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Starting out with TGE
Starting out with TGE
| Name: | Jeremy Slade | |
|---|---|---|
| Date Posted: | Dec 26, 2005 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jeremy Slade |
Blog post
I purchased TGE a few weeks ago, and I'm pretty pleased so far... there's certainly a lot to learn. I know I would spend years to create something of similar scope -- and I don't doubt that I could, but I'd much rather spend that time creating something useful. It's a great bargain at $100.
So my first project to aide in learning TGE is to take a very simple 'game' I did as a school project a couple years ago, and re-implement it with TGE. Of course with TGE I have much better capabilities, so I expect that when I 'done' the result will look at lot better.
Here's my basic plan for implementing this. I hope to have this done by 6 Jan 06 -- figuring I have about 25 hours available to work on it between now and then, basically equivalent to a GID effort:
------------------------------------------------------------
MS0: Leverage starter.fps
- build TGE from CVS
- Hack up starter.fps to simplify, get my feet wet.
------------------------------------------------------------
MS1: World
Terrain
- flat plus vertical cliffs
- uniform texture
Player
- carpet is rectangle (flying vehicle)
------------------------------------------------------------
MS2: Generated terrain
Terrain
- generate at startup
- generate lightmap
- texture sand vs cliffs
Player
- follow terrain
- carpet waves
------------------------------------------------------------
MS3: The cave
Terrain
- add a cave - as interior?
- the cave raises / lowers
Player
-
Theives
- boxes
- move towards cave, following terrain
HUD
- count of theives
------------------------------------------------------------
MS4: Bombs away
Player
- mouse moves reticle
- click lobs coconut with sound
Coconuts
- kill theives in blast radius
- explosion sound, no graphic
Theives
- run away from bombs
HUD
- radar of thieves
------------------------------------------------------------
MS5: Explosions
Terrain
- cave up/down sound
Player
- 3rd person view
- player model
- throwing animation
Coconuts
- Explosion animation
Theives
- horse & rider model
- body parts on explosions
- Open Sesame sound
------------------------------------------------------------
MS6: Fighting back
Player
Theives
- terrain-following AI
- they shoot back
Game
- restart
- time limit
So my first project to aide in learning TGE is to take a very simple 'game' I did as a school project a couple years ago, and re-implement it with TGE. Of course with TGE I have much better capabilities, so I expect that when I 'done' the result will look at lot better.
Here's my basic plan for implementing this. I hope to have this done by 6 Jan 06 -- figuring I have about 25 hours available to work on it between now and then, basically equivalent to a GID effort:
------------------------------------------------------------
MS0: Leverage starter.fps
- build TGE from CVS
- Hack up starter.fps to simplify, get my feet wet.
------------------------------------------------------------
MS1: World
Terrain
- flat plus vertical cliffs
- uniform texture
Player
- carpet is rectangle (flying vehicle)
------------------------------------------------------------
MS2: Generated terrain
Terrain
- generate at startup
- generate lightmap
- texture sand vs cliffs
Player
- follow terrain
- carpet waves
------------------------------------------------------------
MS3: The cave
Terrain
- add a cave - as interior?
- the cave raises / lowers
Player
-
Theives
- boxes
- move towards cave, following terrain
HUD
- count of theives
------------------------------------------------------------
MS4: Bombs away
Player
- mouse moves reticle
- click lobs coconut with sound
Coconuts
- kill theives in blast radius
- explosion sound, no graphic
Theives
- run away from bombs
HUD
- radar of thieves
------------------------------------------------------------
MS5: Explosions
Terrain
- cave up/down sound
Player
- 3rd person view
- player model
- throwing animation
Coconuts
- Explosion animation
Theives
- horse & rider model
- body parts on explosions
- Open Sesame sound
------------------------------------------------------------
MS6: Fighting back
Player
Theives
- terrain-following AI
- they shoot back
Game
- restart
- time limit
Submit your own resources!| Josh Moore (Dec 26, 2005 at 17:11 GMT) |
| Thomas Oliver (Dec 27, 2005 at 00:49 GMT) |
| Allyn "Mr_Bloodworth" Mcelrath (Dec 27, 2005 at 01:57 GMT) |
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2.0 out of 5


