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Here goes..
Here goes..
| Name: | Kevin Bowey | ![]() |
|---|---|---|
| Date Posted: | Mar 07, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Kevin Bowey |
Blog post
Hi :)
I've bought T2D some months ago (november last year to be precisely).. I played with it for a couple of days back then, did the beginners tut, and liked it.. but then kind of forgot about T2D..
Untill now.. I downloaded the 1.1 beta and am really excited to start and develop the game I've had in my head for the last couple of years (the reason i bought T2D)..
I found my old gameplan last week, collecting dust somewere in my room (twas under my bed :o :$).. Read it again and found out that I still really want to make this game..
The game
The game has much in common with Soldat, a simple yet very addictive 2d online shooter (www.soldat.pl/main.php)..

check this game out! It's freeware and just a very small download. This is Soldat, NOT MY GAME!
I want my game to have the same simple control system (it's really good.. you can really get skilled just like you can in fps games), but I want my game to have more "body":
* I want to add an RPG system (gaining levels, better armour, better skills)..
* Add old school platform-game content.. (like small puzzles and NPC enemy's)
* Make co-operating with other players a key function (much like that 4 player zelda game on gamecube)..
To name just a few of the key things I want it to have.
I know I have a long road ahead of me before the game even resembles the concept I have in mind.. but I think that over time I can achieve most of the things I want.. (a long period of time, mind you)
Right now I'm not even thinking about the online gameplay that I want the game to have eventually.. I'm in the middle of the platform tut (thank god for that one ^_^).. and am planning to build my game on top of that once I've completed it..
First as a single player platform game.. getting all the gameplay I want in there..
And then slowely start to add the network play
This whole posts probably seems a bit vague.. and well.. it prolly is.. I guess I'm a bit paranoia and don't want my ideas to get stolen.. yeah and vain probably :P
I guess this is just my "Hello World!" post to the (T2D) community :P
I guess you'll hate me soon for asking stupid question after stupid question -_-"
I'll post another blog when I actually have something to show (in a year or 2 probably :P)..
Kevin
I've bought T2D some months ago (november last year to be precisely).. I played with it for a couple of days back then, did the beginners tut, and liked it.. but then kind of forgot about T2D..
Untill now.. I downloaded the 1.1 beta and am really excited to start and develop the game I've had in my head for the last couple of years (the reason i bought T2D)..
I found my old gameplan last week, collecting dust somewere in my room (twas under my bed :o :$).. Read it again and found out that I still really want to make this game..
The game
The game has much in common with Soldat, a simple yet very addictive 2d online shooter (www.soldat.pl/main.php)..

check this game out! It's freeware and just a very small download. This is Soldat, NOT MY GAME!
I want my game to have the same simple control system (it's really good.. you can really get skilled just like you can in fps games), but I want my game to have more "body":
* I want to add an RPG system (gaining levels, better armour, better skills)..
* Add old school platform-game content.. (like small puzzles and NPC enemy's)
* Make co-operating with other players a key function (much like that 4 player zelda game on gamecube)..
To name just a few of the key things I want it to have.
I know I have a long road ahead of me before the game even resembles the concept I have in mind.. but I think that over time I can achieve most of the things I want.. (a long period of time, mind you)
Right now I'm not even thinking about the online gameplay that I want the game to have eventually.. I'm in the middle of the platform tut (thank god for that one ^_^).. and am planning to build my game on top of that once I've completed it..
First as a single player platform game.. getting all the gameplay I want in there..
And then slowely start to add the network play
This whole posts probably seems a bit vague.. and well.. it prolly is.. I guess I'm a bit paranoia and don't want my ideas to get stolen.. yeah and vain probably :P
I guess this is just my "Hello World!" post to the (T2D) community :P
I guess you'll hate me soon for asking stupid question after stupid question -_-"
I'll post another blog when I actually have something to show (in a year or 2 probably :P)..
Kevin
Recent Blog Posts
| List: | 04/22/07 - Beginnings.. Side Scroller Online 01/22/07 - Round two.. I've got some questions! 03/07/06 - Here goes.. |
|---|
Submit your own resources!| Chris Labombard (Mar 07, 2006 at 14:08 GMT) |
Ideas are like dandruff. Everyone has more then they ever care to have.
Your game looks very simailar to one I am planning on building once TGB has realtime multiplayer support.
Basically, it's a 2D shooter where everyone has jetpacks and the only weapons are various types of explosives... Heat seaking missles, rocket laucnhers, land mines, prox mines, bombs etc.
Good luck with your game :)
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