Previous Blog Next Blog
Prev/Next Blog
by date

My first attempt to draw

My first attempt to draw
Name:Kostiantyn Teterin
Date Posted:May 03, 2007
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Kostiantyn Teterin

Blog post
Well, I am not rich enough to hire a good artist, so I have decided to try to draw pictures for my new game by myself. I am not a professional painter, and this is my first attempt to draw. What do you think about it?

This is a menu picture (I want to change the background to a ship battle scene):


And this is a registration room for players to register their accounts:


The game will be a slight mix between RPG and Match-3.

Recent Blog Posts
List:03/07/08 - Looking for game reviews
05/03/07 - My first attempt to draw
06/04/06 - Porting game to Torque

Submit ResourceSubmit your own resources!

CDK   (May 03, 2007 at 06:58 GMT)
I think you are off to a very good start. Keep it up! Practice, practice, practice.

Charlie Malbaurn   (May 03, 2007 at 12:12 GMT)
Thats a hell of a lot better then I can do.
You have a pretty decent sense for depth. Growing up in a family or artists, I can tell you personally that depth is very important.
Keep on keeping on

Corey Punches   (May 03, 2007 at 12:28 GMT)
Wow, if that's your first attempt then I think you're going to do just fine!

Looks great, I also like the "Piratey" Staarght Game :)

Pascal   (May 03, 2007 at 13:55 GMT)
Looks great, sort of 'Monkey Island' ish.

Bryan Stroebel   (May 03, 2007 at 14:19 GMT)
This doesn't look like your first attempt. This is very good work. Keep it up.

Leroy Frederick   (May 03, 2007 at 14:36 GMT)
I agree with Bryan, come on now, tell the truth, you've been drawing for some time haven't you :)

Kostiantyn Teterin   (May 03, 2007 at 15:16 GMT)
Thanks!

Actually, for a long time I've thought that I completely can't draw anything. But then I met a friend who is a professional animator, and he told me that a cartoon drawing is much like math - you should to think in primitives, you should think in 3d and there are some rules that describes how to draw cartoons. He also gave me a few links to online tutorials. I have started practicing to draw cartoon faces on paper about 3 months ago. Actually, I still can't draw many objects like open chest with treasures, distant forest (its hard for me to imagine how to manage too much trees :)), fantasy castles and some animals (horse, for example). Oh, and facial expressions and poses are also too hard for me to draw yet (I wasn't able to draw a man's hand on the table on second picture, so I put them down).

These pictures are really my first attempt to draw on paper and then to fill and to make shadows on computer. I drew the outlines on paper, then outlined, slightly corrected and colored them in Xara Xtreme, and then I used Photoshop to make shadows and bevels. I spent 2 days to draw the second picture (the first one is lots of copy-paste and some plugins to make wood).

What I really care about is will players in US and most of Europe like this style. This is a style of Ukrainian animation, it was used in some famous Ukrainian cartoons and also on the TV. It is easier to draw than Disney cartoons, and it allow fuzzy contours and broken geometry (which is good for such an unexperienced artist as me :) ). This style is acually looks like this (these pictures which were done by a professional artist and taken from his website - lsp-toon.kiev.ua):





The question is - is this style good enough for modern computer game?
Edited on May 03, 2007 15:32 GMT

Aaron E   (May 03, 2007 at 17:30 GMT)
The visual style looks great. If it fits the story and the gameplay, then it looks like you've got a winning combination.

Kostiantyn Teterin   (May 03, 2007 at 18:04 GMT)
@Aaron:

Well, as for the story, it is pretty simple.

A bank want to take away the orphanage for unpaid bills. A kid (boy or girl on player's choice) escaped from the orphanage to find a legendary pirate's treasures to pay off the bills. The match-3 part of the game is to earn gold (when player remove tiles, its like he "dig" the ground for gold). The gold is required to buy information and pieces of the treasure map. Also, the gold can be earned for completing quests (usually to find items while "digging" ground, or somewhere on the levels hidden under the grass and flowers). Oh, money also can be used to buy tools that helps to dig (i.e. "power-ups"). And (perhaps) advanced machinery to dig some kind of ground (like rock, or - maybe - underwater).

Actually, I planned to make a Quest+RPG from this story, with a branched plotline and a live world (other pirates, merchants, citizents who give quests and so on). But this project demands a lot of time, and my drawing skills is definitely not enough for it. So I have simplified the idea into Match-3 with a slight elements of RPG and keep my original idea for better times.

Joshua Dallman   (May 03, 2007 at 18:27 GMT)
Quote:

The question is - is this style good enough for modern computer game?

From a publishing standpoint we're more interested in this question - is it fun? Art shouldn't distract from the gameplay and fun, but if it's not top-tier professional art that won't stop you from getting a publishing deal with us.

You must be a member and be logged in to either append comments or rate this resource.