Siebmanns (Aug 31, 2007 at 20:56 GMT) Resource Rating: 3 |
Edited on Aug 31, 2007 20:56 GMT
| Wade Lawrence (Sep 07, 2007 at 15:54 GMT) |
{
// Tires act as springs and generate lateral and longitudinal
// forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that
// act on the rigid body.
shapeFile = "~/data/shapes/buggy/wheel.dts";
staticFriction = 4;
kineticFriction = 1.25;
do you have the friction right?
| Christian Siebmanns (Sep 08, 2007 at 15:10 GMT) Resource Rating: 3 |
| Deozaan (Sep 09, 2007 at 03:52 GMT) |
When you select the car, it is possible to zoom in on the shape enough so that it disappears behind an invisible box. That needs to be fixed.
When adjusting the care settings with sliders, I was able to put in values that made the game unplayable. For instance the weight of my vehicle was so much that the car wouldn't accelerate. That was the very first race I attempted so I thought the game was broken. You need to put limits on the sliders (and tell us what value the slider is at) so that players don't accidentally break the game without realizing it.
Steering is terrible! It's just like the steering in Halo, except three billion times worse. The good thing about Halo steering was that you always went in the direction of the center of the screen, so you just had to line up the camera and your vehicle would eventually start moving that direction. In CSWheels you just go any which way. Most of the time I couldn't even line up my car to make the jumps across the canyon, bringing me to my next issue...
When you fall into a canyon with no way out, you need to automatically reset the car. And not from the beginning of the race, but a little before the jump.
Okay, the latest update finished downloading, so I'll give it a try and comment on your .PLAN about it.
EDIT: Oh yeah, and when you install it, it doesn't even create a link to the game in the start menu. Just a link to uninstall it. Not very useful if it went into a custom directory and I have to navigate several levels deep to get to the game.
Edited on Sep 09, 2007 03:54 GMT
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3.0 out of 5


