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Staying Alive gun screen shots!!
Staying Alive gun screen shots!!
| Name: | Travis Wood | |
|---|---|---|
| Date Posted: | Jan 28, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Travis Wood |
Blog post
This is a proud day to debut some wepons for the demo level.
Cheek them out!!
The z 10 80 and z f 10.
Hang on Got to put them on here.


Cheek them out!!
The z 10 80 and z f 10.
Hang on Got to put them on here.


Recent Blog Posts
| List: | 12/06/07 - Compare 10/21/07 - Cool lookin logo !!PLEASE LOOK!! 09/07/07 - Offical web site up and running!) 09/06/07 - Nuclear Effect Studios Offical Location or...Room!!! 12/26/06 - Recap/Pic's 04/26/06 - Marble Blast Ultra in offical xbox magazine!!! 04/02/06 - Up,Down, side to side 03/07/06 - Staying alive: Demo demon |
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Submit your own resources!| Travis Wood (Jan 28, 2006 at 22:45 GMT) |
| Chris \"C2\" Byars (Jan 28, 2006 at 22:49 GMT) |
Looking forward to them.
Edited on Jan 28, 2006 22:50 GMT
| Travis Wood (Jan 28, 2006 at 23:20 GMT) |
| Anders Linder-Noren (Jan 29, 2006 at 00:05 GMT) |
Edited on Jan 29, 2006 00:06 GMT
| Chris \"C2\" Byars (Jan 29, 2006 at 00:06 GMT) |
| Jason Swearingen (Jan 29, 2006 at 00:17 GMT) |
| Bryan Edds (Jan 29, 2006 at 00:32 GMT) |
So Travis... yeah. Good start. Keep going. Faith and patience. And don't be afraid to be honest with yourself and other people about your limitiations - it's the only way you'll overcome them and be where you ultimately want to be, and it's the only way to get people to trust you. Trust is the foundation of all collaboration. I'd rather collaborate be with an honest newbie than a misleading pro any day.
Cheers!
| Jason Swearingen (Jan 29, 2006 at 01:07 GMT) |
I personally dont give a rats-ass for "realaism". It's the freakin gameplay that matters. Dev art can be changed at any time, upgraded with newer/better stuff. As the PM or developer, you should focu on producing a fun gmae firstly, and produce your art content at the VERY last step. otherwise, when your games scope changes (and it will change) you'll have wasted a lot of good resources on pretty, but useless art work.
| fireVein (Jan 29, 2006 at 01:41 GMT) |
You should check out some real life images of weapons that look similar, and take note on what little details you see that improve on the look of the weapon. Try sketching out a weapon on paper with as much detail as you can put in it, then use it to base your model off of.
The main thing here is that you have successfully completed two weapon models. Your next weapon models, or any models at all, are going to become much better. You will develope a quicker workflow, and a better vision of what you are trying to create.
Ambition, perseverance, patience, practice, and a clear set of goals are what will take you on the path that you choose. Keep up the good work!
-Jase
| Matt Vitelli (Jan 29, 2006 at 04:00 GMT) |
| Travis Wood (Jan 29, 2006 at 05:14 GMT) |
I will be more artistic with this!!!! 45 guns still need to be put in 3D form I will be high-end now on
and rember its only day 21 and I wanted to show you guys progress.
| Jesse (Midhir) Liles (Jan 29, 2006 at 08:45 GMT) |
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