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SmokeJumpers - still going - update
SmokeJumpers - still going - update
| Name: | Norv Brooks | |
|---|---|---|
| Date Posted: | May 04, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Norv Brooks |
Blog post
My "SmokeJumpers" project although progressing slowly is still progressing. I finished the assignment that I had out of a temp agency which helped to pay bills but reduced development time. However, I have done work on the project and some progress has been made.
I think one of my problems while participating in the Dream Game competition and actually a long standing issue for me is that I don't focus on the level of production value needed for the particular stage I'm currently working on. As an example, developing a working prototype (demo) for the alpha stage which was what was needed for the stage of the Dream Game competition that I failed to meet, I believe was primarily due to not being satisfied with getting a functioning game that could be played and evaluated. Rather, I tried to get closer to a beta level on too many areas.
My son & I for a little more than the last year have been developing board games and what I've learned in designing these games has been a good lesson for me in computer game development. Mainly to simplify and get a working prototype to test early to find out what is working & what isn't and importantly "is it fun?"
Here's the link to a game we have in development & publisher seeking:
roadsofrome.blogspot.com/
For you game designers out there, if you haven't dabbled in board games, I highly recommend it. Board game design is more focused on game play rather than computer technology and production values. Here's a link to a You Tube presentation by Matt Leacock the designer of "Pandemic" a very popular current board game. The presentation discusses the above subject.
www.youtube.com/watch?v=cdTVcFo2EQw
Back to SmokeJumpers. Here's a couple of screenshots of the most recent progress in the area of scoring a wildfire assignment & displaying the score. Before I can release an alpha demo, I need to refine & tweak this area some more as well as some work on the Base hub where the player manages their resources.
Before wildfire assignment:

Wildfire score:

After wildfire assignment:

I think one of my problems while participating in the Dream Game competition and actually a long standing issue for me is that I don't focus on the level of production value needed for the particular stage I'm currently working on. As an example, developing a working prototype (demo) for the alpha stage which was what was needed for the stage of the Dream Game competition that I failed to meet, I believe was primarily due to not being satisfied with getting a functioning game that could be played and evaluated. Rather, I tried to get closer to a beta level on too many areas.
My son & I for a little more than the last year have been developing board games and what I've learned in designing these games has been a good lesson for me in computer game development. Mainly to simplify and get a working prototype to test early to find out what is working & what isn't and importantly "is it fun?"
Here's the link to a game we have in development & publisher seeking:
roadsofrome.blogspot.com/
For you game designers out there, if you haven't dabbled in board games, I highly recommend it. Board game design is more focused on game play rather than computer technology and production values. Here's a link to a You Tube presentation by Matt Leacock the designer of "Pandemic" a very popular current board game. The presentation discusses the above subject.
www.youtube.com/watch?v=cdTVcFo2EQw
Back to SmokeJumpers. Here's a couple of screenshots of the most recent progress in the area of scoring a wildfire assignment & displaying the score. Before I can release an alpha demo, I need to refine & tweak this area some more as well as some work on the Base hub where the player manages their resources.
Before wildfire assignment:

Wildfire score:

After wildfire assignment:

Recent Blog Posts
| List: | 07/16/08 - SmokeJumpers Still Alive! 05/31/08 - SmokeJumpers - still going forward 05/04/08 - SmokeJumpers - still going - update 02/02/08 - SmokeJumpers January Review 12/31/07 - SmokeJumpers still meeting the challenge 12/20/07 - SmokeJumpers video clip 12/02/07 - SmokeJumpers - slow but steady 10/31/07 - SmokeJumpers - End of October Update |
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Submit your own resources!| Tom Eastman (Eastbeast314) (May 05, 2008 at 15:03 GMT) |
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