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Asylum Game (Ep)
Asylum Game (Ep)
| Name: | Luke Hopkins | ![]() |
|---|---|---|
| Date Posted: | Jul 06, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Luke Hopkins |
Blog post
Lately I've been getting my self involved in some music projects for games. One being making The Dawn of Men Theme tune. James who employed me to do his theme tune will tell you more about that in the update to Dawn Of Men.
For about 2 Months now I've been working hard on an Ep sort of thing for my Game Asylum. It will consist of 4 songs each one lasting about 2-4mins each.
Here is a link to the theme tune Track 1 - www.monkeywrenchgames.co.uk/Desecrate%20Theme%20Song.mp3
Here is a Sample to Track 3 (Escaping From Asylum) (not finshed Yet) www.monkeywrenchgames.co.uk/Woods.mp3
How I make my music is i take samples from my mate's band and create recordings over the top. My mate very kindly gave me rights to use there songs in my work and projects.
If you would like me to work on anything for you please contact or add me at atouchofclass2@hotmail.com
About Asylum
Asylum is a Project me and some friends are doing in whilst studying games development we are going to take this project slow and steady since we are going to be studying and doing portfolios. Here is abit about the Game.
The project started back in the world war when prisoners sentenced to death row where tested on with alpha and beta drugs, after they started to run out of death row patients they started looking in different places for patients. Now the year is 1980 and the Location is Crowthrone Asylum, England after shutting down the west wing for disclosed matters. They turn the west wing into their testing facilities. After making a major breakthrough in their research they found out they can change the Human genes. The three case files that have made this possible are Crane Epsilon 11, Meadowlark Phi 9 and Peregrine Theta 3. After a power failure the three patients manage to escape from their cells.
Multiplayer Gameplay
Patients
Casefile Subject Codename: Crane Epsilon 11
Patient # 105765
Name: Desmond J. Driscoll
Age: 32
Height: 6' 0'' (183 cm)
Weight: 187 lbs (85 kg)
Psychological Profile: Acute Mania / Demensia
Experiment Focus: Self-Created Energy Dispersal, Eye Enhancement, Body Strengthening
Powers: Thicker Skin (Less Damage Taken)
Hawkeye Implants (Sight Distance Enhancement, High Accuracy, Natural Night vision)
Increased Relaxes (Quicker Weapon Firing, Usage, and Reloading)
Body Enhancement (Faster Movement, Farther Throwing Distance)
Natural Energy Dispersal (Thermal Constitution, Electrical Creation
& Control, Moisture Freezing, Air Regulation)
Casefile Subject Codename: Meadowlark Phi 9
Patient # 100046
Name: Nils Unknown
Age: 23
Height: 5' 11'' ( 180 cm)
Weight: 143 lbs ( 65 kg)
Psychological Profile: Schizoaffective and Manic Depression
Disorders
Experiment Focus: Sound Waves and Vibrations Modulation, plus Minor Body
Enhancement
Powers: Visualizing Sound Waves (Seeing Sources of Sound Originations)
High Pitch Sound Creation (Deafening, Glass Breaking)
Low Vibration Creation (Seismic Shockwaves, Heart Beat Alteration, Hi-Jump)
Vibration of Melee Weaponry (Vibrations Cause Melee Weapons to Cut Easier Through Tougher Surfaces)
Sound Wave Modulation (Create Sound waves in Far Away Locations as Distraction)
Personal Sound Muffling (Ability To Run at Highest Speed Without Making a Sound, Speed Stealth, Gun Muffling)
Boosted Physical Agility (Nimble, Quick, Silent)
Casefile Subject Codename: Peregrine Theta 3
Patient # 089479
Name: Ellwood Templer
Age: 30
Height: 6' 1'' ( 185 cm)
Weight: 160 lbs ( 72 kg)
Psychological Profile: Mental Disconnection / Anguish, Paranoia, Epilepsy
Experiment Focus: Mental Enhancement
Powers: Telekinesis (Lifting, Floating, Throwing, Disarming, etc)
Mind Control ( Switch Limited amount of Enemies to Friendly NPCs,
Overheat Enemies Brains )
Telepathy (Read Minds to receive key codes, information on certain objectives...
Mind Absorbance (Partially Absorb other people's Powers for short time)
Mind Cloak (Make Your Character Look Like Someone Else [Enemies may
still Interrogate you] )
Remove Viewing (See Through Walls)
The gameplay is based around a single player storyline but multiplayer action. It is the patients jobs to escape from the asylum and not get caught buy the guards and it is the guards job to stop the patients escaping anyway they can.
Three people at max can on Patients side and everyone else is on the guards side trying to stop the patients escaping if you die whilst a guards you will respawn but if you a patients you will stay died.
Weapons- Security Guards will have weapons such as:
Shotguns
Pistols
Mp5
Needles (which can send the patient to sleep)
Snipers
Smoke Grenades
Flash Grenades
Tazers
Weapons - For patients will be:
Glass Shards
Sharpe Tooth brushes
Deodorant can and lighter
and their special powers.
Singleplayer Gameplay
Single play will have you controlling a different player from multiplayer. What has happened is whilst being experimented on they have manage to unlock something Evil which has brought everything everyone is scared of to Life. Expect to see China Dolls, Clowns and other weird things coming to life in this Game.
Sorry it's abit lengthy but I just want to make sure people know the storyline
If you want to lend your experience and take part in the project feel free to contact me at atouchofclass2@hotmail.com
For about 2 Months now I've been working hard on an Ep sort of thing for my Game Asylum. It will consist of 4 songs each one lasting about 2-4mins each.
Here is a link to the theme tune Track 1 - www.monkeywrenchgames.co.uk/Desecrate%20Theme%20Song.mp3
Here is a Sample to Track 3 (Escaping From Asylum) (not finshed Yet) www.monkeywrenchgames.co.uk/Woods.mp3
How I make my music is i take samples from my mate's band and create recordings over the top. My mate very kindly gave me rights to use there songs in my work and projects.
If you would like me to work on anything for you please contact or add me at atouchofclass2@hotmail.com
About Asylum
Asylum is a Project me and some friends are doing in whilst studying games development we are going to take this project slow and steady since we are going to be studying and doing portfolios. Here is abit about the Game.
The project started back in the world war when prisoners sentenced to death row where tested on with alpha and beta drugs, after they started to run out of death row patients they started looking in different places for patients. Now the year is 1980 and the Location is Crowthrone Asylum, England after shutting down the west wing for disclosed matters. They turn the west wing into their testing facilities. After making a major breakthrough in their research they found out they can change the Human genes. The three case files that have made this possible are Crane Epsilon 11, Meadowlark Phi 9 and Peregrine Theta 3. After a power failure the three patients manage to escape from their cells.
Multiplayer Gameplay
Patients
Casefile Subject Codename: Crane Epsilon 11
Patient # 105765
Name: Desmond J. Driscoll
Age: 32
Height: 6' 0'' (183 cm)
Weight: 187 lbs (85 kg)
Psychological Profile: Acute Mania / Demensia
Experiment Focus: Self-Created Energy Dispersal, Eye Enhancement, Body Strengthening
Powers: Thicker Skin (Less Damage Taken)
Hawkeye Implants (Sight Distance Enhancement, High Accuracy, Natural Night vision)
Increased Relaxes (Quicker Weapon Firing, Usage, and Reloading)
Body Enhancement (Faster Movement, Farther Throwing Distance)
Natural Energy Dispersal (Thermal Constitution, Electrical Creation
& Control, Moisture Freezing, Air Regulation)
Casefile Subject Codename: Meadowlark Phi 9
Patient # 100046
Name: Nils Unknown
Age: 23
Height: 5' 11'' ( 180 cm)
Weight: 143 lbs ( 65 kg)
Psychological Profile: Schizoaffective and Manic Depression
Disorders
Experiment Focus: Sound Waves and Vibrations Modulation, plus Minor Body
Enhancement
Powers: Visualizing Sound Waves (Seeing Sources of Sound Originations)
High Pitch Sound Creation (Deafening, Glass Breaking)
Low Vibration Creation (Seismic Shockwaves, Heart Beat Alteration, Hi-Jump)
Vibration of Melee Weaponry (Vibrations Cause Melee Weapons to Cut Easier Through Tougher Surfaces)
Sound Wave Modulation (Create Sound waves in Far Away Locations as Distraction)
Personal Sound Muffling (Ability To Run at Highest Speed Without Making a Sound, Speed Stealth, Gun Muffling)
Boosted Physical Agility (Nimble, Quick, Silent)
Casefile Subject Codename: Peregrine Theta 3
Patient # 089479
Name: Ellwood Templer
Age: 30
Height: 6' 1'' ( 185 cm)
Weight: 160 lbs ( 72 kg)
Psychological Profile: Mental Disconnection / Anguish, Paranoia, Epilepsy
Experiment Focus: Mental Enhancement
Powers: Telekinesis (Lifting, Floating, Throwing, Disarming, etc)
Mind Control ( Switch Limited amount of Enemies to Friendly NPCs,
Overheat Enemies Brains )
Telepathy (Read Minds to receive key codes, information on certain objectives...
Mind Absorbance (Partially Absorb other people's Powers for short time)
Mind Cloak (Make Your Character Look Like Someone Else [Enemies may
still Interrogate you] )
Remove Viewing (See Through Walls)
The gameplay is based around a single player storyline but multiplayer action. It is the patients jobs to escape from the asylum and not get caught buy the guards and it is the guards job to stop the patients escaping anyway they can.
Three people at max can on Patients side and everyone else is on the guards side trying to stop the patients escaping if you die whilst a guards you will respawn but if you a patients you will stay died.
Weapons- Security Guards will have weapons such as:
Shotguns
Pistols
Mp5
Needles (which can send the patient to sleep)
Snipers
Smoke Grenades
Flash Grenades
Tazers
Weapons - For patients will be:
Glass Shards
Sharpe Tooth brushes
Deodorant can and lighter
and their special powers.
Singleplayer Gameplay
Single play will have you controlling a different player from multiplayer. What has happened is whilst being experimented on they have manage to unlock something Evil which has brought everything everyone is scared of to Life. Expect to see China Dolls, Clowns and other weird things coming to life in this Game.
Sorry it's abit lengthy but I just want to make sure people know the storyline
If you want to lend your experience and take part in the project feel free to contact me at atouchofclass2@hotmail.com
Recent Blog Posts
| List: | 07/03/07 - A Week and a Half worth of Recodings 06/18/07 - Help start the Viral 09/01/06 - 2D Fighting Game with real life recorded sprites 07/06/06 - Asylum Game (Ep) 07/03/06 - Dynamic Sound (Part 1) 06/16/06 - The Test Game |
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Submit your own resources!| Adam deGrandis (Jul 06, 2006 at 19:52 GMT) |
| Jesse (Midhir) Liles (Jul 06, 2006 at 23:13 GMT) |
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