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Sidus Publishing
Sidus Publishing
| Name: | Mark | ![]() |
|---|---|---|
| Date Posted: | Mar 07, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mark |
Blog post
Another great place to get your product into the crazy world!
www.sidusstudio.com/

(still working on it)
Edited 03/08/08
I just noticed the template was the same as Bungie.net. CRAP!!!! I'll have to find another.. there arent many nice Joomla 1.5 templates out there unfortunately. Thanks for pointing that out or else I would have never even known it.
Now to answer some questions, I appreciate your feedback.
@ Martin and Leroy: Good question. The answer is no, we don't. Most start-ups dont have any customers, they have to get them. Remember, we let folks publish with other publishers so they really have nothing to lose. GarageGames follows a similar policy, Determinance for example appears to have found a box publisher (I assume) AND they have their game for sale here at GG. This is good for the creators of Determinance, giving their game more than one outlet to sell the game.
@ Ted, I agree with you. 60% seems a little nonsensical and I'm probably going to raise it considerably more, if not promoting a few games with no royalty rates, which may be a good traffick grabber,putting a few titles on the site, becoming "known" and forming relationships with artists for future releases.
@ Stefan... uhh..
@ Terry, while this may be true, you may be speaking of the big-name elites. However, Indies and start-up groups may find it appealing. I have geared this plan towards no-names, considering I am a no-name. I figure If I'm going to start somewhere, I might as well start with them: in the beginning. Publishing a Mariah Carey CD or Gears of War 2 is not my intent. This is for Indies in need of assistance. By giving them a secondary outlet AND allowing them to publish with others, they don't have much to lose.
@ Neill thanks for pointing this out. As terry said, it was a Joomla 1.5 template from NukeDesign and I plan on changing it immediately.
This really comes down to the royalties. As I said above, I may contact folks and promote their work, asking nothing in return. Over time, I suspect the site to get some page views and then I may be able to pop in a 5% royalty and continue to raise it as the site gets more popular. This seems very fair to me.
-------------------------------------------------------------------------------------------
As a start-up organization, we are looking for good Indie Games, Music and Films to publish. If you are interested in publishing with us, read below to get an idea of what it may be like to publish with Sidus.
You made the content, you deserve the money. We pay a royalty rate of 60%. This means you get 60% of the monthly earnings for whatever product you may be selling. You get more money than us, that's how it should be.
We let you publish your work with other publishers. This means you can have 2 or more publishers at once, as long as they allow it like we do. This can be VERY beneficial and will likely maximize your profits. You have nothing to lose!
Our knowledge in contracts keeps things easy for you. The contracts we provide are easy to read and are built to better suit YOU, not us.
Many publishers, particularly in the games industry make it look like they created the content, when they only published it - we make it very clear that YOU created the content.
You will always own the intellectual property. Everything will be yours.
-------------------------------------
Still with us? Here are some Questions and Answers:
Question: Will you put my product in stores?
Answer: We want to do this eventually when we get in contact with sales reps. Right now we are doing digital-downloads only, which may even be more beneficial than getting your product on store shelves, considering how easy it can be to market on the Internet and how easy it is to shop.
Question: How much money will I make publishing with you?
Answer: Hard to answer. It always comes down to how good your product is. If it's high quality, expect word-of-mouth alone to be the prime marketing strategy and expect sales to be very good. If your product isn't that great, it probably won't go viral. Make your product great!
Question: We are having trouble with our game/song/film! How can you help us!?
Answer: There is a limited amount we can do. However, we provide some truly great resources to get you on the right foot. We also provide a project management web tool for free if you are planning on publishing with us. It becomes very helpful for managing your team, projects and tasks, speeding up your creative process considerably. We will also provide you with your own private forum board so you can discuss things with your team and with us very easily.
Question: Contracts?!?!?!?!?!
Answer: Yes! Don't be intimidated! Almost all publishers use contracts. We understand you may not be familiar with contracts and contract law, but we are. We make it very fair, easy to read and we will always answer your questions. You can take it to your favorite attorney to have a look at our contracts, if need be!
Question: How are you going to market my game?
Answer: Advertising! We want to advertise your product to the moon if necessary! We'll submit your product across message boards, banner ads and more. Again, if your product is GOOD, expect it to sell itself.
Question: So, why should I go with a publisher?
Answer: Creating content is one thing, getting it out in the world is another. It's expensive and very time consuming - publishers eliminate all of it.
Question: How do I publish with you?
Answer: Contact me! I handle all submissions. My E-Mail is mark@sidusstudio.comThis e-mail address is being protected from spambots, you need JavaScript enabled to view it
When thinking about what to include in your E-Mail, don't worry about sounding all professional and using big words. We just want very basic information:
1) What you want published. A game? A movie? A music album?
2) A description of your product. What is it? What genre?
3) Provide us with DEMOS! This is very important! We'll ignore your E-Mail if you don't show us anything.
For games, we want screenshots and videos.
For films, we want trailers and clips.
For music, we want music samples.
We will review your submission and decide whether or not we would like to publish your product. Remember, it's not only customers looking for quality - it's also publishers.
Expect a close relationship with Sidus Studios!
Publishing Submissions - mark@sidusstudio.comThis e-mail address is being protected from spambots, you need JavaScript enabled to view it
www.sidusstudio.com/

(still working on it)
Edited 03/08/08
I just noticed the template was the same as Bungie.net. CRAP!!!! I'll have to find another.. there arent many nice Joomla 1.5 templates out there unfortunately. Thanks for pointing that out or else I would have never even known it.
Now to answer some questions, I appreciate your feedback.
@ Martin and Leroy: Good question. The answer is no, we don't. Most start-ups dont have any customers, they have to get them. Remember, we let folks publish with other publishers so they really have nothing to lose. GarageGames follows a similar policy, Determinance for example appears to have found a box publisher (I assume) AND they have their game for sale here at GG. This is good for the creators of Determinance, giving their game more than one outlet to sell the game.
@ Ted, I agree with you. 60% seems a little nonsensical and I'm probably going to raise it considerably more, if not promoting a few games with no royalty rates, which may be a good traffick grabber,putting a few titles on the site, becoming "known" and forming relationships with artists for future releases.
@ Stefan... uhh..
@ Terry, while this may be true, you may be speaking of the big-name elites. However, Indies and start-up groups may find it appealing. I have geared this plan towards no-names, considering I am a no-name. I figure If I'm going to start somewhere, I might as well start with them: in the beginning. Publishing a Mariah Carey CD or Gears of War 2 is not my intent. This is for Indies in need of assistance. By giving them a secondary outlet AND allowing them to publish with others, they don't have much to lose.
@ Neill thanks for pointing this out. As terry said, it was a Joomla 1.5 template from NukeDesign and I plan on changing it immediately.
This really comes down to the royalties. As I said above, I may contact folks and promote their work, asking nothing in return. Over time, I suspect the site to get some page views and then I may be able to pop in a 5% royalty and continue to raise it as the site gets more popular. This seems very fair to me.
-------------------------------------------------------------------------------------------
As a start-up organization, we are looking for good Indie Games, Music and Films to publish. If you are interested in publishing with us, read below to get an idea of what it may be like to publish with Sidus.
You made the content, you deserve the money. We pay a royalty rate of 60%. This means you get 60% of the monthly earnings for whatever product you may be selling. You get more money than us, that's how it should be.
We let you publish your work with other publishers. This means you can have 2 or more publishers at once, as long as they allow it like we do. This can be VERY beneficial and will likely maximize your profits. You have nothing to lose!
Our knowledge in contracts keeps things easy for you. The contracts we provide are easy to read and are built to better suit YOU, not us.
Many publishers, particularly in the games industry make it look like they created the content, when they only published it - we make it very clear that YOU created the content.
You will always own the intellectual property. Everything will be yours.
-------------------------------------
Still with us? Here are some Questions and Answers:
Question: Will you put my product in stores?
Answer: We want to do this eventually when we get in contact with sales reps. Right now we are doing digital-downloads only, which may even be more beneficial than getting your product on store shelves, considering how easy it can be to market on the Internet and how easy it is to shop.
Question: How much money will I make publishing with you?
Answer: Hard to answer. It always comes down to how good your product is. If it's high quality, expect word-of-mouth alone to be the prime marketing strategy and expect sales to be very good. If your product isn't that great, it probably won't go viral. Make your product great!
Question: We are having trouble with our game/song/film! How can you help us!?
Answer: There is a limited amount we can do. However, we provide some truly great resources to get you on the right foot. We also provide a project management web tool for free if you are planning on publishing with us. It becomes very helpful for managing your team, projects and tasks, speeding up your creative process considerably. We will also provide you with your own private forum board so you can discuss things with your team and with us very easily.
Question: Contracts?!?!?!?!?!
Answer: Yes! Don't be intimidated! Almost all publishers use contracts. We understand you may not be familiar with contracts and contract law, but we are. We make it very fair, easy to read and we will always answer your questions. You can take it to your favorite attorney to have a look at our contracts, if need be!
Question: How are you going to market my game?
Answer: Advertising! We want to advertise your product to the moon if necessary! We'll submit your product across message boards, banner ads and more. Again, if your product is GOOD, expect it to sell itself.
Question: So, why should I go with a publisher?
Answer: Creating content is one thing, getting it out in the world is another. It's expensive and very time consuming - publishers eliminate all of it.
Question: How do I publish with you?
Answer: Contact me! I handle all submissions. My E-Mail is mark@sidusstudio.comThis e-mail address is being protected from spambots, you need JavaScript enabled to view it
When thinking about what to include in your E-Mail, don't worry about sounding all professional and using big words. We just want very basic information:
1) What you want published. A game? A movie? A music album?
2) A description of your product. What is it? What genre?
3) Provide us with DEMOS! This is very important! We'll ignore your E-Mail if you don't show us anything.
For games, we want screenshots and videos.
For films, we want trailers and clips.
For music, we want music samples.
We will review your submission and decide whether or not we would like to publish your product. Remember, it's not only customers looking for quality - it's also publishers.
Expect a close relationship with Sidus Studios!
Publishing Submissions - mark@sidusstudio.comThis e-mail address is being protected from spambots, you need JavaScript enabled to view it
Recent Blog Posts
| List: | 06/27/08 - Some new things and changes at IALeague 06/06/08 - Instant Action League 04/19/08 - Some concept art 03/07/08 - Sidus Publishing 11/26/07 - Constructor Level Building Experiment 10/11/07 - Hitman: Blood Money Trailer 10/10/07 - Switching Gears Teaser Trailer 10/07/07 - Afterworld Trailer by Trailer-Star |
|---|
Submit your own resources!| Martin Schultz (Mar 07, 2008 at 10:44 GMT) |
| Leroy Frederick (Mar 07, 2008 at 13:09 GMT) |
Quote:
The most interesting question will be: Do you have customers?
My thoughts exactly!
Edited on Mar 07, 2008 13:09 GMT
| Ted Southard (Mar 07, 2008 at 15:19 GMT) |
Quote:
You made the content, you deserve the money. We pay a royalty rate of 60%.
And:
Quote:
If it's high quality, expect word-of-mouth alone to be the prime marketing strategy and expect sales to be very good. If your product isn't that great, it probably won't go viral. Make your product great!
And:
Quote:
Right now we are doing digital-downloads only, which may even be more beneficial than getting your product on store shelves, considering how easy it can be to market on the Internet and how easy it is to shop.
It makes me wonder why I would give you 40% of my profits. I mean, if you have no current path to a boxed market, lean on viral marketing, and don't seem to want to fight to market a product, then how does that merit 40% share of anyone's profit?
I think those points should be worked on: Building at least potential paths to physical markets, more marketing options and the attitude of trying to get your client's products sold. And honestly, unless a publisher kicks at least some assistance in with the game, then it's easier for a company to set up a shopping cart and go the self-publishing route than yield such a huge sum for what currently basically amounts to a download portal.
| Stefan Lundmark (Mar 07, 2008 at 17:51 GMT) |
| Terry (Mar 07, 2008 at 18:51 GMT) |
I've set up a site with a multi-vendor store front myself, but don't plan on making any money on it. The store section is just a place where people can market a product that they can't get placed on a site like GarageGames for whatever reason.
The idea is good, but unless you already have a pretty high traffic rate on the site I don't think people will cut loose on that kind of percentage. The site looks pretty good, though...
| Neill Silva (Mar 07, 2008 at 21:57 GMT) |
| Terry (Mar 07, 2008 at 23:31 GMT) |
Edited on Mar 07, 2008 23:32 GMT
| Tom Eastman (Eastbeast314) (Mar 07, 2008 at 23:41 GMT) |
In any case, it's probably worth noting for Mark to make sure he's aware that things could be a bit shady.
| Terry (Mar 08, 2008 at 01:11 GMT) |
The only point I was making was that I don't think it was something that was "stolen from Bungie" as much as someone just looking for a template that looked like a game site. I just don't think it has anything to do with stealing or being shady. In any case, what does it matter, it's just another guy trying to make a buck...
| Mark (Mar 08, 2008 at 14:08 GMT) |
Now to answer some questions, I appreciate your feedback.
@ Martin and Leroy: Good question. The answer is no, we don't. Most start-ups dont have any customers, they have to get them. Remember, we let folks publish with other publishers so they really have nothing to lose. GarageGames follows a similar policy, Determinance for example appears to have found a box publisher (I assume) AND they have their game for sale here at GG. This is good for the creators of Determinance, giving their game more than one outlet to sell the game.
@ Ted, I agree with you. 60% seems a little nonsensical and I'm probably going to raise it considerably more, if not promoting a few games with no royalty rates, which may be a good traffick grabber,putting a few titles on the site, becoming "known" and forming relationships with artists for future releases.
@ Stefan... uhh..
@ Terry, while this may be true, you may be speaking of the big-name elites. However, Indies and start-up groups may find it appealing. I have geared this plan towards no-names, considering I am a no-name. I figure If I'm going to start somewhere, I might as well start with them: in the beginning. Publishing a Mariah Carey CD or Gears of War 2 is not my intent. This is for Indies in need of assistance. By giving them a secondary outlet AND allowing them to publish with others, they don't have much to lose.
@ Neill thanks for pointing this out. As terry said, it was a Joomla 1.5 template from NukeDesign and I plan on changing it immediately.
This really comes down to the royalties. As I said above, I may contact folks and promote their work, asking nothing in return. Over time, I suspect the site to get some page views and then I may be able to pop in a 5% royalty and continue to raise it as the site gets more popular. This seems very fair to me.
Edited on Mar 08, 2008 14:17 GMT
| Joshua Dallman (Mar 10, 2008 at 20:32 GMT) |
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