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one track per day

one track per day
Name:Christian Siebmanns 
Date Posted:Jan 28, 2007
Rating:2.0 out of 5
Public:YES
Comments:YES
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Blog post
Hello again,
it's sunday and I can say there's much progress on CS Wheels. I fixed by biggest problem the "car damage system" and I fixed the "big problem" from my last blog. Now I can tell you some facts about the game, the current facts are:
30 single player tracks
special multiplayer tracks
4 modes: time, race, cup, destroy
3 Opponents
11 cars
2 wheels
1 light
...
This is all at the moment. I will update this blog every day, new features, new screenshots etc.
Feel free to comment this and again thanks for the interest.

Screenshots of the tracks:






Recent Blog Posts
List:07/10/08 - Wheels 3 Update 1
07/08/08 - Next Wheels out now
04/30/08 - Wheels 3 Development diary - The problem with the size
04/29/08 - What I am currently doing
04/27/08 - ITunes vs. Windows Media Player
04/27/08 - About myself
03/22/08 - Wheels2 released for free!
02/22/08 - Wheels2 Update

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Maxwell Marsh   (Jan 28, 2007 at 14:35 GMT)
Just as a suggestion, try adding a little white or light blue to the mud part of your snowy tracks, to make it look less like summer mud.

David Higgins   (Jan 28, 2007 at 16:43 GMT)
Do you currently have a mechanism in place to prevent a player from leaving the track and 'cheating' the track by going the short way? Such as maybe no-clips or do you intend to place walls or obstacles in the way, etc?

Pisal Setthawong   (Jan 28, 2007 at 17:20 GMT)
Placements of clusters of foliage and objects could add much to the scene. Just a few food for thought.

Stephan (viKKing) Bondier   (Jan 29, 2007 at 08:04 GMT)
@david: the simpliest way to avoid this is to use the checkpoints provided with stock TGE.

@christian: I would suggest taking (and trying too!) how the tracks are handled in Darkwind: War on Wheels.

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