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My first attempt to draw
My first attempt to draw
| Name: | Kostiantyn Teterin | ![]() |
|---|---|---|
| Date Posted: | May 03, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Kostiantyn Teterin |
Blog post
Well, I am not rich enough to hire a good artist, so I have decided to try to draw pictures for my new game by myself. I am not a professional painter, and this is my first attempt to draw. What do you think about it?
This is a menu picture (I want to change the background to a ship battle scene):

And this is a registration room for players to register their accounts:

The game will be a slight mix between RPG and Match-3.
This is a menu picture (I want to change the background to a ship battle scene):

And this is a registration room for players to register their accounts:

The game will be a slight mix between RPG and Match-3.
Recent Blog Posts
| List: | 03/07/08 - Looking for game reviews 05/03/07 - My first attempt to draw 06/04/06 - Porting game to Torque |
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Submit your own resources!| CDK (May 03, 2007 at 06:58 GMT) |
| Charlie Malbaurn (May 03, 2007 at 12:12 GMT) |
You have a pretty decent sense for depth. Growing up in a family or artists, I can tell you personally that depth is very important.
Keep on keeping on
| Corey Punches (May 03, 2007 at 12:28 GMT) |
Looks great, I also like the "Piratey" Staarght Game :)
| Pascal (May 03, 2007 at 13:55 GMT) |
| Bryan Stroebel (May 03, 2007 at 14:19 GMT) |
| Leroy Frederick (May 03, 2007 at 14:36 GMT) |
| Kostiantyn Teterin (May 03, 2007 at 15:16 GMT) |
Actually, for a long time I've thought that I completely can't draw anything. But then I met a friend who is a professional animator, and he told me that a cartoon drawing is much like math - you should to think in primitives, you should think in 3d and there are some rules that describes how to draw cartoons. He also gave me a few links to online tutorials. I have started practicing to draw cartoon faces on paper about 3 months ago. Actually, I still can't draw many objects like open chest with treasures, distant forest (its hard for me to imagine how to manage too much trees :)), fantasy castles and some animals (horse, for example). Oh, and facial expressions and poses are also too hard for me to draw yet (I wasn't able to draw a man's hand on the table on second picture, so I put them down).
These pictures are really my first attempt to draw on paper and then to fill and to make shadows on computer. I drew the outlines on paper, then outlined, slightly corrected and colored them in Xara Xtreme, and then I used Photoshop to make shadows and bevels. I spent 2 days to draw the second picture (the first one is lots of copy-paste and some plugins to make wood).
What I really care about is will players in US and most of Europe like this style. This is a style of Ukrainian animation, it was used in some famous Ukrainian cartoons and also on the TV. It is easier to draw than Disney cartoons, and it allow fuzzy contours and broken geometry (which is good for such an unexperienced artist as me :) ). This style is acually looks like this (these pictures which were done by a professional artist and taken from his website - lsp-toon.kiev.ua):


The question is - is this style good enough for modern computer game?
Edited on May 03, 2007 15:32 GMT
| Aaron E (May 03, 2007 at 17:30 GMT) |
| Kostiantyn Teterin (May 03, 2007 at 18:04 GMT) |
Well, as for the story, it is pretty simple.
A bank want to take away the orphanage for unpaid bills. A kid (boy or girl on player's choice) escaped from the orphanage to find a legendary pirate's treasures to pay off the bills. The match-3 part of the game is to earn gold (when player remove tiles, its like he "dig" the ground for gold). The gold is required to buy information and pieces of the treasure map. Also, the gold can be earned for completing quests (usually to find items while "digging" ground, or somewhere on the levels hidden under the grass and flowers). Oh, money also can be used to buy tools that helps to dig (i.e. "power-ups"). And (perhaps) advanced machinery to dig some kind of ground (like rock, or - maybe - underwater).
Actually, I planned to make a Quest+RPG from this story, with a branched plotline and a live world (other pirates, merchants, citizents who give quests and so on). But this project demands a lot of time, and my drawing skills is definitely not enough for it. So I have simplified the idea into Match-3 with a slight elements of RPG and keep my original idea for better times.
| Joshua Dallman (May 03, 2007 at 18:27 GMT) |
Quote:
The question is - is this style good enough for modern computer game?
From a publishing standpoint we're more interested in this question - is it fun? Art shouldn't distract from the gameplay and fun, but if it's not top-tier professional art that won't stop you from getting a publishing deal with us.
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